Black Whole
Dancing Condor
Yesterday, I read the history of the Bannor people and saw this passage:
And while I slept, an idea came to me.
How about giving the Bannor a special cottage/hamlet/village/town improvement, which gives a defense bonus to friendly or only Bannor units and spawns Militia units when enemies are near.
Maybe enable this improvement at Warfare.
Bannor cottage:
5% Defense Bonus
tiny chance to spawn Militia
after 30 turns ->
Bannor hamlet:
10% Defense Bonus
small chance to spawn Militia
after 30 turns->
Bannor village:
15% Defense Bonus
normal chance to spawn Militia
after 30 turns->
Bannor town:
25% Defense Bonus
big chance to spawn Militia
Bannor Militia:
Melee Unit
3/6 Strength
starts with Loyality, Combat 1+2, Courage
disappears if no enemies are within cultural Borders
What do you think?
...All men are trained from childhood in the arts of war hand to hand combat, archery, self defence, strength, and agility...
...Because they need to be defended and ready at all times, outlying villages are more like forts, every farm is a small castle, the cities are huge garrison towns but also centers of trade, religion, and diplomacy. Few men are without scars from battle and the women are strongwilled and hardened. They know that the children they raise may one day be lost in battle, and they also know that one day the war may come to them. It is a rare woman among the Bannor that cannot handle a sword...
And while I slept, an idea came to me.
How about giving the Bannor a special cottage/hamlet/village/town improvement, which gives a defense bonus to friendly or only Bannor units and spawns Militia units when enemies are near.
Maybe enable this improvement at Warfare.
Bannor cottage:
5% Defense Bonus
tiny chance to spawn Militia
after 30 turns ->
Bannor hamlet:
10% Defense Bonus
small chance to spawn Militia
after 30 turns->
Bannor village:
15% Defense Bonus
normal chance to spawn Militia
after 30 turns->
Bannor town:
25% Defense Bonus
big chance to spawn Militia
Bannor Militia:
Melee Unit
3/6 Strength
starts with Loyality, Combat 1+2, Courage
disappears if no enemies are within cultural Borders
What do you think?