Welcome back*. There is certainly work to be done. There's a pretty much up-to-date to-do list if you see anything that looks like it would be up your alley.
* (Even though I joined after you left, I still read a lot of your suggestions in the old threads)
Welcome back Umarth. We didn't always agree but who does? Really missed your input and your coding skills.
If Sedna 17 and 3Miro hadn't got involved we'd have been dead in the water a year ago.
Nice to hear from you again.
Thanks! It's good to see so many people from when we first started going at it properly is still involved, and of course senda seems to have really saved the day.
Thanks! It's good to see so many people from when we first started going at it properly is still involved, and of course senda seems to have really saved the day.
I feel like I must give credit where due -- 3Miro has been doing all the heavy lifting on the code. At this point he probably understands the mind of Rhye...
Thanks, I have been having a lot going on in my life lately so I am unable to contribute as much as I used to, but I hope that will change towards the end of May.
I wasn't sure how to handle this, but I see there's already a thread for returning apostates!
I'm back after a long period of creative burnout, and I'm really impressed at how far the project's come. My coding skills are still limited, so I'm not sure how much help I'll be at this point of the game, but I'll do my best to stay current and contribute where possible. Thanks to everyone for all of their hard work!
I wasn't sure how to handle this, but I see there's already a thread for returning apostates!
I'm back after a long period of creative burnout, and I'm really impressed at how far the project's come. My coding skills are still limited, so I'm not sure how much help I'll be at this point of the game, but I'll do my best to stay current and contribute where possible. Thanks to everyone for all of their hard work!
Welcome back, St. Lucifer! I hope your prolonged self-exile has renewed your creative energies. I, for one, have really missed your input. 3Miro and Sedna17's coding prowess have done wonders in transforming our dream into reality. Several new faces have added invaluable input but I've felt a bit like an old codger keeping the flame alive on behalf of the "originals". Again, great to have you back on board, mate.
I wasn't sure how to handle this, but I see there's already a thread for returning apostates!
I'm back after a long period of creative burnout, and I'm really impressed at how far the project's come. My coding skills are still limited, so I'm not sure how much help I'll be at this point of the game, but I'll do my best to stay current and contribute where possible. Thanks to everyone for all of their hard work!
Here are my not so good and bad news. Finally after 7 months of search, I have a job. The bad part is that I in the process of moving right now and I don't know when I will get time to work on RFC Europe again. If anyone is willing, they can get Alpha 7 out.
Hopefully by the time I can get back to work on the mod, sedna17 would also be back and we will make fast progress.
PS does anyone know of a decent (hopefully not to expensive), quiet (non-party), safe place within 30 - 50 minutes walk of Florida State University?
I'm back too... mostly. I successfully defended my thesis and am starting a new job in a week or so. I'm not moving though, so I should be able to get back into modding fairly soon.
I have a lot of catching up to do before really diving in again -- reading posts and playing Alpha 6 to assess the state of the mod. I think I saw that micbic was going to work on putting out the next release, which is great. If I can contribute anything right away, please let me know.
P.S. Welcome back St. Lucifer, and congrats on the job 3Miro.
I'm back too... mostly. I successfully defended my thesis and am starting a new job in a week or so. I'm not moving though, so I should be able to get back into modding fairly soon.
I have a lot of catching up to do before really diving in again -- reading posts and playing Alpha 6 to assess the state of the mod. I think I saw that micbic was going to work on putting out the next release, which is great. If I can contribute anything right away, please let me know.
P.S. Welcome back St. Lucifer, and congrats on the job 3Miro.
Great to have you back sedna! Actually, what is done is not exactly a whole new alpha-just some tweaks at Burgundy and some minimal fuss. I think it is easier to post the modified files, all to be put at the assets/python folder, except the WB, in the public maps folder of the mod. Should I do it there or at the Files thread?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.