Barracks, Temple or Granary?

I've been playing civ 1 for almost 20 years now, and now I find out about the effect of Love the Pres. day.

A big thanks to this forum.

Looking forwards to develop my Super City with Shakespeares T. and Luxuries
 
I'm also a Granary first kinda guy.
I like to aim for Pottery and Bronze Working.

It means I can provide a more stable base point to then start to grow.

On a side note .... wow .. almost 2 years since I was around.
Time files, eh! :D
 
Definitely temple first

Emperor level gives 2 content people, temple doubles that. A must. Granaries just makes cities grow too fast.

Barracks I may build in one or two cities to provide units for the rest.
 
I use to build a granary as the first but the civil unarrest annoyed the heck out of me so I now start with temples then granary.
 
i really like this WLPD :) like blessern i "discovered" the effect just few days ago. I just thought - wow, that's nice, when my people likes me. Hmm, wait, maybe it has some effect? :D So i listed this in manual and was really satisfied from what i learned. Great i love it!

And also some really nice thing happened to me, during last gameplay. I bribed the city of Zimbabwe (start capital of Zulus, but they build palace more north, cause of bigger empire). Because of WLPD day it rised up to 26 as i build railroads. And then it came! The city called Swazi, former TOP5, containg WoW Oracle, joined my Empire, without me moving my but! They just revolted, as they wanted to join their former friends from Zimbabwe, maybe they were envy about lot of luxuries or WLPD :) Zulus were in war with me, but because of United Nations Wonder, they soon calmed down :)

It this common? Who experienced that?

edit: hehe, i've read more here and now i know, that it occurs time to time. Sometime it's good, when something reminds me not beeing so special :D
 
i really like this WLPD :) like blessern i "discovered" the effect just few days ago. I just thought - wow, that's nice, when my people likes me. Hmm, wait, maybe it has some effect? :D So i listed this in manual and was really satisfied from what i learned. Great i love it!

And also some really nice thing happened to me, during last gameplay. I bribed the city of Zimbabwe (start capital of Zulus, but they build palace more north, cause of bigger empire). Because of WLPD day it rised up to 26 as i build railroads. And then it came! The city called Swazi, former TOP5, containg WoW Oracle, joined my Empire, without me moving my but! They just revolted, as they wanted to join their former friends from Zimbabwe, maybe they were envy about lot of luxuries or WLPD :) Zulus were in war with me, but because of United Nations Wonder, they soon calmed down :)

It this common? Who experienced that?

correction - Zulus were not in war with me before city changed coat. Just after, same as after paying a revolt. I had UN Wonder build many years before.

And another question: some diferencies between paying dissidents to revolt, or the twice more expensive option? Both cause war, both gave city to me in every case i tried it. (Emperor difficulty, government The Republic)
 
Which building do you think is the best? These three (Barracks, Temple and Granary) are likely to be the first ones you build but which one works best for you?

The first building should be a marketplace!

There are of course exceptions, but when everything runs as planned, you will be alone on your continent (i.e. no war going on), have beelined to Democracy and be in the final stages of your initial expansion wave. Your cities will be of size 1 or 2, having produced little else than settlers, so there is no immediate need for temples unless you already exceeded the city limit (12 with democracy iirc).

Growth is slow as most cities have to support settlers, but that's OK, as you need time to work the land and they only have to get to size 3 after all - then they get their temple (ideally 1 turn before). But until then, they might as well build something that makes rather than costs money.
 
My first building tends to be a Mfg. Plant. Marketplaces come soon after, though. Mfg. Plants help with that "soon" part.
 
"We Love the President Day" virtually obsoletes the granary's growth benefit until a city reaches level 41 (at which point content people always outnumber happy people). I use them only in cities with odd food production; that way these cities "bounce back" to their higher level 50% sooner once I reduce luxuries to cancel "We Love the President Day".

I was musing over large cities and I wanted some clarification on phantom Taxmen. What is the exact population that these start appearing? They don't contribute to taxes or score, right? If that is so, is there any point to letting a city grow past 28 or whatever it is they start appearing?
 
"Phantom taxmen" appear when the number of specialists, who appear via unused or exhausted tiles, exceed 8. They do not contribute to taxes or luxuries but are worth 1 point since they are counted as content citizens. As much as possible one should try limiting the number of phantom taxmen due to their low comparative value. However eliminating them entirely is impractical due to the 127 city limitation.
 
My first building tends to be a Mfg. Plant. Marketplaces come soon after, though. Mfg. Plants help with that "soon" part.
Oho? In Your capital too? Speaking about late (third or so expansion wave) city's, I agree...

In my first city the standard will be Unit-Settler-Granary-Temple-Market-Wonder-Coliseum-Bank-W-W-W-Catedral-W-W-Library-University-W-W-Factory-W-Mfg.-W-W... or alike…
Other city’s start with Unit-Settler-Temple-Market-Granary-Settler, as I normally play Emperor.

I build 5-8 city's as fast as I can, then develop little, 2 to 4 city's start building wonders (but about half of them goes to one, usually, my capital) , one of first is Oracle (it expires soon, but doubled temple effect gives to me exactly that time window I need), others start second expansion that limited only with space I have (I am happy if there 20+ sity's on mainland), sometimes I wait until Railroad (my first research goal, with Republic as a side step), but most of time I start to expand immediately, the RR +1 food in city square is not such big advantage to waste time, except I planned some city’s on special recourse squares, they must wait. The third expansion wave overseas is pushed when every tile at sight is railroaded. That is normally an aggressive push on tanks. Misplaced AI city’s must be razed, at or after the conquest.

Barracks are build on demand, normally I have 2 or 3 city's with them at all times (usually one constantly supply’s me with up to date units), I try to sell them in time, but sometimes miss the moment. If I prepare to late big end-war (after all research is done, all buildings build, by both me and my opponents), only then I build them everywhere.
 
Always Temple. It's impossible to always make granaries or barracks at king or emperor and win unless you're sorting out happiness first.
 
So, found a city, get some extra grains in the granary, build a colosseum and a granary, irrigate/mine and road the tiles and then make WLTK day happen 10 turns in a row...
Got to love intentional forced WLTK days. :D
 
A Granary is the first thing I build in my cities.

Some cities I try to keep a low population in so I don't have upkeep costs, but this is my strategy so I never have to tax my population. I build temples just to sell them over and over to generate money and keep my science going.
 
I just cannot understand, why so many people choose Granary. IMO on high level (King or Emperor) there is no sense to build Granary, when you under Despotism: you will spend for Temple/Colosseum more money, then can get from your citizens. Under Despotism I spam many little cities. On Prince granaries is some more justfied. Big cities are profitable under Republic/Democratic, but it's much easier set permanent baby-boom by using luxury. About temple - I use 3 military units, and only then I have to build Temple. My first building always barracks, i love barracks. Really, they make your army 50 percent more powerful! And they have zero maintenance on easy difficulty - just like Wonder! But on Emperor level their maintenanse is 2 from the start: may be, it's not so reasonably to build Barracs everywhere on final difficulty level, but i can't give up my habits.
 
Always temple. Preferably marketplaces before temple in core, but in the far out cities where there are no roads yet temple first.

I never build barracks or granaries early in the game, they do not seem to worth the effort. Maybe barracks is necessary in special situations if you have just developed gunpowder/combustion, but I value much more two chariots then one veteran one any day. In the 'quantity era' (cannon, armor, bomber wars) I want veterans though.
 
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