RE: Tom and Treebeard
Unplayable Civ?
That way they'd attack all the marauding orcs.
Make them permanently at war with your stated evil civs... then theyd slaughter their orcs too?
I dont know if theres a way to do that, once upon a time in civ II there was (had some good modding options that disappeared in CIV III...).
Might want to consider limiting their diplomacy options as well if possible...
Limit their research options to nil, limit their production capabilities to basically just.. building new huorns, very very slowly, in the case of fangorn.
In toms case ... i dont even know what hed make... what did tom do with all of his time other than run around singing and killing barrow wights anyways lol?
Just throwing ideas around here, I know there are LOTS of bugs to work out in the concept...
I dont know how the AI would behave either.. you wouldnt want them going out and conquering the world. In civ II you couldve just set them as an air unit so they wouldnt be able to take over cities... Would need to find another creative workaround. Mind you they did take over isengard... Either way, youd want to ensure some balance is in place so that theyd behave how you want them to. Which is only to be overly aggressive if provoked.
I got it. Develop some sort of trigger that constitutes being "sufficiently provoked".. have normal ent units limited in the same way described as toms described below... but when this trigger occurs, have it create like a dozen Huorn units or something that are not so limited... call them "enraged Huorns" or watever, as well as the treebeard hero that will presumably all march off and sack the closest evil city with whom they are at war. As far as the trigger itself, maybe have a few "ancient tree" units spread out around the forest, and if any of them get destroyed, kind of like the pieces of barnaxus idea, have them spawn mayhem instead of fragments.
In toms case too bad there wasnt a way to limit him to his own cultural borders...
actually, werent chariots and catapults in CIV4 incapable of entering swamp terrain unless it had a road? or was that civ 3? Because if it was 4, you could maybe make a similar limitation for Tom, except have him unable to enter ANY terrain that doesnt have the "road", and change the qualifier that allows him to enter from "road" to something else, some unique feature... call it "Toms Dominion" or whatever you like (cant remember how they referred to it in the books), that way you could even mark out the territory he operates in. In theory, if you had complete kills required enabled, he wouldnt even need a city (which makes more sense... but you could have him respawn in "tom's house"... basically his own lair, which you would want to make very difficult to destroy... something I'm assuming youve done for shelob anyways?).
"Events " dont exist for CivIV do they? Shame if they dont. Could do a lot of fun things otherwise.
-Granted, some huorns or things like them weren't picky about what they throttled... so having some barbarian huorns is good too.
-Call the horde in place for morder?
-Have you considered Barrow Wights as special barbarians as well? After all, they outlasted angmar... and youd need to give tom something useful to do. Oh, and consider also the dead marshes...
-Also, what have you done for Rings of Power?
-Also, what have you done to make mountains difficult to traverse except in certain passes?
-an interesting feature you might want to play with is the dangerous terrain that damages units (eg black holes, radiation) in that BTS Mod that came with the game... cant remember the name but the one in space basically. Final Frontier! Could make the passage to the holy lands most unpleasant.
Might make the northern wastes not so fun also. Maybe mountain passes as well? Same as what they did in that FFH scenario on BTS (blizzards)... with kylorin and melkorn or whatever their names were.
Finally and most importantly:
WHATS LEFt TO DO, WHO STILL WANTS TO WORK ON IT (ACTIVELY RIGHT NOW), AND WHAT CAN I DO TO HELP?