The Pilgrim
Deity
never!

My question was addressed to Sun Tzu Wu. By his definition they qualify.
never!
My question was addressed to Sun Tzu Wu. By his definition they qualify.
If the developer of Civ V made a version for competitive play, they would ensure that reloading was impossible.
Such bold statements are nonsense. I believe those were Russian folks who organized reloads based tournaments on one of their big sites (or maybe that was a Polish site and Russians took part in it, don't remember the details, but the tournaments were real and very popular). Same group of players who dominated Civ3/Civ4 GotMs and kicked CFC's butt in inter-site games couple of years ago.Competitive play that allows reloading is nonsense.
http://hof.civfanatics.net/civ5/rules.php?show=disallowed said:Reloading/Replaying
Reloading for the purpose of replaying any part of the game is not allowed. This includes moves, battles, city screen changes, etc. It is not a HOF effort if you can undo your mistakes.
If HoF is to acknowledge the luckiest, it might as well be replaced with a browser based slot machine.
Switch off ruins, people will be rolling for Eldorado, switch off Eldorado, people will be rolling for 4x Salt starts, switch off Salt, people will start rolling for lucky barb quests. Switch off barbs, people will roll for Petra start. And so on.
That's why GOTM has wider audience, i think. Rarely someone has time/patience to roll so much without freaking out in the process.![]()
I think GOTM has wider audience cause everything is allowed although there is no real competition.
Even reloading is allowed, look at GOTM 58, 10:32 game play and 60 sessions...
I think GOTM has wider audience cause everything is allowed although there is no real competition.
Even reloading is allowed, look at GOTM 58, 10:32 game play and 60 sessions...
It only gets worse if there's other needs from ruins in order to snowball to the "impressive" time (in whatever way loaded dice can be considered impressive.) Maybe a bit of extra gold to buy a settler earlier, extra pop for faster wonder building, free archer to defend from barbs. In whatever order they are within the finite amount of collectable ruins, I'm sure you get the idea by now of the astronomical odds and the personal time management logistics that would indicate a severe mental illness if indeed there is no cheating.
Your examples, CS quests, salt, petra, even the el dorado, are all accessible by comparison.
Reloading is definitely not allowed in GOTM. Certainly 60 sessions in a 10:32 game is suspicious though. That would be a little more than 10 minutes per session. Could simply be someone playing on a computer that crashes often; a marginal connection in the computer can cause instant crashes.
Sun Tzu Wu
Reloading is definitely not allowed in GOTM. Certainly 60 sessions in a 10:32 game is suspicious though. That would be a little more than 10 minutes per session. Could simply be someone playing on a computer that crashes often; a marginal connection in the computer can cause instant crashes.
Sun Tzu Wu
Personally, i think Salt is the strongest early element, outpacing ruins, el Dorado and other stuff by miles. It gets even stronger when there is available worker or two (to steal) between turns 5-20. Improving these 3 Salts before turn 30 - is a definition of snowball in my book.
I don't see how it is defending the usage of ruins to indicate that a much more accessible and consistent resource is stronger. If that's the case, it shouldn't matter whether ruins are on or off for you. You do seem to care, so perhaps you should rephrase your argument?
In the context of a science game, what terrain should they be on?