BAM2 The Mongolian Gauntlet (Redux)

Originally posted by 6thGenTexan
Buy Democracy for 1890 from wang and sell it to Shaka with WM and 10g. I took the 2fer while it was there.

Tex, where is the 2fer? :hmm: What did you get from Shaka?

Looks like JMB will be getting us ready for some :hammer: with cavalries. Hope Wang doesn't pull Nationalism! We should try and do some damage with cav before rifles come online, and then try and figure out how to knock Rome down a few. I have bad experiences when Rome runs away with things on other continents....

Roster:

Bam-Bam (on deck)
Hotrod
Urugharakh
6thGenTexan (just played)
JMB (UP)

24 hours to claim, 72 hours to complete
 
I see it and will try to get to it tonight...

I am planning on just buiding up troops and leaving the :hammer:ing up to you Bam-Bam :)

JMB
 
0 - Rush the harbor in Chengdu (we need to get an aqueduct into this city to pump it up as it is in the first ring of our FP...). IBT, the ZUlu and Romans begin Bach's (Rome also begins Newton's).

1 - TOG has now made the rounds, so I decide to purchase it off of Rome (I don't particularly want to support Caesar, but we are going to go to war with either Shaka or Wang sometime soon and I don't want to lock us into peace for 20 turns...). 70 gpt to Caesar for TOG at last. Fortunately for us, Wang drew Medicine as his free tech (and Rome has already bought it off os him...). Ulaanbaatar switched from cav production to a settler (it just produced a cav...). IBT, the Korean's begin Newton's and complete Smith's. The ZUlu begin Newton's. Korea is looking like a nicer target than the Zulu...

2 - Nothing much.

3 - Nothing much. IBT, the Korean's begin Shakes.

4 - Grr... The Zulu's cultural borders expand before my settler arrived to claim the land... (and they now have access to saltpeter). Still, I am going to steal it away from them within the next two turns or so... IBT, Shaka demands we remove our forces from his territory; we comply. Rome begins Shakes.

5 - Nothing much. IBT, Rome declares war on the Zulu. Shanghai loses some population to disease.

6 - Found Choybalsan. It is only 2 tiles from Ed, so if we feel this location is too close, the next leader can abandon the city.

7 - Decide that we no longer want Korean Spices for 22 gpt. Instead, we offer Caesar wines for his Gems. Decide to purchase a ROP from the ZUlu (for 2 gpt) to help attack Korea and hopefully disuade them from attacking us should Korea attempt to pull them into an alliance...

8 - Troop positioning...

9 - Pull all troops out of Zulu lands, cancel all deals with Korea (who fortunately still doesn't have nationalism), and declare war (I guess I am not just going to leave the :hammer:ing to Bam-Bam... :) ) The battle for Ulsan (size 12): Vet cav takes out reg musket without being damaged and promotes. Our next cav retreats doing 1 point. The next cav redlines, but kills the defender. Unfortunately, our next cav dies, promoting the regular defender. Our last cav wins and we take the city. The battle for Inch'on (size 7): first cav defeats the regular defender without taking any damage. The second dies without doing any damage. Numbers three and four win and we capture the city. IBT, the Koreans bombard our shores...

10 - Lose a couple of cavalry attempting to kill stray units (dumb move...). I have left all of our Keshiks and cavalry (although most of these guys are damaged) in Ulsan fortified. I suggest we move them to the mountains 2 tiles west of Ulsan and fortify them there so that we can take Seoul next turn (and if we are lucky, we might even get Hyangsan too...). Also, feel free to rush a bunch of projects as we have quite the nest egg building up... (> 5000 gp)

Here's the save: http://www.civfanatics.net/uploads5/BAM2MG1050AD.zip

Have fun Bam-Bam!

JMB
 
Ok folks, I am soon to be afoul of my own 72 rule, but expect to have the turns up tomorrow.
 
Bah. Hotrod, please take the game. I've got too much going on to get ready for my youngest's christening in a couple of weeks. I should be back to normal after I get all the bloody invites out.

Of course, it's all worth it.

sarahbow2.JPG


Sorry for taking so long to then just skip.

Roster:
Bam-Bam (skipped this round)
Hotrod (UP)
Urugharakh (ON DECK)
6thGenTexan
JMB
 
@Texan--yep, that was a present from one of her grandmothers from a recent trip to San Antonio. My older daughter has a nice shirt that is basically the Texas flag.
 
1050 AD (0): We are at war with Korea but decide not to Ally with Zulu instead looking to get Nationalism from Rome. He will part with it for a mere 4K in gold and 40gpt. :p! Instead try a safe steal for 2260. AND .... It's better to be lucky than good. We get Nationalism and begin researching on Steam. Draft out of Beijing, Karakorum, Hovd, and Canton all at size 12 with full food. Rush temple in Satsuma, Cath in Dalandzadgad.

1060 AD (1): Korea was nice enough to kill some of its old citizens in Ulsan. Satsuma completed its temple starts cannon. Dalandzadgad builds cath starts cavalry. Moving stack of cavs and Kehsihks to attack Hang or Souel next turn.

1070 AD (2): Kill 3 Rifles and destroy Hyangsan, rather than risk an almost defininte flip. We could use the workers anyway.

1080 aD (3): Seoul is nice enough to build Newton's for us. Lose a couple units to Koreans counters. More movement toward the front. Rush a couple domestic building to free up some cities for rifle building.

1090 AD (4): Ceasar ask nicely for a small favor. I cave and give up 100 gold and TM. WW is kicking in and Beijing riots, 20% WW, 6% draft. Scroll and hire a couple entertainers and taxmen, rush a cathedral. Up lux to 10% and adjust. Kazan builds library starts a rifle. Chengdu builds duct starts a market. Hovd a cath starts a rifle. :wallbash: Inch'on flipped to Koreans, have cavs in the area to retake the city and decide to raze it to the ground. Without enough defensive units to hold t Inch'on and Ulsan safely I burned it.

1100 aD (5): Korea and Zulu sign and embargo against us. With our forces depleted by flips and the loses to reraze Inch'on I press the Keshiks to the limit and attack Seoul. Manage to wound and or kill at least 6 rifles and yet Seoul still stands. Cavs are on the way but sure the rifles will be replenished. I fear this is our last stand vs. Korea for the moment. Once rifles come into the picture our force of Keshiks were beat. IF they could've upgraded to CAVS they would be a force to be reckoned with ;). Make peace now and allow more time to build up our forces to hit the zulu soonish. We get 34gpt. Reup our Dyes to Rome deal for 37gpt. Still only down Medicine, MT and Free Art. Steam is due in 12 with -11gpt.

Zulus are now at war with korea and Rome.

1110 AD (6): Not much

1120 AD (7): Furs and silks deals run out. Reup furs for 500 gold.

1130 aD (8): Zulus lack Salt and don't have Nationalism. Hope they will get beatup and weakend. Have a force of Keshiks outside of Ulsan and will form a force of cavs to the West for a coming war with the zulu. Rome just picked up Communism.

1140 aD (9): Zulus build Bachs. Rome gets shakes. Not much.

1150 AD (10): Even less. Steam is due in 7, building mosly cavs. Spent a lot of gold but we still have 1882 gold.

http://civfanatics.net/uploads5/BAM2-1150AD.zip
 
Roster:
Bam-Bam
Hotrod (just played)
Urugharakh (UP)
6thGenTexan (ON DECK)
JMB

Let's get some settlers over to the razed Korean cities. Looks like the new target is the zulu. Too bad about Korea getting rifles. Upgraded cavs would have probably won the day, but that's not what this one is about.

Nice to see your steal luck keep up, Hotrod!
 
Thanks, Urugharakh. The newest addition has reached the age (3.5 months) of lots of smiles, giggling, squealing, laughing. She is quite a lot of fun (and will even sleep through the night on occasion). Her older sister (~3yrs) is not too bad either. :)
 
(and will even sleep through the night on occasion).

Mine is now 2 and 1/2 and lets everyone know it! :lol:

She is sleeping great but her father still has some bad habits left over from when she was an infant ;).

yeah, couldn't see giving Rome any more gold. They are going to be a force to wreckon with. Agreed that we need settlers to claim lands.

11 Keshiks just aren't enough to take the Korean Capital most retreated, did manage to kill a few rifles but not strong enough IMO. The flip hurt as well. :(
 
Put Ulsan on diet to reduce flip chances.

Zulu and Korea signed peace in 1180 AD.

We discover steam power in 1210 AD. Switch of research, as we need at least libaries in all our productive cities for efficient research.

Nevertheless I started some libaries in a couple of cities as our military options are limited at the moment. and some additional infrastructure will serve us well. I choose Dalandzadgad as our iron works city. I see 3 resources of coal, 2 of them already connected. Steam power earns communism, free artistry, music theory, spices and 140g form Korea; together with communsim we get medicine, ivory and 11g from Zulu; and finally furs, 34gpt and 317g from Rome.

I rush several buildings with our new income of 651gpt to speed up on infrastructure.

Rome got sanitation in 1230 AD. I start disbanding outdated warriors and spears in our small cities. Once we have all our cities connected by rails we schould get rid of all of them and may even consider disbanding muskets when infantry is available.

Next turn everybody has sanitation. I buy from Korea for dyes and 868g. We will attack Zulus first, so nothing to worry about another 20 turns peace with Korea.

We still need lots of workers. I trained about 5 (lost exact count) and we should continue training them out of all cities without growth possibility.


Game
 
Nice trades. I agree on disbanding the useless units--I am of the school that gets rid of them rather than keep them for a rainy day flip reduction.

Agree on choice of next target. Some infrastructure to help research would be helpful considering the lack of trading partners (hopefully to be further reduced :evil: ).

Roster:
Bam-Bam
Hotrod
Urugharakh (just played)
6thGenTexan (UP)
JMB (ON DECK)

Let's see if we can get a sizable force against the zulu before infantry come along.
 
1250AD-0 If we did not have 16 turns to wait to attack Shaka, I could pick up 11 slaves right now. Rush temple in Ulsan for ~230g and the courthouse in Chengdu for 200g.

Roman-Zulu war ends.

1255AD-1 Ulsan temple-->walls Chengdu courthouse-->bank Endo worker-->worker Hovd worker-->granary Disease strikes Dalandzadgad. Disband warrior in Ta-Tu to save a turn on the granary. Rush courthouse in Madalgovi for 188g. Rush library in Almarikh for 240g.

1260AD-2 Beijing courthouse-->hospital Mandalgovi courthouse-->hospital Almarikh library-->hospital Ulaanbaatar library-->rifleman Ta-Tu granary-->bank Karakorun rifleman-->hospital Rush hospital in Canton for 368g.

1265AD-3 Canton hospital-->harbor Edo worker-->marketplace Kazan rifleman-->hospital Rush granary in Hovd for 186g. Rush hospital in Almarikh for 604g because I miss-clicked.

1270AD-4 Almarikh hospital-->cathedral Hovd granary-->hospital Rush hospital in Beijing for 496g. Rush hospital in Karakorum for 456g.

1275AD-5 Karakorum hospital-->cavalry Beijing hospital-->cathedral Canton harbor-->cavalry Rush library in Tabriz for 140g.

Korea asking to reup the peace deal w/o all the GPT they were kicking in. We still have trade deals with them and are looking at Shaka so I accept. Our palace looks a lot better with a west wing, manicured lawns and bushes and nice stoer monuments along the entry stairs. Rome starts Umiversal Sufferage.

1280AD-6 Tabriz library-->hospital Industrialization @2 can be purchase for the bargin price of 200GPT and 2996g. Rush granary in Satsuma for 124g.

Second story added to west wing of palace. We lose our silks.

1285AD-7 Satsuma granary-->bank Ulaanbaatar rifleman-->hospital We are fine w/o the silks. Rush hospital in Kazan for 420g. Rush hospital in Hovd for 532g.

1290AD-8 Kazan hospital-->cathedral Hovd hospital-->cavalry Industrialization has made the rounds and Korea nad Rome have electricity. Electricity will cost us 3500 to buy @3. I go for the save steal from Korea for 2420g. We get caught and Wang is not pleased. It is not like he wasn't already furious at us.

Wang starts sufferage.

1295AD-9 Canton, Karakorum cavalry-->cavalry

Zulu start sufferage.

1300AD-10 Building more railroads. We now have enought gold to try another steal or buy electricity with 30-25GPT thrown in. Shaka still does not have it so the 2fer is still available. Shanghai is the only size 12 city still needing a Hospital. Dalandzadgad will need one after the Iron Works completes.

The Game
 
Roster:
Bam-Bam (ON DECK)
Hotrod
Urugharakh
6thGenTexan (just played)
JMB (UP)

Solid turns, Texan. I suspect we should get in on electricity now, especially if there is a 2-fer available. Our only hope for ToE is to get the tech before the AI by at least 5-10 turns, and have factories available. Not looking good for that. Let's see what JMB can pull out of the hat.
 
It was some quiet turns rushing hospitals and other odd buildings keeping between 2000-2500g at 600+GPT. I opted to let some else try their luck on another steal attempt.

6gntxn
 
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