Nikolai II
King
Barbs get the median tech level in the world.
Does it really work like this or just a joke?
In Gotm 165, I used Varangian to levy Man-At-Arms from barb clans for a t78 domination win.Does it really work like this or just a joke?
Isn't part of testing a strategy testing its robustness and flexibility in the face of unexpected events? But yes, in general I am in favor of more buttons or sliders that would let us finetune any number of variables. I don't see why Barbarians should have only 3 'settings' (regular; Raging; and Barbarian Clans, which is what I use). For example, there could be an option to always keep Barbarians one or more tech levels behind the Civ whose land they spawn near, or something like that. I'd like to see an option for Barbarians to spawn inside settled land, to reflect rebel groups, secessionists, citizen uprisings, drug cartels, etc. (Actually, this entire game stops evolving around the Industrial Revolution, top to bottom. Its depiction of 'Barbarians' past the 18th or 19th Century is just one thing that needs a near-complete revamp.)@EgonSpengler I have exactly the opposite opinion. I often start a game with the intent to test a certain strategy. And then, out of nowhere, three barbarian men-at-arms and four crossbows appear, long before I have my first swordsman.
The developers could have implemented a simple compromise (but they didn't): Add one or two setup options regarding "barbarian aggressiveness/progress/spawn rate", like in earlier Civ versions where you could enable or disable "raging barbarians" if you choose to play this way. Currently we only have those raging maniacs, and the game has arrived at the end of development. Turning barbs off completely is not a solution for me because the AI is even stronger then.
Try placing archer or 1-turn builder 5 tiles away from new city centers to fog bust. The problem is spawning barb camp, not the strength of the barbarians.out of nowhere, three barbarian men-at-arms and four crossbows appear
Still you like this game somehow, otherwise you would not play itJust played as Pericles. So proud of my first two hoplites...until they met barbarian line infantry. Immediate rage quit.
(I know I don't have the necessary patience for this game. That's why I'm so bad.)
lol, it must have been quite a bad surprise. Are you sure you don't play on Deity ? You could go some steps back. I know, I myself only play Deity when I don't always win. (mostly because I didn't pay attention to districts building early, or because I set up the game with barbs but with no c-S -bad idea-, or things I might try and that fail miserably. I created a topic specifically for my rage quits, but I should update it more often... well, that might be because I have a sense it's my fault most of the cases, you have to think in Civ6, and I must say I'm not a fan of thinking. I'm a brute, I know it. That cost me my life, I'm more a zombie than anything else now. Well, at least with Civ6 Deity I had a wish granted : be challenged in the thinking department. That's exactly what they did. Can't say the same for other Civs before Civ4 - included ? - I've changed too -)Just played as Pericles. So proud of my first two hoplites...until they met barbarian line infantry. Immediate rage quit.
(I know I don't have the necessary patience for this game. That's why I'm so bad.)