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BattleTech/MechWarrior Mod...any interest?

Discussion in 'Civ4 - Creation & Customization' started by joshjiggler, Nov 12, 2005.

  1. Aranor

    Aranor Emperor

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  2. zinj

    zinj Chieftain

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    hahah hopefully it wont be 10 years
     
  3. Aranor

    Aranor Emperor

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    lol yea one can hope
    but i will wait as long as it takes for a battletech mod to come. I can remeber the good old days of civ II my and my bro used to create static battlemech units from icons we found of mechs online, and sent them in against tanks, ahh the good ole days:crazyeye: lol
     
  4. SirManiac

    SirManiac Chieftain

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    Are there any updates to this? Meaning...where are you all currently on this mod? Is it still going forward?

    Just curious cause i haven't seen any posts about mech stuff recently...found this one...but nothing since 06 turned over.

    Current info on your progress?
     
  5. naf4ever

    naf4ever Dread Lord

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    Im quite a fan of the battletech universe but i see realistic problems trying to implement the idea as you want it with jumpships and space etc... That being the python expertise which of all the posts ive read no one seems to really possess. I myself am slowly learning python right now and it is quite a task.

    I recommend you simply do a planetary based one. It can be just as fun without the need for a hundred manhours of coding simply to re-do how the map works. It can be based off the battletech universe but I see no reason why it has to be based IN the battletech universe. You can make up your own storyline for why it only exists on one planet.. For example: Say some random wormhole or jump error caused a jumpship from X different empires to be relocated to some extremely far off distant world,, thousands of lightyears from the IS or the Clan worlds. They all crash land on a nearby habitable planet with just a few survivors. Sort of Alpha Centauri like. This way you could also focus on the land mech combat which i think is what everyone really wants. And the space race will still have merit and could represent the construction of a brand new jumpship which wins you the game by letting you return to the Inner Sphere etc..
     
  6. LeviticusMky

    LeviticusMky Chieftain

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    You might want to see if the Star Trek or Star Wars teams would be willing to collaborate on something for battletech.

    I for one would be VERY interested in a Battletech mod, but I know that people like me are in the minority.
     
  7. Raize

    Raize Warlord

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    Hey guys - I wanted to do a space-based version originally, and it's turned out that the earth/space conversion was just too much (for me).

    I'm going to try to work on it for GalCiv2 instead (with help from some others.)

    I stil have all my planned units and other stuff (just never implemented them) if anyone wants to pick up where I left off.
     
  8. P-51D

    P-51D Chieftain

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    Just do a land one and skip space.
     
  9. bluescreenodeth

    bluescreenodeth Chieftain

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    I've got some ideas on how to do this. Basically make a mod that simulates a Battletech planetary invasion. I'm thinking that some of the ideas used in the Charlemagne scenario for BTS could be employed...
    A Battletech scenario would take place on a single planet. There would be one or more Civs already settled on the planet, owning cities and territory. The other Civ(s) would be invading from space, so they wouldn't own anything at the start except some units and maybe a military base or two. All sides would be allocated points to purchase units (infantry, tanks, helicopters, etc as well as Mechs), improvements, cities (if not invading), etc a la Charlegmage.
    The time scale would be changed to one turn = one day, to simulate the rapid nature of 31st century warfare.
    Because of the altered time scale, founding cities after the initial deployment phase would not be allowed. Population would also grow at a much, much slower rate than normal. Therefore players would have to be careful when assaulting cities to ensure they don't end up with a depopulated ruin that is next to useless.
    There would still be research, but the discoveries would be much more tactical - for instance, invading forces need to learn what flora and fauna they can eat on this planet (this discovery would reduce military upkeep), ballistics engineers must learn how to compensate for altered gravity (discovery would slightly increase the combat strength of units employing ballistic weapons, etc).
    Also, the units available to settled Civs vs. invading Civs would be different to reflect the idea that the invading Civs probably have control of space, so they can bring in advanced weapons and elite reinforcements from off-world. Settled Civs would likely have to make do with whatever was already on the planet.
    The different kinds of weapons on mechs (energy, ballistic, missile) could be simulated with the use of bonuses. Mechs with energy weapons and jumpjets would overheat in desert conditions but perform well in artic or tundra, and also perhaps swamplands (the water would cool mechs down). LRM mechs would perform well in open ground (plains, grassland, desert) but poorly in forests.
     
  10. Popcornlord

    Popcornlord Steampunk Mechanic

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    Bluescreenodeth: I think you're 2 years to late
     
  11. CrazyOkie

    CrazyOkie Chieftain

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    it looks like the idea for a Battletech mod died before it even really got started. However, I also see that there have been a couple of units (a Warhammer and a Marauder) posted in the last month. I'd like to get it restarted.

    My interest is in a ground combat mod. The Beyond The Sword Mod "Afterworld" showed how Civ IV could be mod'ed to do a tactical strategy game which fits perfectly for Battletech. With some futuristic tanks and infantry, plus the Warhammer and Marauder, we've got the basics already for a new start. I'm thinking scenarios, using one or two of the various 'factions' within the Battletech universe. Perhaps start with an invasion of the Draconis Combine by the Federated Suns in the "pre-clan" Inner Sphere? Then if we could design some clan mechs we could very nicely do a package of scenarios that tie in with the clan invasion.
     
  12. Flesh_Engine

    Flesh_Engine Chieftain

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    Well, seeing as the Battletech franchise will be getting the much needed shot in the arm soon with Mechwarrior Living Legens for Crysis & the Mechwarrior 5 teasers released today, might be a good idea to get a BT Mod for Civ4 BTS 3.19 going.
     
  13. strategyonly

    strategyonly C2C Supreme Commander

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    Well since joshjiggler, the thread creator has not been here since 15 Nov 05, i think its dead!!
     
  14. Darthvegeta800

    Darthvegeta800 Chieftain

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    A damn shame i loved playing Battletech mods on previous Civ versions.
     
  15. CrazyOkie

    CrazyOkie Chieftain

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    Doesn't mean it couldn't be 'reborn' if there is enough interest (i.e., help!). Coyote has put together a number of interesting units from the Battletech universe (a Locust, a Marauder and a ShadowHawk). I have no ability to make units or do any of the graphics but otherwise I am interested. It seems to me the biggest problem with the previous attempt was that it wasn't focused. I'd advocate for scenarios - depicting battles from the Clan Wars, perhaps? - rather than an all-encompassing game that wants to depict both space battles and planetary battles.
     
  16. Darthvegeta800

    Darthvegeta800 Chieftain

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    True. There are several ways to approach this kind of mod.
     

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