Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
The bugs can't be that threatening because an entire Virtue tree is dedicated to hunting them down Starship Trooper style. Even farming them. If you amped up the bugs, you'd need to amp up that Virtue tree as well, and it throws the Virtue balance into question.
I do not think CivBE's portrayal of alien life as conquerable is a design error. The Xenodome, in fact, is a Wonder aimed at preserving and displaying local life in its natural habitat - a clear indication that humanity eventually gains near-total mastery of the alien ecosystem. The design reflects the planned narrative. It is a more logical and thought-out progression that SMAC's "suddenly we contact Planet and we become one!" which makes about as much sense as cave people suddenly gaining insight into how to make a bicycle.
Gaining understanding and more and more mastery over local ecosystems is what eventually leads to communion with Planet, not an unexplained sudden super-thing.
The Might tree could afford to be a better early choice - its would be a legitimate risk/ reward play to hunt Aliens early for a early boost and indirect warmongering. (At risk of biting off more than you can chew.)
That said, I wouldn't mind weakening the anti-Alien virtue in favor of better rewards for successfully fighting Aliens.
In the late-mid game tech should outpace the Aliens, but I wouldn't be against Haromonists engineering them to be stronger.
At very, very least they should be a real threat and tactic early.