B05 - For Honor, For Japan

Then I'll go with the family, a samuraï army it is.
 
This didn't go exactly as planned, but we're seeing the light.

Portugal is now only ashes, we have spices colonized and an army ready to host samuraïs.

However, my capture 2 towns plan went south because in Mass Regicide, you cannot capture the last city holding a king unit. It is autorazed. That's strike one.

So I made a settler and a temporary town to build the FP but the FP build changed to a pike on the IT when I abandoned the temp town. Strike 2.

Good news is I made another leader fighting rogue port archers in the North, which enables us to rush the FP in Satsuma when we plant two temporary towns. Hopefully that's a double.

b0502bk1.jpg


Roster check:
B -
Rat - UP
jb - On Deck
C_H -
 

Attachments

The future:
We have an awful lot of troops, IMHO we should consider declaring on Netherlands sooner or later. Waiting for Sammies or not is a good question however. I wouldn't spit on a Leo's prebuild either, we'll have a lot of potentially good upgrades to sammies and cavs later on.

So the question becomes do we
- declare a quick war, lower our costs and prepare during 20 turns for a Leo/sammy punch
- declare a war and do whatever we can now, gaining ground for when we do have sammies
- build infra for a few sets and go when we're ripe

I'm for option 2, sammies will come in their time and we have a considerable force right now. More catapults would help a lot, otherwise we are MIL and have HE, making our leader chances optimal. I can't think of a war against the Dutch that would be catastrophic, we just have to be reasonably prudent. And the earlier, the less swisses.
 
:bump:
All your Mr Rat, just wished to make sure you knew
 
got it, option 2 sounds fine with me, warmongering is my style, not building ;)
 
save

Pre-Turn
Utrecht looks like a nice place I would like to found a city for us
much better than that ice city we currently own
thus, change build there to a gallet, more contacts can always help

1. 170AD
declare on Dutch
Delft has a mere spear inside and quickly falls

2. 190AD
defeat 2 Mayans and 2 dutch units

3. 210AD
raze Holwerd and defeat a few units

4. 230AD
since we have plenty of slaves, join some natives to reduce unit support

5. 250AD
marching and defeating units and settler pairs
our suicide galley reaches land, but that is settled by Dutch???

6. 260AD
lost 3 units in the IT but they are all honorable people, so no issue
lose 2 horses against a Mayan settler pair
decide this is enough with the Mayan war, make peace though that cost us the WH

spot a green border with our galley

7. 270AD
Utrecht has a ton of defenders, seems at the end only the king is left this turn

8. 280AD
defeat 3 more units including a king and raze Utrecht
bring settler in position so we can found a new city

we also meet Aztecs, but they have no useful, technology for us


IT Dutch come to beg for peace they would give us engineering

9. 290AD
settle a new city and abaondon northern city relocating all our dis governors

IT Dutch ally the Aztecs against us

10. 300AD
meet backwards Persia overseas as well

situation:
we can make peace with Dutch for engineering or theology
and some money I would do that so we can get chivalry and samurais are done in a few turns

our land:
beftoku300.jpg
 
Good going :goodjob:

I wonder if the Mayans are ready to offer us something or if we will have to wait until we have Sammy armies to fight our way.

Good call on Utrecht, another lux never hurts either.

Roster check:
B -
Rat -
jb - UP
C_H - On Deck
 
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