I believe the Balseraph are planned to get reworking with Shadow but i have a couple suggestions to throw out...
1 - Gypsy Wagon. This unit is in need of change if simply for the reason that no thinking player is going to tolerate their presence in their empire for long. This makes them ineffective vs. human players and the civ a bad choice in multiplayer. The GW are easy to kill with a quick war on the Balseraph wasting a lot of the Bal's production investment.
Suggestion: let the Gypsy Wagon grant a +1 happiness to the city it sits in. If this is too good then have it steal an extra 1 gold to balance. The idea is to give some reason for the other civ to at least tolerate the GW presence.
2 - How about a building that lets the Balseraph join human slaves with captured animals to create freakish beastmen? It would have to come early or possibly be an added function of Freakshow. Too much overlap with the late game Graft spell?
- feydras
1 - Gypsy Wagon. This unit is in need of change if simply for the reason that no thinking player is going to tolerate their presence in their empire for long. This makes them ineffective vs. human players and the civ a bad choice in multiplayer. The GW are easy to kill with a quick war on the Balseraph wasting a lot of the Bal's production investment.
Suggestion: let the Gypsy Wagon grant a +1 happiness to the city it sits in. If this is too good then have it steal an extra 1 gold to balance. The idea is to give some reason for the other civ to at least tolerate the GW presence.
2 - How about a building that lets the Balseraph join human slaves with captured animals to create freakish beastmen? It would have to come early or possibly be an added function of Freakshow. Too much overlap with the late game Graft spell?
- feydras