Terxpahseyton
Nobody
- Joined
- Sep 9, 2006
- Messages
- 10,759
Okay, if better quality I go with Majapahit.
When I talked about artificial states, I did not have Germany or India on my mind. IMO it adds a lot more flavor to have contact to those than to Goths or the Verdic. And while I don't know about the Verdic, IMO the Goths aren't more traditional than Germany, but simple an older people which used to live in the same area.
But I like my Holland
The reason I don't like replacing major countries with long historic roots with more ancient ones (though admittedly that would apply on Ireland and Scotland as well) is that I once played another world map mod with the Celtics replacing France. And I found it to strongly bother me role-play-wise.
Also when I say bonuses for Europe, I don't mean just making the whole of Europe more powerful. For instance Wales will recieve non, England a strong one, Germany a strong one and Poland a mild one.
So in the end the USA should be quit a challenge to the natives, and England should be able to conquer its neighbors, while Germany still is a match for Poland despite Poland having more room to the east.
Maybe those bonuses will solve all those problems, maybe they will create new ones. It is too early to tell, so before the first release I won't make the mentioned regions less crowded. After some experience and further bonus-tuning, it is an option.
But sure, they are certainly nonessential to the game. But IMO it adds some nice flavor to meet the native people when dealing with those islands.
Also: I am looking forward to try to lead the Polynesia people to world domination.
As to the North of North America: I have no real objection to adding another civ there. However, if one considers that the vast majority of the North is undesirable tundra, I see no urgent need either.
edit: I also thought about giving Arabia some bonuses. They did conquer the Middle East / North Africa after all and constructed a scientifically very advanced empire, but in-game they will just be a poor desert nation. What do you two think?
When I talked about artificial states, I did not have Germany or India on my mind. IMO it adds a lot more flavor to have contact to those than to Goths or the Verdic. And while I don't know about the Verdic, IMO the Goths aren't more traditional than Germany, but simple an older people which used to live in the same area.
Yes I started to figure as much. I did not want to make any direct request because IMO in general there are already enough people who ask others to mod, but I appreciate it a lot nevertheless.OK, I am planning on adding Kazakhs and Uyghurs since there are plenty of unused "steppe" LHs, and the steppe was looking lonely (I took the map as an unofficial request).
Ah I feared so when reading that the founders of Zimbabwe were closely related to Mutapa. But you have a good point on Malagasy, that should work.Also, where Zimbabwe is located is where Malagasy will have to expand, which should create an interesting conflict with Mutapa (Can you say African Vikings?).
Yes, best to leave that to a second release with some more balancing work. We will see.The only reason I think Holland might not work is because Germany is likely to expand that direction due to the additions of Austria, Hungary, and Poland. However, if you have a plan to make Europe more competitive/dynamic, it will probably work, but maybe could be replaced by the Batavii.
But I like my Holland

Moche replacing Venezuela sounds neat in deed.With all that said, the best case scenario for South American civs is finding enough resources to add both Moche (would start in Colombia/Ecuador area, but would likely expand eastward) and Mapuche; but it is too early to declare.
Mapuche is part of the RoM2.8MegaCivPack1.7 which can be downloaded via torrent (still supported) here.EDIT: Adding Chola (noticed it on map) and Moche. Civ Gold did not have Mapuche, and I am personally not familiar with that native group. If you want me to add it, could you provide a link to a BtS module which adds it.
I already talked about bonuses for Europe. With America having so many native competitors it only makes sense to give them (and to a lesser extent Canada) also one.It looks like America is going to have a cramped start as well as all the civs in Britain. A lot of European civs do have cramped starts.
Also when I say bonuses for Europe, I don't mean just making the whole of Europe more powerful. For instance Wales will recieve non, England a strong one, Germany a strong one and Poland a mild one.
So in the end the USA should be quit a challenge to the natives, and England should be able to conquer its neighbors, while Germany still is a match for Poland despite Poland having more room to the east.
Maybe those bonuses will solve all those problems, maybe they will create new ones. It is too early to tell, so before the first release I won't make the mentioned regions less crowded. After some experience and further bonus-tuning, it is an option.
The Polynesia people don't only share a common heritage and culture, they even share a unique ethnicity. They may lack a history of unified powers, but they have most other requirements for a civ IMO.Also I don't see the point of a Polynesian civ. There are so many Polynesian islands so why combine them all into one civ? Doesn't make much sense to me.
But sure, they are certainly nonessential to the game. But IMO it adds some nice flavor to meet the native people when dealing with those islands.
Also: I am looking forward to try to lead the Polynesia people to world domination.

As to the North of North America: I have no real objection to adding another civ there. However, if one considers that the vast majority of the North is undesirable tundra, I see no urgent need either.
edit: I also thought about giving Arabia some bonuses. They did conquer the Middle East / North Africa after all and constructed a scientifically very advanced empire, but in-game they will just be a poor desert nation. What do you two think?