Well, it's been a while since I made anything different than a civ. Here I present you the Barbarian Immersion Enhancements! (which I will be referring as BarbIE just for fun), made as a homage to the great Barbarian civilization mods that were released recently by several peoples. The idea is to make "Barbarians" fit a bit more into later game stuff, plus making them a bit harder (not much). For now this means, changing the name of barbarian units depending on era, adding some bonuses when that happens and adding a slight chance for generals. In the future I plan to add some E&D support.
As a side note, I had to change the notification icon so it could fit different eras betterly (no more brute icon)
As a side note, I had to change the notification icon so it could fit different eras betterly (no more brute icon)
Spoiler screenshots :




Era Names:
Changes the Barbarian names according to Era:
- Ancient and Classical: Barbarians
- Medieval: Brigands
- Renassaince: Pirates
- Industrial and Modern: Rebels
- Atomic and Information: Terrorists
Era Promotions:
Adds unique Barbarian Promotions according to Era:
- Barbarian: No bonuses.
- Brigand: Ignores Terrain Cost and Withdraws
- Pirate: May embark and receives naval bonuses.
- Rebel: May embark, can capture enemy units to their side and may move after pillaging.
- Terrorist: May embark. May move after pillaging and has increased attack against cities.
Barbarian Generals:
Adds a slight chance for Barbarian Generals to appear at encampements. Generals make encampments harder to conquer (allowing Barbarians to heal) but also grant more Gold and some Culture when captured.
Notes:
All three features may be enabled or disabled through the Leugi_Barbarian_Settings.lua file.
If you experience lag when switching Era Names disable the settings_BarbarianChangeAll option.
Also, this mod is likely incompatible with any mod that changes the Barbarian Reward Popup (not that I have seen any mod changing that before)
Special Thanks to:
Sukritact (who made the Barbarian notification icon, taken with permission from JFD's amazing Germans mod); Tomatekh (who helped with testing)