Ploeperpengel
academic precarity
Please use this thread instead of the Download/debug thread for Balanceissues.
Early Elven magic (especially Dark Elves, and Wood Elves' mass forestation) is far too strong. Most magic requires lots of techs, structures and an expensive wonder. Elves not so much.
However, given how much earlier they get their magic, that means that their spells need to be less powerful for a given spell level than other spell schools. Level 1 elf magic will come potentially hundreds of turns before level 1 fire or air magic, so it needs to be noticeably less powerful.
For example, Dark Elves are just ridiculous; they can get DoomBolts (strength 5 Summons with collateral damage) incredibly early.
i was also considering this when i made the initial spell mod. i was seriously contemplating adding in another tier of magic, tier 0 if you will, with very basic spells for early game elves and lizardmen. but my main issue here was lack of flavorful, weak and USEFUL spells. otherwise id agree with you.Yes, all the magics are very powerful.
But chaos magics and elemental magics and lore magics come relatively late (eg; they require 4 universities, which needs education, or 4 observatories, which needs astronomy, etc) while elf magics come much earlier.
The elf magic wonders are cheap, while the other magic wonders are very expensive.
game balance >>> fluff.