Gwaja
King
Disclaimer:
Among some CivFanatic forum users, I am known notoriously as a map cooker/doctor. If you hate cooked/doctored maps of any kind, please stay away. This map is exactly just that.
Background:
You are Tokugawa of Mongolia. You are running away from barbarians who have managed to completely surround you on all sides.
You are leading a small contingent of settling and scouting party to start a new civilization under your banner. You were previously under care of Monty the Featherhead, who has fled from the continent in fear of the barbarians. Now you must take charge.
The barbarians are led by four of the most notorious figures from history: Aleric, Genseric, Attila, and Odoacer. You may or may not encounter them in your game, depending on how the game goes. Also, these barbarian leaders each have one lieutenants who have managed to scout out your settling party and are about to launch an attack almost immediately. These named lieutenants, whom I shall not call out their names, are closing in on you fast!
Fortunately, you have a friendly group of named mercenary heroes, willing to serve under you. They have bonuses, which may seem overpowering at first, but you will be glad you have them. Trust me. ^_^ However, they are far away from you, and it is unclear whether they can make it to you in time to help defend you from those lieutenants.
In order to not make this map completely unbeatable, you are given a generous starting bonus. You will notice that you have 2 scouts and 2 archers to protect your 2 workers and 2 settlers. You also start with 500 gold in your bank, which is what was left of Monty's treasury before he fled, as well as some basic starting worker techs. The reason for this is to help speed up the early game and better prepare for the imminent onslaught of nonstop barbarian incursions. These barbarians are souped-up version of the previous challenge. You have been warned!
As usual, the Great Wall cannot be built.
There are no other competing AI civilizations other than Monty. You may talk to him, but actual physical contact is not possible, so you don't have to worry about him.
The rest of the map details... I will let you find out for yourself.
The ULTIMATE goal of this map is to completely destroy and wipe out ALL barbarians off the continent.
Starting Position:
Among some CivFanatic forum users, I am known notoriously as a map cooker/doctor. If you hate cooked/doctored maps of any kind, please stay away. This map is exactly just that.
Background:
You are Tokugawa of Mongolia. You are running away from barbarians who have managed to completely surround you on all sides.
You are leading a small contingent of settling and scouting party to start a new civilization under your banner. You were previously under care of Monty the Featherhead, who has fled from the continent in fear of the barbarians. Now you must take charge.
The barbarians are led by four of the most notorious figures from history: Aleric, Genseric, Attila, and Odoacer. You may or may not encounter them in your game, depending on how the game goes. Also, these barbarian leaders each have one lieutenants who have managed to scout out your settling party and are about to launch an attack almost immediately. These named lieutenants, whom I shall not call out their names, are closing in on you fast!
Fortunately, you have a friendly group of named mercenary heroes, willing to serve under you. They have bonuses, which may seem overpowering at first, but you will be glad you have them. Trust me. ^_^ However, they are far away from you, and it is unclear whether they can make it to you in time to help defend you from those lieutenants.
In order to not make this map completely unbeatable, you are given a generous starting bonus. You will notice that you have 2 scouts and 2 archers to protect your 2 workers and 2 settlers. You also start with 500 gold in your bank, which is what was left of Monty's treasury before he fled, as well as some basic starting worker techs. The reason for this is to help speed up the early game and better prepare for the imminent onslaught of nonstop barbarian incursions. These barbarians are souped-up version of the previous challenge. You have been warned!
As usual, the Great Wall cannot be built.
There are no other competing AI civilizations other than Monty. You may talk to him, but actual physical contact is not possible, so you don't have to worry about him.
The rest of the map details... I will let you find out for yourself.
The ULTIMATE goal of this map is to completely destroy and wipe out ALL barbarians off the continent.
Starting Position: