Actually the "green" version is pretty "green"... it should probably be more of an olive-drab.
Well I wanted to keep it at the high resolution because when I resized it it lost a lot of detail. It was 2048x2048 and I put it down to 1024x1024, its only 512 kb.
Yeah, that's pretty good Mamba... I like that! Still not sure I really have a use for the B-25, but it looks good!I agree, it is too green, is this more like it, or should it get even less green (or maybe darker) ?
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Here is the skin, resized to 256x256 (i.e. 1/4th of what Dutchking used).
Err..Gaius he didn't reskin it, he only resized it.![]()
I noticed the color change... and that was an improvement... the original skin seemed a tad too "Forest Green".well, I changed the green to olive![]()
Thanks for it Mamba, but in the end its a choice of this:
...snip...
Because I work on a high resolution, doesn't make much of a difference to me whether its 512 kb or 32, but its up to you.![]()
Is there a penalty to pay for high detail, or does it not matter performance-wise? Curious on this too. If detail is "free" (performance wise) or only a slight bump, I'm all for the little touches that DK does... if they are a large hit to performance, then I think it's okay to skip or blur such detail... but I dunno the hit (or lack there-of), so I'm curious for answers from the knowledgeable folks... I'll admit, I don't know these aspects.
It wouldn't break your game unless you're on something 10+ years old.=Wolfshanze;6556800]Hey Dutchking... like I said previously, I don't have a home for this model, so I won't be using either skin personally (unbiased opinion on skins, since I won't be using either), but am curious on some technical aspects that I don't understand.
1) Some mentioning has been done of texture size... bigger vs smaller... how does this effect the game? Does bigger or smaller effect game performance depending on the horsepower of one's system, or no? Is there some other important factor for using or not using a smaller or bigger texture?
Well I don't care what it looks like in game, I care what it looks like close up. I want it to be detailed to the max, and it doesn't hurt performance, Leaderhead skins have to be some 5 MB of textures loading at the same time, a unit who has a 512 kb skin won't break your system.2) The detail on the nose art is obvious on very close zoom... the thing is... in a "typical" Civ4 game... how noticeable is the nose art at normal resolutions on a "game playing" zoom? I'm pretty sure you don't typically play the game zoomed to the point of seeing the eye color of the pilots. Just curious on anyone's take on the zoom factor on high detailed skins (which obviously DK did). Is there a penalty to pay for high detail, or does it not matter performance-wise? Curious on this too. If detail is "free" (performance wise) or only a slight bump, I'm all for the little touches that DK does... if they are a large hit to performance, then I think it's okay to skip or blur such detail... but I dunno the hit (or lack there-of), so I'm curious for answers from the knowledgeable folks... I'll admit, I don't know these aspects.
The olive looks good.I already said, go with whatever you prefer, I also said when you zoom in a lot you will definitely notice a difference. Here are some in game pics of the two skins (the top row is the closest you can zoom in in CIV, the one on the bottom right is probably still a bit closer than at what zoom level I usually play my games).
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BTW what do you use to create .dds files (or what settings do you use) ? When I use DXTBmp to convert your .jpg to .dss, I end up with a .dds of 1.398.256 bytes, which is more than double your size.