Lord Jimbob said:Commercial civs, especially the English in C3C, have a great advantage in researching through the ancient era quickly: if you build lots of cities early, your commercial 1 gold/city bonus will add up, allowing you to get more beakers for each notch on your science slider. In C3C English cities built on the coast have double this effect b/c of the extra gold/city for the seafaring trait. If you are playing England on pangea map, then yeah, they're not going to be so hot, are they?
You can build lots of cities early -> pangea
You can have a decent UU -> arch
Getting half of both (continents) gives you a mediocre combinaison, unless you are playing C3C.
I'd like somebody to tell me how can FireAxis make the game that unbalanced (we wouldn't be talking of tier1,2,3 civs otherwise) (balanced traits could be a bit tricky to do, at least give us = UUs) when other companies like Blizzard have all their REAL-Time strategy games 100% balanced, without telling us to buy tons of expansions ?
I think they didn't spend enough time testing the game indepth -> strategies and game techniques (outside finding bugs).
I mean, where were the beta testers when they released the american UU ?
scoutsout said:I like the commercial trait after a little warmongering, since there is a better chance that conquered cities can be made productive. I can see why you put them in the bottom tier; the trait combination is a little awkward. Though I like the 3-man chariot, terrain limitations do apply. I guess somebody has to be in the bottom tier!
We are even used to it.
These facts will always get some strategies and fun out of MP, as there are civ you WON'T play because they aren't competitive (unless you overwhelm your opponent) and to some extent, boring.
Maybe there are too many different civs, but (heh!) how could we sell our expansions without them ?
I like Civ3, I bought it and I'm not saying not to play it, I'm just giving my opinion on some points I would like to discuss on. I would be curious to know what you civfanatics have to say about this.
FireAxis isn't looking like a serious company as much as some others do IMO. It's like if they were in a hurry when they made the game. It was the same for PTW, think about the MP when it was released.