B06 - Bella gets jealous, Team B

2 luxes will certainly help :) If you feel like giving a few more turns feel free Tubs.
I take it we're still clearing the west-island, I'm not sure how urgent it is though, considering we'll need as many men as we can find on the other side of the sea. Slow and safe slaughter, the three S's.

Roster:
B - Playing Friday, IP or not
Whomp - On deck
SW -
Math -
Tubs -
IP - UP, if you can
 
I agree B. The only need out west was the lux. Time to get the caravels over to Ugly's house.
 
Of course, the lux :crazyeye:
 
Well there are gems way to the north and west, but that's it. BC could have 3 MP's and we could run 0% lux. I just had other things to do with the units.

I won't be able to take this again until Friday, so 5 was enough unless it hasn't been taken by Friday nite.
 
Um... it's Monday... anyone out there?
 
Well I forgot to play on that aforementionned friday :suicide:

So, Whomp just went silent on me over msn (not that I'm one to talk about that :lol: ) - take it anytime sir.

My books will hate me but I'll go soon too ;)
 
OK OK B....I was so excited about getting a leader in SM01 I couldn't answer. I won't be able to play till Wed...:love: and all so anyone who want to grab it tonight or tomorrow, please do.
 
I played a few, mongols have a city in France and they have muskets around. Industrial uprisings have kept me busy. We have a MGL, I'll save him for a bank unless someone wants a factory, but I think we have plenty of time to make a factory by ourselves. Tubs' idea of a chop-per-turn is neat and I'll have it up by next turn. This will make for 3 turns cavalries.

I retired the musket from off-shore, singular musket because the second one died at the end of several long fights.

I'll prepare more cavalries for now, to clear the barbs and evil ugly mongols, but we'll need a ton of muskets to take the other continent. If anyone has ideas they're welcome. I'm not really feeling wonderful so I'll stop before osmosing some foulness in this game, since it's looking too good to spoil it.
 
Beorn-eL-Feared said:
Tubs' idea of a chop-per-turn is neat and I'll have it up by next turn.

Huh? What do you mean? :confused:
 
I'm pretty clueless too... (on top of the normal cluelessness)
 
:stupid: :agree: yup I should have used that one
 
Well, you had a pile of workers set to chop the remaining forest, so I figured you meant for it to be a 10 shields candy, so I filled it up to 26 slaves and it gives us 10 spt.

But in the whole, cluelessness is really what comes to mind when I play this one, it's just too much in the middle of something else.
 
Pre-Turn: Ladies and gentlemen, please fasten your seatbelts, we are comfortably cruising at an altitude of 15 feet (I just played too much warcraft, had to say that).
MM a tiny bit for 20spt still but a few additionnal coins.

My plan for this set is to send a handful of muskets over to England ever now and then, regroup forces, road, colonize and fortify the gems.
If that isn't enough for 10, new troops are to be headed East.

Knights could be retired as barb killers until we need them elsewhere or can afford to upgrade them, I dunno.

IT: Industrial barb uprising ...
Muskets go 3/3, 2 ships go as well

T1.[5-0]
1 Galleon dies, 2 boats flee

IT:Muskets are 3/3 again but are starting to feel the damage, we lose a caravel

T2.[8-1]
The mongols have rifles ...

IT: Barbs kill a crusader

T3.
Barb count IS about 25-1 and there's plenty more.

Get a nice surprise with the last egyptian settler shipped in: MGL :D

IT: Lose 2 caravels

** interlude **

OK so I grabbed my save and played the end of my set tonight, but didn't really bother with the log ... rather boring, to say the least.

DO's: I've dismantled the IA barb uprising and razed a mongol city in France.

1 chop per turn is a reality now, but for some reason it doesn't seem to want to be implemented: we lost a turn on a cavalry because it didn't cash in the 10 shields. Request assistance. Suggest we try chopping 2-3 tiles in alternance, perhaps it's 1 chop/tile/unit or something.

The worker crew has been busy roading northwards, and its escort busy whacking barbs and egyptians.

DON'T's: I retired the troops from Mongolia because they were too vulnerable, and we don't have the firepower to press on. I think we will need to really consider making 4-5 muskets in a row sometime soon to plant a beachhead - and most of all, clear one of the cities so we can heal. Healing is the key here: 5 muskets can hold that spot all game long IF they can heal.

UP and coming: destruction of the northern egyptian settlements, build-up of a homeland whack-a-barb crew (good income these days), construction of an overseas-able fortification force.
Ideally, if we get a 2nd MGL, plan ahead and capture 3 egyptian cities, they shouldn't offer too much resistance. Current MGL should work a bank up IMIO.
Overseas destruction force will have to be built once we have a secured, heal-friendly spot to pass it over. Having workers free from the gems job will be a plus for that.

Roster:

B - Would like a "I'm with stupid" left-pointing smiley :)
Whomp - UP
SW -
Math - On Deck
Tubs -
IP - whenever
 

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B would the MGL be better suited going on a Musket pillaging mission to wreck the Mongolian economy and slow their pace? I got it but maybe we should discuss this.
 
Forest harvesting is one chop per tile per game.
 
Are you really positive about that? I'm convinced we got the 10 shields more than once, but then again, that's just me and you can/should disregard this comment.

A musket army would be mighty nice indeed. Much more than a bank. *repeates request for a left-arrowed I'm with stupid smiley*
 
Mathias is correct. If the tile already has been chopped for 10 shields that's it for that entire game.

I think that I planted that forest just for a park since it wasn't being worked anyway.
 
Hey what about a cav army rather than a musket one? A musket army would be better if we could found a town, because then they would attack it, but as it stands it isn't in our plans. So I suggest a cav army, which will serve better ass-kicking, pillaging and troop covering pusposes with the 2 extra moves.
 
OK a cav army it is. We need to slow down the beast and really the barbs camps "are" our bank. :D
 
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