I can't win with you guys. You say my units ain't detailed enough, then I make them detailed and you say they will ruin your game. You yourself have complained to me so goddamn much about how the freaking marking on the Kate is either "too little" or "too close to the back". Apparently you don't care? If I released this thing with the nose art screwed up the first thing I'd hear from you is "hmm...well its good except the nose art is so bland!

". Not to sound rude or anything? Go make them yourself if you're going to complain about them day and night over stupid little things that don't make a difference. Not to sound rude or anything.
Whohoo, now you understand exactly what it is like to be a coder. You have everybody say, "Ah, you can do it, don't worry!" and you have to implement every feature they can conceivably come up with because they don't understand how difficult it can be. Then people complain when it's too simplistic, and if you make it more complicated, they complain because it slows the game down too much. All I can say is welcome to the world of hard modding.
The problem I have with some of these models (notice I said some, by no means all) is that you add things which are ahistorical to the detriment of other, more obvious stuff. Take the U.S. stars on the wings of the P-26 for instance. They need to be more like the photograph (i.e., be closer the edges, be larger, have all three colors) far more than we need a Donald Duck decal on it, as nice as that may be.
What you need to realize is that while this is a "work of art," first and foremost it is part of a computer game. Games take a lot out of a system. The word that comes to my mind is "overkill." Making a B-25 that is proportionally correct and that has an excellent gloss is very important; but when you've got to resize the thing so it's twice or three times the size of a normal unit, then you've probably gone overboard. If you're building models for your desk, details are more important. GeneralMatt still has the hull flipped the wrong way on the Essex-class carrier, but even our purist Wolfshanze doesn't care because it's not noticeable in the game.
Do not take my comments too harshly, as I have carefully said many times before. We all appreciate what you are doing. But remember a cardinal rule of any game design: there comes a time when you just have to say no to any more features. Without that, the thing blows up and gets progressively larger and unmanageable. (Believe me, I know!)
In other words, if there is one thing you have done wrone, it is that you have been
too dedicated to making your models great. Terrible crime, huh?