Battle Plan for TNT

:woohoo: war!!!!
 
These shouldn't need a great deal of explanation...

furbmb.jpg

LANDING.jpg
 
Well we'll have their fur on fire on the first turn of the war.

Excellent names for the GS btw.
 
unless they rush something else, that pike will be done before we can attack (116g for 29 shields). I hope we have more to party with :banana:
 
There are 2 more GS on our side of the straight awaiting transport
 
dag said:
I say NO attacking TNT without a signed peace w MIA in the first place.
TNT border in furbomb expands in 2T, so let's get our business with MIA done quickly! Hopefully, they don't have an MPP with TNT that will supercede our treaty :hmm:
 
Monday mornign quaqterbacking...

The GS can rush and reach fur in two turns - except they will see us on the border.

If we put them both on the Galley, then move the galley S-SE, I think we would still be invisible, and the galley could shoot SE-E and unload the GS on an undefended city.

I think the above is true. Though since Scout is good at his job, I am probably wrong and will just show myself ignorant.

Or, as Abe Lincoln said, "It is better to remain quiet and be thought a fool than to speak and remove all doubt."
 
Kickbooti said:
The GS can rush and reach fur in two turns - except they will see us on the border.

If we put them both on the Galley, then move the galley S-SE, I think we would still be invisible, and the galley could shoot SE-E and unload the GS on an undefended city.
...in two turns I can have four Gallic Swords standing on that furs tile. :mischief:

Or as Murphy would say... "The diversion you are ignoring is the main attack."
 
lurker's comment: I go to Mexico and all heck breaks loose! :evil: Go get 'em.

Make sure to give them a proper declaration of war. Something about Dinsog, Provo, spirit of the game, rule 2.4 etc.
 
Whomp said:
lurker's comment: I go to Mexico and all heck breaks loose! :evil:
Yeah, doesn't that make you wish you were sitting at home in front of your computer, rather than basking in the Mexican sunshine? :mischief:
 
Whomp said:
Make sure to give them a proper declaration of war. Something about Dinsog, Provo, spirit of the game, rule 2.4 etc.
Very well. In the spirit of the game, we are not really attacking. We are sending 2.4 percent of our military to engage in a Police Action, seeking Dinsog for questioning in connection with the events surrounding a recent explosion at our Doughbolt factory.

In a recent exchange with Team Doughnut (when I forwarded the save) I asked their turnplayer to keep an eye out for Dinsog, as we were looking for him.

Here is a copy of their reply:
Garbled Doughnut Diplomatic Dispatch said:
There isn't anyone who has seen Dinsog on this continent.

Here is the Translated version:
Doughnut Diplomatic Dispatch said:
Nobody has seen Dinsog on this continent.

See! There it is - PROOF I tell you! The Doughnutian Ambassador himself has seen Dinsog! We must find Dinsog and bring him to justice!
 
grahamiam said:
TNT border in furbomb expands in 2T, so let's get our business with MIA done quickly! Hopefully, they don't have an MPP with TNT that will supercede our treaty :hmm:
They might have, but then again we have a situation where Nutters are forced by treaty to join us. Oh, the joys of friendship :love:.
 
grahamiam said:
Hopefully, they don't have an MPP with TNT that will supercede our treaty :hmm:
Wouldn't that show up in F4? or isn't that done in multi-player?
 
grahamiam said:
unless they rush something else, that pike will be done before we can attack (116g for 29 shields). I hope we have more to party with :banana:
We'll have more to party with... but I would be curious to know if they've got 116g to play with. Remember, next turn will be the first turn that we will break the 100gpt mark;
  • We're running 30% research, generating much of our science w/ specialists
  • We're getting 15gpt from 'nuts for Spices
  • and we're #1 in land, #2 in GNP.
  • They, OTOH, are likely last in GNP, certainly last in land, and running 50% research. They likely don't have nearly the food to spare that we do for hiring specialists... so all of their science and treasury is probably coming from the cities themselves.

...plus I could always pull those two GSs back onto the boat. I rather liked Bugsy's landing spot. Next turn I plan to take a long hard look at the logistics of getting a good sized landing party there.
 
Scout, in your screen shot, it shows their current treasury at the top under the city name... they have 194 g
 
Whatever happened to that annoying TNT character with the big mouth? I can't remember his name but I did NOT forget about him :sniper:
 
According to the Crazy Eye Provolution (Provo) disappeared because of my findings.

Not sure exactly what happened to him though. He disappeared not too long after the unfun announcement was made. :mischief:
 
Back
Top Bottom