xienwolf
Deity
I was thinking about this as I was going to sleep last night, and I realized that the Barbarian trait could be made FAR more enjoyable than it is at present, while making use of a game function which current Fall from Heaven doesn't touch, but fits the flavor SO WELL.
The unused mechanic is a simple tag on each unit <bAlwaysHostile>, by setting this flag, the unit is allowed to attack any other unit that it desires without Declaration of War.
So, the entire concept of a Barbaric Race is that they are struggling to come out of their natural inclination and START to be civilized. So why are the so Civil right from the start? I think that all of the Tier 1 & most of the Tier 2 units (plus maybe the Berserker or any other appropriate T3/4 units) need this flag set, so that at any moment they CAN attack other people.
This leaves other players/AI with a difficult choice: Do I declare war on this guy and treat him like any other Barbarian, or do I ignore this one minor case and inform him that I hope it doesn't happen again?
This also should allow the Barbarian player to fight with other Barbarians, which I haven't decided if that is a good or a bad thing. I mean, it DOES make sense that two Barbarian tribes would have frequent small squabbles, but no outright war.
But overall, it is mostly that this mechanic ought to be FUN to use
The unused mechanic is a simple tag on each unit <bAlwaysHostile>, by setting this flag, the unit is allowed to attack any other unit that it desires without Declaration of War.
So, the entire concept of a Barbaric Race is that they are struggling to come out of their natural inclination and START to be civilized. So why are the so Civil right from the start? I think that all of the Tier 1 & most of the Tier 2 units (plus maybe the Berserker or any other appropriate T3/4 units) need this flag set, so that at any moment they CAN attack other people.
This leaves other players/AI with a difficult choice: Do I declare war on this guy and treat him like any other Barbarian, or do I ignore this one minor case and inform him that I hope it doesn't happen again?
This also should allow the Barbarian player to fight with other Barbarians, which I haven't decided if that is a good or a bad thing. I mean, it DOES make sense that two Barbarian tribes would have frequent small squabbles, but no outright war.
But overall, it is mostly that this mechanic ought to be FUN to use
