Bad Ronald's Custom Colors and Flags v3.0 (NEW Warlords Compatible)

Great mod. It looks terrific.

I have an issue, however... It shows up perfect in SP, but it doesn't show up at all in my multiplayer games.... Do I have to do something special to get it to show in MP?

I'd love to know how to get these in a multi-player game too... at least on my screen. I know not everyone would be able to see them. Anyone have a thought on how to do this?
 
I managed to get it to work by actually replacing the original assets with these files instead of just placing them in the my documents directory, but I had to change it back because it kept giving me 'files do not match host errors', which didn't stop me from logging in, but did annoy me...

I think it's the 'lock modified assets' thing that stop players from using assets that are in the my documents directory.
 
Where did you find the warlords assets?

I've been wanting to change the flag for the Greeks in one of my PTBS games and I can't find the current flag anywhere. It's hard to change something you can't find. ;)
 
civ4/warlords/assets

Sure, but if you look in...

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\Art\Interface\TeamColor

...you won't find a flag for the Greeks or other vanilla civs, just the Warlords civs and scenarios. They've hidden the other civs somewhere.
 
I liked and used some of these flags for warlords.
But now when trying to use them for Beyond the Sword I am getting a 'colourwash' of the team colour over the whole flag. eg. the American stars and stripes has a blue tint that overpowers the red stipes.

Anyone got any ideas?
(or a working American, French, Spanish and Korean flag)
 
I liked and used some of these flags for warlords.
But now when trying to use them for Beyond the Sword I am getting a 'colourwash' of the team colour over the whole flag. eg. the American stars and stripes has a blue tint that overpowers the red stipes.

Anyone got any ideas?
(or a working American, French, Spanish and Korean flag)
As for your question: you may have forgotten to set WhiteFlag = 1 in your custom assets text file. Open "My Documents\My Games\Beyond the Sword\CustomAssets\xml\art\CIV4ArtDefines_Civilization.xml" and make sure that the fourth line for all the civs you've given custom flags reads <bWhiteFlag>1</bWhiteFlag> not <bWhiteFlag>0</bWhiteFlag>

----------------------------------

As for the mod, I'm working on an updated version for BTS, now. I have four new flags (Native American - which will be difficult, Babylon, Sumeria, and the Mayans) left to make. The Netherlands (Prince's Flag and modern), Portugal (modern), Ethiopia (modern), Khmer (my own design), HRE (two versions), and Byzantium (the one with four crossed cantons) are already done.

The only difficulty with BTS is that in order to make the flags look correct with the Vanilla/Warlords flag mesh (which is the same as the BTS ancient mesh), I had to leave a fair bit of space at the tops of the flags and avoid certain sections altogether. Now, I have to make the textures look right with all three meshes, so I had to redesign the American, Greek and Celtic flags (but I think what I settled on is an appropriate compromise between the ancient and modern eras).

I estimate that it'll be done by the weekend.
 
Greetings, I am new to the forums here and my wife and I are L-O-N-G time Civ fanatics.

Not sure where to find it, but perhaps you can. We are looking for a mod that allows us to choose the starting color of the race we play and play against.

My wife is slightly color blind (just some of the darker shades) and being able to choose the color of the races would really help. Like yellows/ bright blues/ greens/reds etc..

Races that are grey can be hard to see on the maps.

Thanks!
 
Greetings, I am new to the forums here and my wife and I are L-O-N-G time Civ fanatics.

Not sure where to find it, but perhaps you can. We are looking for a mod that allows us to choose the starting color of the race we play and play against.

My wife is slightly color blind (just some of the darker shades) and being able to choose the color of the races would really help. Like yellows/ bright blues/ greens/reds etc..

Races that are grey can be hard to see on the maps.

Thanks!
Hmm, if such a mod is possible, I'm sorry, but don't think I would know how to make it :( (I mean one where you could actually choose the color within the game's UI itself when you start a game).

However, if you don't mind modifying a few text files, you could change the colors so that they would be more distinguishable. (It's a bit tedious, but it will work)

What you'll need to do is copy the following file from C:\Program Files\Firaxis Games\Civilization 4\Beyond the Sword\Assets\xml\interface\CIV4ColorVals.xml to C:\Documents and Settings\%Your Username%\My Documents\My Games\Beyond the Sword\CustomAssets\xml\interface.

Then open the file with notepad (or some other text editor) and you should see some entries like this:

Code:
		<ColorVal>
			<Type>COLOR_PLAYER_DARK_GREEN</Type>
			<fRed>0.00</fRed>
			<fGreen>0.39</fGreen>
			<fBlue>0.00</fBlue>
			<fAlpha>1.00</fAlpha>
		</ColorVal>

The values fRed, fGreen, and fBlue control what the color will look like within the game. So, if your wife has difficulty with dark colors, I would suggest searching the file for all of the COLOR_PLAYER entries for dark colors and just increasing the values by some fixed amount (which will wash out the colors, and possibly look like some other civ's color, but overall they will be brighter and they will still be the same color (just in a different shade)). In this example, if you made fRed 0.30, fGreen .069 and fBlue 0.30, the color would still be green, but it would be lighter overall.

This will make the colors brighter but it may create some other difficulties, and I realize this may seem a little difficult at first (Firaxis did include a color blind help option in Civ 3, IIRC, it's a shame that they didn't in Civ 4) so if you have any problems, I'll be glad to help. :)
 
As for your question: you may have forgotten to set WhiteFlag = 1 in your custom assets text file. Open "My Documents\My Games\Beyond the Sword\CustomAssets\xml\art\CIV4ArtDefines_Civilization.xml" and make sure that the fourth line for all the civs you've given custom flags reads <bWhiteFlag>1</bWhiteFlag> not <bWhiteFlag>0</bWhiteFlag>
Yep, that was it, sorry for my stupidity.
I have been rebuilding my mod from scratch, and have overlooked a few silly things like this.
Thanks for your prompt answer and help.
 
As for the mod, I'm working on an updated version for BTS, now. I have four new flags (Native American - which will be difficult, Babylon, Sumeria, and the Mayans) left to make. The Netherlands (Prince's Flag and modern), Portugal (modern), Ethiopia (modern), Khmer (my own design), HRE (two versions), and Byzantium (the one with four crossed cantons) are already done.

The only difficulty with BTS is that in order to make the flags look correct with the Vanilla/Warlords flag mesh (which is the same as the BTS ancient mesh), I had to leave a fair bit of space at the tops of the flags and avoid certain sections altogether. Now, I have to make the textures look right with all three meshes, so I had to redesign the American, Greek and Celtic flags (but I think what I settled on is an appropriate compromise between the ancient and modern eras).

I estimate that it'll be done by the weekend.

there goes my weekend plans....
 
As for the mod, I'm working on an updated version for BTS, now. I have four new flags (Native American - which will be difficult, Babylon, Sumeria, and the Mayans) left to make.

I estimate that it'll be done by the weekend.

How is the pack coming along ? that weekend was a while ago, I sure hope you will be releasing the pack soon ;)
 
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