Battle of Tadinae

greenman1234

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This is a scenario that depicts the battle of Tadinae. In AD 552 General Narses of the Byzantines is attacked by an army of Goths lead by King Totilia. The units are (no civilopedia yet) Cataphracts, Dismounted Lancers. Then there are Heavy Calvary Lancers, Heavy Infrantry(Goth). And the unit shared are Archers which have lethal land bombardment. THe only reason for the cities is if I dont have on ethe first person to kill a unit will win. So they cant be defended or do anything. All you have to do is rack up victory points by kiling units for 50 turns. Enjoy! (I hope)
 
Heres the link.
 

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Cmone guys this isnt so bad try it!
 
I was on my 2nd turn when I notice the problem.

I lose an archer each turn because I have no money.

you should put a settler instead of the city that when we won't lose units as no maintainese is needed.

and just to be save give us around 300gold

and lastly maybe put the unit closer to each other so we won't have to walk so much distance, and maybe less units too.I say, about half of lancer, for each side.
 
Ill try those changes. What i can do though is keep the city. That is very important. The reason for thia ia if either side looses a city and has no units that civ looses. I could giv 300 gold to be safe, and abolish matinence cost. And thankyou for posting:-)
 
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