[Balancing] Some units tweaks

Nimek

Emperor
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Jul 7, 2010
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First of all the unit balancing in prehistoric and ancient era is very good. I want only propose some logical changes:

1 Chariot units have +75% vs melee units its good cause chariot in ancient era was something like tank in that time. Why they donk have this bonus vs archery unit also?
They are fast and deadly. Think about 100 archers vs 100 chariot in open field. Archers will have no chance.

+ 75% vs archery units for chariots please

2 All mounted units are very good on open fields but they have -50% in jungle forest attack and this is very logical and realistic. Why they dont have -50% vs cities. Cities have a lot of tight streets - there are no open terrein in city = no place where mounted units can show their real power. In another point mounted units are useless vs city walls. Yust imagine 100 mounted swordsmen attack a city and what they can do? Nothing. They must leave their horses take ladder and now they can attack.

- 20% mounted unitis vs cities please Remember that every mounted unit have free commando promotion so they are very powerfull now. This modifier will protect the AI players for ancient blitzkierg.
 
I'm not sure if it's been changed or not, but I believe the "Modern Grenadier" is too powerful, and costs the same as Infantry. It has strength 32 (I think) and a bonus vs Infantry and Tanks and City attack. Way too powerful. It should keep the bonus vs tanks, but have base strength and bonus vs infantry/ city attack dropped.
 
@Nimek

1. I think that might make them a bit too powerful. Chariots are like Armored cars not Tanks. The Elephants really take the role of tanks for the ancient era. They can run down units but archers can still shoot them off their chariot or shoot the horse.

2. They are no really fighting in the city though. They are trying to get in the city. A better stat to what you are saying is city defense not city attack. However sense they have no defense (except for some units like Mounted Infantry).
 
1 I agree with You. Let give chariot 25% vs archers cause other mounted units like horseman have that bonus
2 so lets make cities and city walls more poweful vs mounted units
 
1 I agree with You. Let give chariot 25% vs archers cause other mounted units like horseman have that bonus
2 so lets make cities and city walls more poweful vs mounted units

1. I would like that but we've already had players complain the Chariot is OP still even after it's bonus vs melee was reduced.

2. Disagree. We have the tower additions that up a cities defenses already. And we've kind of went thru this before to were cities became invulnerable.

Mounted units except for mounted Infantry don't get a defensive bonus and that's a big enough killer for them right there.

My 2 :commerce: on it.

JosEPh
 
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