unas876
Warlord
- Joined
- Jul 23, 2016
- Messages
- 165
I'll try not to wall of text
I play on Immortal. I can win pretty consistently I think. The main thing I have problems with though is bad starts.
In other words: I know three basic ways to get (and thus ):
-Cottage Capital. I know how to execute that when I have plenty of river tiles. Tile sharing and so on I am familiar with.
-Specialist Economy. I don't like it as much, but if I am IND or have stone close by, I can get the Mids, switch into Rep and get most of my beakers that way, which would otherwise only be a possibility from Constitution onwards, and by that time I either lost already or I already have a Cottage Economy.
-Traderoutes. AfaIk in by far the most scenarios where you play Archipelago maps or maps with plenty of islands and coastal territory you want to build the GLH, regardless of whether you are IND or have stone available.
Now this happens: I play a pangeae map. GLH is out of the picture. I'm neither IND nor do I have stone. Mids/early Rep out of the picture (are they?). I don't have any spots I can grab on time that have plenty of grassland river tiles or floodplains. Cottage Economy doesn't seem so great.
Btw: I'm not FIN either (love me my Hatchet ), so that doesn't help either in terms of like working lakes or whatever early game.
I only got some vague ideas that I can try to execute then. Build Mids anyways? Cottage non-river tiles or even plains tiles? Or do I have to get more confident in my early warfare abilities, axe/HA rush someone that has Mids or a good cottage spot to which I can move my Capitol?
I realize it depends on the game, but are there any alternatives, or any of the options which you can exclude as not really viable for Immortal or even the jump to Deity?
I play on Immortal. I can win pretty consistently I think. The main thing I have problems with though is bad starts.
In other words: I know three basic ways to get (and thus ):
-Cottage Capital. I know how to execute that when I have plenty of river tiles. Tile sharing and so on I am familiar with.
-Specialist Economy. I don't like it as much, but if I am IND or have stone close by, I can get the Mids, switch into Rep and get most of my beakers that way, which would otherwise only be a possibility from Constitution onwards, and by that time I either lost already or I already have a Cottage Economy.
-Traderoutes. AfaIk in by far the most scenarios where you play Archipelago maps or maps with plenty of islands and coastal territory you want to build the GLH, regardless of whether you are IND or have stone available.
Now this happens: I play a pangeae map. GLH is out of the picture. I'm neither IND nor do I have stone. Mids/early Rep out of the picture (are they?). I don't have any spots I can grab on time that have plenty of grassland river tiles or floodplains. Cottage Economy doesn't seem so great.
Btw: I'm not FIN either (love me my Hatchet ), so that doesn't help either in terms of like working lakes or whatever early game.
I only got some vague ideas that I can try to execute then. Build Mids anyways? Cottage non-river tiles or even plains tiles? Or do I have to get more confident in my early warfare abilities, axe/HA rush someone that has Mids or a good cottage spot to which I can move my Capitol?
I realize it depends on the game, but are there any alternatives, or any of the options which you can exclude as not really viable for Immortal or even the jump to Deity?