The Doodler
Chieftain
- Joined
- Aug 16, 2005
- Messages
- 15
I always find it difficult to determine whether or not to focus more on growth or production in individual cities, and especially within the early game. A very common example is right after your first city is founded and you reach the difficult decision of placing your lone citizen on a 3 food tile so that the city grows quicker, or placing it instead on a 2 food, 1 hammer tile that gives a more equal distribution of growth and production. Which is better?
In an attempt to avoid this difficulty, I thought about how I could make a way of always knowing with tile to work no matter what the city. I thought about playing around with the tiles until I can find the smallest number difference between growth and production to emphasise more the balance between the two. I also tried fiddling around with the tiles every turn to ensure this balance constantly and found that usually the city would grow and whatever was being built would finish on the the same turn, which was very convenient.
This, of course, is very time-consuming and I can imagine myself being quite overwhelmed with it once I've built a large enough empire. So I decided to only balance the food and production on turns in which the city grows and when a production is completed.
So far I have not noticed any notable difference in growth and production as a whole, but I guess it feels better to know that I am not wasting anything by blindly assigning citizens to tiles and hoping that it is the optimum method.
Of course, I am certainly not a maths wizard, so I don't know if this subtraction strategy as any massive holes, but meh, I'm happy with it.
What does everyone else think?
In an attempt to avoid this difficulty, I thought about how I could make a way of always knowing with tile to work no matter what the city. I thought about playing around with the tiles until I can find the smallest number difference between growth and production to emphasise more the balance between the two. I also tried fiddling around with the tiles every turn to ensure this balance constantly and found that usually the city would grow and whatever was being built would finish on the the same turn, which was very convenient.
This, of course, is very time-consuming and I can imagine myself being quite overwhelmed with it once I've built a large enough empire. So I decided to only balance the food and production on turns in which the city grows and when a production is completed.
So far I have not noticed any notable difference in growth and production as a whole, but I guess it feels better to know that I am not wasting anything by blindly assigning citizens to tiles and hoping that it is the optimum method.
Of course, I am certainly not a maths wizard, so I don't know if this subtraction strategy as any massive holes, but meh, I'm happy with it.
What does everyone else think?