Pre-turn:
A little LK moment here.
Why would we build a 1/2 unit for twenty shields when we could have a 2/1 w/ enslave for 10? Why push for war with Inca, then halfway through decide to build an unneeded production booster (unneeded for immediate war) in our most productive city? One that already had its sweet spot set up? Why is Kagoshima built away from the BGs? Why is our only elite in the city farthest from the intended battlefield? Why build TGs and then send none to cover the intended invading army of 4 champs?
Just wonderin
The Champ thing and the harbor question were discussed in prior posts
2500 BC: MM Kyoto to grow in one turn. Set Osaka to WH to make five shields with only one pop if necessary (2 turn champs). Set Tlot to TG so Asian Clan will come out at same time as growth to 3 pop (need to make that Camel work grows faster at 1 pop), and free up elite. Eventually will move city to hill. Edo to Shrine to get some cultural pressure on Inca (due in six). Im inclined to call off the war and concentrate on filling in the land we already have. Well see if the Incas have other plans.
2475BC:
Incas approach Osaka (we had moved champ from Tokyo to cover). MM for max production, Osaka WH in 1, Tokyo Forge in 3, then grow. (For flexibility, if Inca attack)
IBT Incas retreat from Osaka, but move a settler pair next to Edo! Ugh, I wish I had a TG near there hate to waste the Shrine (in 4), but here goes
2450BC: Ask Incas to leave, they say OK, but dont, so its WAH. Our vet champ redlines, but takes out the Settler pair, and promotes! Elite Champ near Satsuma moves to mountain in range of reg Inca champ (cant let him get to that space), Osaka TG moves south. Switch production in Edo to TG, wasting 6 shields. Transport heads due west from Tokyo.
IBT Inca mill about aimlessly
2425BC: Osaka making 2 turn champs, MM Kyoto for growth, still getting forge next turn. Buy worker + 110 gold from Aztec for Alpha. TG heads west from Edo with two champs toward mountain, three more to follow.
IBT: Inca clown attacks our TG near Satsuma on hill, redline, but we promote! Vet champ attacks Inca archer in Marsh, loses two HP, but promotes! Wow, Im not used to playing MIL civs! Eagle Warrior moves onto the mountain near Quito, TG and champs fortify on hill.
2400BC: Forge completes in Kyoto, set to max growth (4 turns), making champ in, um, 4, but it will get better! Transport in north sees Aztecs still battling barbs near capital!
IBT: Eagle Warrior attacks TG, flawless promotion.
2375BC: units moving into position, attacking Quito next turn.
IBT: New source of camel near Tokyo.
That is HUGE. We were really struggling for pop. Scratch that, its on a desert. Just another hill for now.
2350BC: first vet champ takes one hp off of TG before dying, next one wins and promotes, making a slave and autorazing Quito. Move other units toward Inca cities in south of continent.
IBT: Wow, hard to see roads in the jungle. One Eagle Warrior comes out to take out the Quito conqueror, we win on defense and promote, creating a slave. Then another comes and all is lost. Oh great, barb shows up from the tongue of continent to our far south east.
2325BC: Send champ due east from Kyoto to scout next city location. Writing comes in we are sucking hind tit on tech Cultivation in 11. Yuck. Embassy with Aztecs:
After much contemplation, put Kyoto on Granary, by the time the champs he can make get to the Inca, it would be too late. We need more settlers, and Kyoto is the only city that can grow with enough regularity to produce them. It will take MM (three turns of all flood plains, then two of no growth with hills, etc.), but should be able to get some sort of settler factory set up in due course. We just dont have enough of an advantage against other MIL civs to push war at this point, or well fall too far behind the others in tech. Plenty of open land to settle right now
IBT: more Inca units approach Quito mountain, we have a TG fortified there.
2300BC: Sacrifice a scout to slow down TG on way to protect southern Inca cities. Granary in 5 in Kyoto at no growth (grow again when it comes in to fill up granary). No idea what to build in Kagoshima or Satsuma. Dont like either city placement. Could have two coastal hill cities on either side of Satsuma (with port and major port being on a river means little). Kagoshima should be one north. How bout a dotmap, Doc? Barb threatens Edo. Move out champ to let him pillage.
IBT: Barb kills a pop point. Yuck. Hmm, TG doesn't kill scout, but heads to city. Actual AI intelligence, unprecedented!
Incas want peace, will give Chipotle (a not bad city, with crab and two game, but lots of marsh. They also have Cultivation.)
Ill give it over here to let the next player make the peace decision. If we want peace, now is the time, so we can get the research going. Get the city for peace, then trade Alpha and money for Cultivation. Without Dyna, we suck pretty hard with it, our flood plain/hill cities will be very productive. Flood plains + hills being slightly preferable to flood plains OR hills.
Tlot and Tokyo are building Asian clans to get back to one pop, where their food bonuses kick in and they grow faster. We need growth wherever we can find it. The Tokyo clan can sneak into the south through the mountain range. Please do not build hardy clans from these cities - we don't have the time to wait. We can trade one pop for 20 shields, why trade 30 shields for one pop? Kyoto will be set up to build hardys if we need them to settle the marsh area.
Feel free to change harbor build, I'd rather move that city (along with Tlot to the river hill and Kago one north) once we get the continent filled, so buildings in these cities could be avoided.