jacktannery
Prince
I took a break from VEM/GEM/Thal's Mods after G&K came out, for various reasons. I really enjoyed playing the Vanilla game, but this weekend I decided to try GEM again and see what it was like.
GEM is great - simple to install, well-documented, and easy to find the right version. Compared to most mods I have ever used in many different games, this is the best presented.
The gameplay improvements are everywhere, and just brilliant. I had forgotten how much a genius Thal is - all aspects of the game are subtly improved and the entire game is a lot more fun. I found no bugs, all beliefs and policies worked perfectly for me.
Except for the slowdown - this becomes increasingly problematic as the game continues. It is not present in the unmodded (vanilla) game. The slowdown is most obvious when entering city screens (the game freezes for a few seconds) and using religious units (converting/inquisit-ing), but also happens elsewhere too. This slowdown/freeze was a problem with this mod a month or two ago too, if I recall, so I know its not just me or my computer. It's not mentioned in the bug thread anymore so I presume people have just got used to it.
Is this slowdown/freeze something which is unavoidable in GEM - a function of the added processing required by the balance mod, or is it a bug? If the former, I think we need to identify what's causing it and remove that component of the mod because the slowdown makes playing GEM/UP in the late game almost impossible, and I think it would be preferable to lose parts (even if its an important part) of the GEM/UP mod rather than the entire thing.
GEM is great - simple to install, well-documented, and easy to find the right version. Compared to most mods I have ever used in many different games, this is the best presented.
The gameplay improvements are everywhere, and just brilliant. I had forgotten how much a genius Thal is - all aspects of the game are subtly improved and the entire game is a lot more fun. I found no bugs, all beliefs and policies worked perfectly for me.
Except for the slowdown - this becomes increasingly problematic as the game continues. It is not present in the unmodded (vanilla) game. The slowdown is most obvious when entering city screens (the game freezes for a few seconds) and using religious units (converting/inquisit-ing), but also happens elsewhere too. This slowdown/freeze was a problem with this mod a month or two ago too, if I recall, so I know its not just me or my computer. It's not mentioned in the bug thread anymore so I presume people have just got used to it.
Is this slowdown/freeze something which is unavoidable in GEM - a function of the added processing required by the balance mod, or is it a bug? If the former, I think we need to identify what's causing it and remove that component of the mod because the slowdown makes playing GEM/UP in the late game almost impossible, and I think it would be preferable to lose parts (even if its an important part) of the GEM/UP mod rather than the entire thing.