After some major battles I must conclude that the current battle system will ruin the fun in CivWorld for a lot of players.
Let me (try) explain why :
- you have to be on-line to command your troops changing their stances + replacing losses
- wonder events : Call to arms versus Secret weapon
Call to arms only destroys invading melee units
Secret weapon affects all defending units and will destroy, just like Call to arms, a percentage of the enemy units.
Both wonder events require the same amount of GP, but are not equal in power.
Secret weapon is overpowered, because it's almost impossible to replace lost units to have any chance to win the war.
- Major wars take a huge amount of time, 3-6 hours. It's even possible the war will go on for days or weeks.
Here occurs another problem, the wars take place in real-time and the invaders determine the time when the war will start.
There's a good chance you'll be asleep or at work when the battle starts.
- The players who contribute units and thus filling slots, but are off-line during the battle, are more an obstacle then a helping hand.
I've seen large stacks waiting/rusting away, because small stacks of people who weren't on-line were filling all the slots.
- And yes, stacks of doom are back.
There is a limitation on slots, but there's no limit on units in a stack.
- You can't remove units from a stack and you can't also compose your stack.
All available units (melee, naval, ranged or mobile) will fill their slot.
Only new units (produced or bought) can be saved to put later into a slotted stack.
- Units get a weather bonus, but the weather is very unpredictable.
The weather changes take place between 1-1.5 hours or 2-10 minutes.
A weather change close before the start of a war can have a huge impact.
- You can't build longbows after Gunpowder. They will be replaced by riflemen.
That's a problem, because longbows fill ranged slots while riflemen fill melee slots.
- The lack of communication between players who are on-line is another annoyance to control the battlefield.
When the defense minister, the only person who can remove other player units from slots, isn't on-line,
you'll have to ask people to remove their small stacks or put more units into it. A good chance you will be ignored.
- The winner gets all the defender technologies + wonders which is IMHO too much.
In most games, halfway the tech tree, you can see who will be winning the game.
Wonders should simply be destroyed when conquered.
- There are no rewards when you help in a foreign war.
The current battle system will be a huge turn-off for the pacifists, the people who like
to build wonders and refusing to build an army trying to protect their hard labor.
And 90% (maybe even more) of the CivWorld players are wonderwhores.
Let me (try) explain why :
- you have to be on-line to command your troops changing their stances + replacing losses
- wonder events : Call to arms versus Secret weapon
Call to arms only destroys invading melee units
Secret weapon affects all defending units and will destroy, just like Call to arms, a percentage of the enemy units.
Both wonder events require the same amount of GP, but are not equal in power.
Secret weapon is overpowered, because it's almost impossible to replace lost units to have any chance to win the war.
- Major wars take a huge amount of time, 3-6 hours. It's even possible the war will go on for days or weeks.
Here occurs another problem, the wars take place in real-time and the invaders determine the time when the war will start.
There's a good chance you'll be asleep or at work when the battle starts.
- The players who contribute units and thus filling slots, but are off-line during the battle, are more an obstacle then a helping hand.
I've seen large stacks waiting/rusting away, because small stacks of people who weren't on-line were filling all the slots.
- And yes, stacks of doom are back.
There is a limitation on slots, but there's no limit on units in a stack.
- You can't remove units from a stack and you can't also compose your stack.
All available units (melee, naval, ranged or mobile) will fill their slot.
Only new units (produced or bought) can be saved to put later into a slotted stack.
- Units get a weather bonus, but the weather is very unpredictable.
The weather changes take place between 1-1.5 hours or 2-10 minutes.
A weather change close before the start of a war can have a huge impact.
- You can't build longbows after Gunpowder. They will be replaced by riflemen.
That's a problem, because longbows fill ranged slots while riflemen fill melee slots.
- The lack of communication between players who are on-line is another annoyance to control the battlefield.
When the defense minister, the only person who can remove other player units from slots, isn't on-line,
you'll have to ask people to remove their small stacks or put more units into it. A good chance you will be ignored.
- The winner gets all the defender technologies + wonders which is IMHO too much.
In most games, halfway the tech tree, you can see who will be winning the game.
Wonders should simply be destroyed when conquered.
- There are no rewards when you help in a foreign war.
The current battle system will be a huge turn-off for the pacifists, the people who like
to build wonders and refusing to build an army trying to protect their hard labor.
And 90% (maybe even more) of the CivWorld players are wonderwhores.