gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
Would you deny that failure to achieve iron/bronze in this scenario, or some bad rolls, and an early military loss while trying this can lead to you losing the game in most situations?
I'd say while this strat can lead to some of the most overwhelming wins, people forget the overwhelming losses it can lead to at an earlier stage than any other strat. Problem is, folks don't play out the losses...just restart or reload.
I'd bet the actual wins to losses wouldn't be seen overpowered if folks were stuck continuing the game when the resources didn't show, or their military force didn't take the city.
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Haha, I've just lost an axe rush yesterday because of some crazy odds. Louis was my neighbour and I hated creative leader sitting next to me, so I rushed him. Paris was built on a hill. 6 of my 7 axes lost in the first round to 2 archer defenders, with 1 archer survived. In next turn my lone injured axe could only watch Louis whipped a fresh archer. So basically my 6 x 35 hammers are gone already. The war turned into a messy war of attrition. Finally I had to sue for peace. Both Louis and me were badly hurt, and you know who, Mr. Huaya and Ms. Elizabeth were somewhere cranking out tech after tech, wonder after wonder, and I could never catch up.
Like investment, there will be time any strategy will backfire. In axe rush, if your first wave attack can't land a lethal or at least debilitating blow to the AI, at Monarch or higher levels the AIs will recover faster than you. If you adopt the "one more unit" approach, hoping to make this first wave attack a more guaranteed bet, most of the time the AI cities will gain cultural defence, the capital gets more and more archers, which make the war messier. There is only a limited window to achieve optimal axe rush, and even you time it right some bad RNG results will kill your great plan. Well, one can always reload and pretend nothing has happened.