B-25 Mitchell

Well I don't care what it looks like in game, I care what it looks like close up. I want it to be detailed to the max, and it doesn't hurt performance, Leaderhead skins have to be some 5 MB of textures loading at the same time, a unit who has a 512 kb skin won't break your system.

Fine, then. You can continue to make huge units, and mamba can continue to give us smaller sizes, and we'll use those. Let's face it - nobody cares if planes have been on 5 bombing runs or have names painted on the sides. It's only the basics that are important.

Not trying to sound rude or anything, just saying that nobody looks at these things in the game, and for people who have lower-end systems, it's extremely frustrating when you have 500 unique units in one mod for each of them to be so detailed. Some of these diversity mods aim to give a unique graphic to every unit for every civ. Can you imagine how much ram that might add up to if each one were as detailed as this? :crazyeye:
 
Guys... leave DK alone on the B-25... I'm sure he's way too busy with his next super-cool project, the Martin B-10 bomber (with several national skins).
 
For simple gameplay, different texture sizes DOES effect game speed - There's a reason why most unit/terrain graphics in the game max out at 256x256 - any higher and things slow down really fast. If you want more detail, DON'T go bigger - just re-map the model so those areas of the skin are larger on the texture.

Also, try and keep the number of textures the model references to a minimum, I try and do 1 for the main model - with air units you'll also likely have the leftovers from the fighter/bomber for the props too.

The problem is that folks typically add a unit and see that things work ok, after all one unit won't slow the whole game down. But add in dozens, or even more than a hundred, and you'll start to see performance problems really soon.
 
Fine, then. You can continue to make huge units, and mamba can continue to give us smaller sizes, and we'll use those. Let's face it - nobody cares if planes have been on 5 bombing runs or have names painted on the sides. It's only the basics that are important.

Not trying to sound rude or anything, just saying that nobody looks at these things in the game, and for people who have lower-end systems, it's extremely frustrating when you have 500 unique units in one mod for each of them to be so detailed. Some of these diversity mods aim to give a unique graphic to every unit for every civ. Can you imagine how much ram that might add up to if each one were as detailed as this? :crazyeye:
I can't win with you guys. You say my units ain't detailed enough, then I make them detailed and you say they will ruin your game. You yourself have complained to me so goddamn much about how the freaking marking on the Kate is either "too little" or "too close to the back". Apparently you don't care? If I released this thing with the nose art screwed up the first thing I'd hear from you is "hmm...well its good except the nose art is so bland! :(". Not to sound rude or anything? Go make them yourself if you're going to complain about them day and night over stupid little things that don't make a difference. Not to sound rude or anything.
 
pwned111za6.jpg
 
BTW, does anyone have any weird stuff going on with the database?

None of the pictures are there anymore.
 
Hey, don't look at me DK... I don't even know what the differance in textures means!
 
Wasn't looking at you. :p

Look at the downloads link, I get a 404 when I try to see the screenshot and none of them are there. :(
 
All the pictures in the download database are gone and if you attempt to download it says "file not found".

Weird.

On a side note..

If you're now officially mad at everyone else around here, but wasn't looking at me, does that mean my Martin B-10 finally gets bumped up to the front of the line? :lol:
 
Yeah, sure.

Need to get that damn thing off my shoulders. :p
Cool... don't forget China/Turkish/Dutch skins! ;)

There's other nations that had the MIGHTY B-10 too, but those are my top-3 favorites (aside from the default American skin).

Besides... it's a contemporary companion to the P-26 peashooter (which could also use a Chinese skin!).
 
BTW, does anyone have any weird stuff going on with the database?

None of the pictures are there anymore.

Hadn't noticed about pics, but when I tried to download something I got a file not found error (for more than one mod), works again now for me.
 
Working on it. :thumbsup:

Its a goddamn weird model, so I'll have to think wisely on what plane to base it off...
 
Working on it. :thumbsup:

Its a goddamn weird model, so I'll have to think wisely on what plane to base it off...
Hehe... one of the strangest planes ever made... and yet widely exported! One of the main reasons I wanted to see this thing made for Civ4... it's unique as hell, and used by a lot of nations that didn't really have any bombers that have been made yet.

I promise I won't complain about the textures being too detailed... but I may complain about how fat it looks.
 
I can't win with you guys. You say my units ain't detailed enough, then I make them detailed and you say they will ruin your game. You yourself have complained to me so goddamn much about how the freaking marking on the Kate is either "too little" or "too close to the back". Apparently you don't care? If I released this thing with the nose art screwed up the first thing I'd hear from you is "hmm...well its good except the nose art is so bland! :(". Not to sound rude or anything? Go make them yourself if you're going to complain about them day and night over stupid little things that don't make a difference. Not to sound rude or anything.

Whohoo, now you understand exactly what it is like to be a coder. You have everybody say, "Ah, you can do it, don't worry!" and you have to implement every feature they can conceivably come up with because they don't understand how difficult it can be. Then people complain when it's too simplistic, and if you make it more complicated, they complain because it slows the game down too much. All I can say is welcome to the world of hard modding.

The problem I have with some of these models (notice I said some, by no means all) is that you add things which are ahistorical to the detriment of other, more obvious stuff. Take the U.S. stars on the wings of the P-26 for instance. They need to be more like the photograph (i.e., be closer the edges, be larger, have all three colors) far more than we need a Donald Duck decal on it, as nice as that may be.

What you need to realize is that while this is a "work of art," first and foremost it is part of a computer game. Games take a lot out of a system. The word that comes to my mind is "overkill." Making a B-25 that is proportionally correct and that has an excellent gloss is very important; but when you've got to resize the thing so it's twice or three times the size of a normal unit, then you've probably gone overboard. If you're building models for your desk, details are more important. GeneralMatt still has the hull flipped the wrong way on the Essex-class carrier, but even our purist Wolfshanze doesn't care because it's not noticeable in the game.

Do not take my comments too harshly, as I have carefully said many times before. We all appreciate what you are doing. But remember a cardinal rule of any game design: there comes a time when you just have to say no to any more features. Without that, the thing blows up and gets progressively larger and unmanageable. (Believe me, I know!) :D

In other words, if there is one thing you have done wrone, it is that you have been too dedicated to making your models great. Terrible crime, huh?
 
GeneralMatt still has the hull flipped the wrong way on the Essex-class carrier, but even our purist Wolfshanze doesn't care because it's not noticeable in the game.
Hey, I never said I didn't care, I just got tired of bashing Matt over the head about it, because (like you said), it's not really noticeable in-game... but I still care that Matt has the hull backwards! :D
 
Well, I think we can agree that having the hull backwards is a far more important issue than whether or not it's got 14 kills painted on its side. ;)
 
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