NarrativeKnight
Chieftain
- Joined
- Apr 11, 2009
- Messages
- 56
I always read every post in the thread before commenting so be assured I haven't missed a comment. The Settlers using food instead of hammer is awesome. Using the current food is good but the old population point cost is not. I still remember face palming when I accidentally let a size one city build a settler and being back a square one as my city disappeared.
The luxuries giving more happiness based on population is too, although I was thinking someone was saying it would be for total population instead of city population which is just another bonus for wide.
Yes, wide does win. I don't think you have actually played tall if you think it is easy to win all the time with it. Those 1-4 cities have to have the right location to give you the production you need for all of those wonders and for building armies on top of everything else to keep your wide friends from wandering in. Every decision is crucial because fighting off barbarians, building wonders, culture and growth buildings all at the same time with so few cities is NOT easy. There are fewer cities and units to manage but if anything goes wrong you are basically dead. Easy is going wide where it is nearly impossible to fail. You have ridiculous amounts of luxuries from being so spread out, multiple connections to the capital and selling extra luxuries for money and then the internal trade routes for boosted growth and production. That is easy, even if it comes with more management.
The only change to the caravansary I can see is adding tourism bonuses to it. In early game those caravans are your actual people going to sell your stuff face to face to people in another culture and it is event for those who receive the caravan. It was a big deal back then for a caravan to come from exotic far away lands. This early start to tourism might be the beginning of the late game tourism edge tall would need to compete since building culture would be necessary for everyone with the new happiness system.
As to people calling people who play tall 'lazy', I think you need to learn how to play the game. The reason I play tall is because victory is guaranteed if you go wide. It is just simply too easy. You can set up your cities to auto-build because everything is the same with minor changes for resources available. Then you take your unstoppable army and crush anyone who gets in the way. You don't have to be afraid of your neighbors, your decisions are not critically important, you barely have to think. Science and money and you are done. You don't need religion, culture or wonders except a very few. EASY. Specifically, the reason there are penalties to going wide is because it is so easy in the first place. That is why there is no debate as to the game being unbalanced in favor of small. It simply isn't.
I really like the idea of finding victory conditions that would let small have a chance to win in multi-player or just win in single player in a way that doesn't make every single decision be the possible fatal mistake. That being said I do like competing against the wide civilizations for tall victories as well.
As to the trade routes they are shields for coin or shields to production or food. I honestly see this as mostly good. Building the cargo ship or caravan is making the goods for sale and sending them off which is where the money comes from so it isn't 'out of nowhere'. The same can be said of internal caravans shipping shields to other cities. I don't really like the shield production transforming into food though for internal trade routes. I would like to see food disappear if you are going to send it some where. Building internal food caravans with food just like the settlers would be my ideal solution for that.
My apologies to Wodhann and Gazebo but, partially since I have not tried the patch yet, I will believe the AI handling the change in happiness management when I see it. I am skeptic there like mystikx21. I do hope it works though and that we can figure out something to do about tourism to compensate for the changes if it does work.
I know it is a lot to say in one post but there is lot going on in the thread and I am late joining in. I am looking forward to testing things myself once I learn how to install it and what other mods I use that it replaces.
Ingolenuru on Steam

Yes, wide does win. I don't think you have actually played tall if you think it is easy to win all the time with it. Those 1-4 cities have to have the right location to give you the production you need for all of those wonders and for building armies on top of everything else to keep your wide friends from wandering in. Every decision is crucial because fighting off barbarians, building wonders, culture and growth buildings all at the same time with so few cities is NOT easy. There are fewer cities and units to manage but if anything goes wrong you are basically dead. Easy is going wide where it is nearly impossible to fail. You have ridiculous amounts of luxuries from being so spread out, multiple connections to the capital and selling extra luxuries for money and then the internal trade routes for boosted growth and production. That is easy, even if it comes with more management.
The only change to the caravansary I can see is adding tourism bonuses to it. In early game those caravans are your actual people going to sell your stuff face to face to people in another culture and it is event for those who receive the caravan. It was a big deal back then for a caravan to come from exotic far away lands. This early start to tourism might be the beginning of the late game tourism edge tall would need to compete since building culture would be necessary for everyone with the new happiness system.
As to people calling people who play tall 'lazy', I think you need to learn how to play the game. The reason I play tall is because victory is guaranteed if you go wide. It is just simply too easy. You can set up your cities to auto-build because everything is the same with minor changes for resources available. Then you take your unstoppable army and crush anyone who gets in the way. You don't have to be afraid of your neighbors, your decisions are not critically important, you barely have to think. Science and money and you are done. You don't need religion, culture or wonders except a very few. EASY. Specifically, the reason there are penalties to going wide is because it is so easy in the first place. That is why there is no debate as to the game being unbalanced in favor of small. It simply isn't.
I really like the idea of finding victory conditions that would let small have a chance to win in multi-player or just win in single player in a way that doesn't make every single decision be the possible fatal mistake. That being said I do like competing against the wide civilizations for tall victories as well.
As to the trade routes they are shields for coin or shields to production or food. I honestly see this as mostly good. Building the cargo ship or caravan is making the goods for sale and sending them off which is where the money comes from so it isn't 'out of nowhere'. The same can be said of internal caravans shipping shields to other cities. I don't really like the shield production transforming into food though for internal trade routes. I would like to see food disappear if you are going to send it some where. Building internal food caravans with food just like the settlers would be my ideal solution for that.
My apologies to Wodhann and Gazebo but, partially since I have not tried the patch yet, I will believe the AI handling the change in happiness management when I see it. I am skeptic there like mystikx21. I do hope it works though and that we can figure out something to do about tourism to compensate for the changes if it does work.
I know it is a lot to say in one post but there is lot going on in the thread and I am late joining in. I am looking forward to testing things myself once I learn how to install it and what other mods I use that it replaces.

Ingolenuru on Steam