Rex Tyrannus
280lbs of gross stupidity
First off, Immortals are an awesome UU, if you're bent on warmongering and your speed is epic. Normal speed obsoletes them too quickly. (What speed are we?) If epic, priority one must be to find horses.
Next, cows are a fantastic resource, giving both gold and hammers. The gems, while giving a boat-load of gold, isn't necessarily better than the cow you'd give up to settle where the scout started. Factor in you'd lose one turn of research and production (essentially an anarchy turn), I don't think it's worth it.
I would have liked to see what's north of the settler, but the scout's already moved. No biggie. Still, knowing that the map and starting position is likely to have made our starting location good, I'd settle in place. Don't undervalue those two floodplains. Put a cottage on it (or a farm if you're whip-happy) and watch your city (and unhealthy) explode.
Either way, this food and production heavy start screams whip-rushed Immortals. Get a worker out to hook up cows ASAP. Research AH and BW. Find horses and settle ASAP right next to them. Hook the horses up to the capital. Then whip like there's no tomorrow.
This early, population are cheap. Crush everything you can find with Immortals. They chew through archers like butter. Take a few axes as support in case the bastard AI makes a few spears.
Expand as rapidly as you can in the early era. Even if your science rate drops to 10%, it'll pop back up soon enough and you'll be better for it.
My $0.02
Next, cows are a fantastic resource, giving both gold and hammers. The gems, while giving a boat-load of gold, isn't necessarily better than the cow you'd give up to settle where the scout started. Factor in you'd lose one turn of research and production (essentially an anarchy turn), I don't think it's worth it.
I would have liked to see what's north of the settler, but the scout's already moved. No biggie. Still, knowing that the map and starting position is likely to have made our starting location good, I'd settle in place. Don't undervalue those two floodplains. Put a cottage on it (or a farm if you're whip-happy) and watch your city (and unhealthy) explode.
Either way, this food and production heavy start screams whip-rushed Immortals. Get a worker out to hook up cows ASAP. Research AH and BW. Find horses and settle ASAP right next to them. Hook the horses up to the capital. Then whip like there's no tomorrow.
This early, population are cheap. Crush everything you can find with Immortals. They chew through archers like butter. Take a few axes as support in case the bastard AI makes a few spears.
Expand as rapidly as you can in the early era. Even if your science rate drops to 10%, it'll pop back up soon enough and you'll be better for it.
My $0.02