Arexack_heretic
Emperor
How to do these?
At first I thought doing it the 'special-cargo way' like the WE-birds was the way to go.
Giving tamed beasts a movement of 0 will prevent them roaming around unescorted.
But then I realised, that this could be problematic when attacking.
-A unit with movement 0 cannot attack.
-Does a unit carried by another fight if it is better at fighting than that carrier unit?
It will defend when attacked.
A better way of doing beastmasters might be to produce them as a single unit.
This takes away some flexibility, (for instance controlling captured monsters will be more problematic) but it does do away with alot of unneeded complexity.
I propose doing beastmasters like the great generals: a single leader/packmaster figure encouraging his pack of fightingbeasts from the rear.
Destruction of the beasts would mean the destruction of the animalhandler too. (Unless they have a high chance of fleeing when low on strength.)
At first I thought doing it the 'special-cargo way' like the WE-birds was the way to go.
Giving tamed beasts a movement of 0 will prevent them roaming around unescorted.
But then I realised, that this could be problematic when attacking.
-A unit with movement 0 cannot attack.
-Does a unit carried by another fight if it is better at fighting than that carrier unit?
It will defend when attacked.
A better way of doing beastmasters might be to produce them as a single unit.
This takes away some flexibility, (for instance controlling captured monsters will be more problematic) but it does do away with alot of unneeded complexity.
I propose doing beastmasters like the great generals: a single leader/packmaster figure encouraging his pack of fightingbeasts from the rear.
Destruction of the beasts would mean the destruction of the animalhandler too. (Unless they have a high chance of fleeing when low on strength.)