bed_03 - RaR, Demigod, random civ

Pre-turn
as mentioned I up research to 60% and we can get BW in 4
see a trading possibility with Inca, give them Dyna for wheel and 179g
both have coffee, but not us

1. 1160BC
start to move champs towards front

4. 1100BC
get BW, go for construction in 12

5. 1080BC
declare on Aztecs and move in
rush a few culture buildings

IT Aztec take Yokohama :(

6. 1060BC
raze aztec town and found Shimoniseki near sugar

7. 1040BC
re-capture Yokohama

8. 1020BCnth much

IT lose 2 champs on counter to blitz

9. 1000BCnothing much, there are 2 champs inside the transport
we have to build and send more
Kyoto is building the Oracle as it would give 2 free techs
construction in 7
 
Jeez, I really messed up. Was thinking Oracle required Incense. Good we're getting it now. With mines, it should be quick.

What happened to the suggestion of waiting for 10-14 champs for war? These picemeal wars allow too much opportunity for counters. We don't have fast enough units (yet) for that.
 
I have it... I was up in another game plus superbowl is tonight
I will play tomorrow if you guys don't mind. :)
 
Pre-turn.
Switched Kagoshima to champ from monument..
According to Bezhukov's city placement map it is going to move and why wasting time on structures..

IBT: Jag killed our Champ. attacked second time and took an hp off second champ before retreating.

T1. 980BC. 2hp champ kills 1hp elite jag.

T2. 960BC. moving champs towards aztec land. Moved lux slider to 10% to avoid rioting in Kyoto

T3. 940BC. Switched Bob from Monument toForge... It has some culture already why do we need a monument there? Moving troops. Not sure if this is a good idea but i plan to settle new city within Aztecs border... Have Asian Pioneer ready to settle next turn.

T4. 920BC. Sapporo is founded.

T5. 900BC. Movin our slow champs

T6. 880BC Keep moving slow champs but ready to attack Aztec capital next turn.
Construction comes... I heard something nice about Democracy so if we go that way Philosophy has to be researched 1st.... To be ready in 13 turns. Added another MP to Kyoto lux goes down to 0.

T7. 860BC. Lost 4 champs but captured Aztec capital.

T8. 840BC. We need to heal troops... I've used almost all my army while sieging capital last turn.

T9. 820BC. worker actions

IBT. Jaguar attacks our troops and retreats

T10. 800BC Move troops into attacking positions.. Ready to siege city next turn.


bed03-800bc.JPG
 
Cool, olliphants. We can't do much with them yet, though. Funny how slow tech is going in this one, while it is blistering in Romeo3.
 
Switched Kagoshima to champ from monument
I forgot that when I assigned that build, sorry
Switched Bob from Monument toForge
I was putting a monument as a place holder, since it takes so long anyway. I wasn't sure what to build there.

how many turns are left on the Oracle to complete. if we get it, we will get 2 free techs, that would mean all research on democracy done would have been wasted, or am I wrong?
 
ThERat said:
how many turns are left on the Oracle to complete. if we get it, we will get 2 free techs, that would mean all research on democracy done would have been wasted, or am I wrong?

Good point... I would never miss that playing PTW or C3C...
but here i feel like a total newbie.... :blush:
We have 3 turns until Oracle is completed and 9 turns until philosophy is researched. We can shutdown research as well now for 3 turns and would't loose too many turns.
 
>but here i feel like a total newbie....

well, as far as playing a non-AGR,COM,SEA,SCI civ with limited food bonuses and contacts, and starting next to two MIL civs, one with a wicked UU, we all are.

:)

Other than the early Clans, the above features make this one of the hardest RandR games you'll find. Not that we haven't made it harder with some of our own decisions. Compare our fate, however, to the Aztecs. :lol:

The main :smoke: decisions were mine (other than some strange city placements), including the following:

1. Attacking the Inca: Notice how much gold we have. This nice gold could have bought techs on our long, slow slog to Dyna. Had there been any to buy, that is. Some of that is bad luck (we're isolated by the ocean), some our own fault.

2. Not establishing a core. We should have just moved Kago and Tlot and gotten it over with, so we could develop them. Given the amount of land that needed settled, a granary and forge in Tlot could have produced the needed settlers, allowing all the other panfully slow-growing cities to keep their pop up and develop too. The strategy I chose would have been appropriate had our situation been more urgent (say if we hadn't trimmed the Aztec so effectively).

3. Forgetting about the Oracle. With the productive capacity of Kyoto and our slow research pace, this was the perfect game for it (choosing Dyna and Philo, then Bronze with the free tech on the way to Construction) would have saved us 40ish turns of research, a major difference.

So when I ask a why question, I'm not seeking to embarass anyone, I'm actually curious about the reasoning. If it's good, I'll adopt it; if it's bad, I'll point out why; if it's non-existant, well then that's what this forum is for.

:D
 
Got it.
It is up after DocT6
Turn off research.
Kill off Aztecs, try and settle our territory.
Rename cities to stuff that my Midwestern mind and Tongue can pronounce.
We need someone to come up with a full Dotmap for all our territory, letting us know what we need to move and such, as well as optimal city settling locations.
I would also like to try and snag the Pyramids.
 
actually the fact that nobody built the Oracle means the other island can't be that advanced, isn't it? if we are able now to even get the philo slingshot means they are just as backwards.
we need to find them so get research on those techs going. we need better naval units than that one we have right now.
 
Hey guys, I am going to need a swap here.
Note, We have construction. MINE OUR CAPITOL!!!!!
Our workers all over God's green earth, when they could be productive.
 
Yes, the Pyramids are just what we need (see Inca culture)! Will let us delay the Oracle until we need it (which will be in 9 turns, so get workers down to start mining Kyoto ASAP, and rush some monuments so we can switch from Oracle to Pyramids.

I made the same brain fart on Pyramids as on Oracle. Forgot the prereqs.

The AI for some reason has difficulty building the prereq wonders, not sure why. We should have a decent shot at both.

Dot maps are attached:



The fishing village on the spare forest is obviously low priority.



Try to take out the non-capital city first (it is nicely placed), then raze the capital





The agressive site near the Inca is to steal his Incense. Hold off here until we are strong enough to deal with a counter. We also have a decent chance to find our own source at some point. If we want to build Shangri La, would be a good time to poach it.
 

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Can someone please remindme how to make images show up in posts? I've done it, but can't remember how.

Please change champ builds to infra - we have plenty of champs. Forges never hurt for cities that will be there a while. Once we get to Demo and get mines built, they wan't be so pathetic.
 
Oops, forgot we can't plant forests for a good long while. No cities on tundra. So mise well take the capital and raze Malinco. Rebuild it one the forest one square SE away from the volcano. Also the fishing village on the east coast next to the volcano is low priority, as it could get toasted.

Whatever you do, leave forests alone unless absolutely necessary - you can't replace them and they can be mined.
 
Check the link in this forum about uploading files. It is stickied, so it should be easy to find. That link can explain better than I can.
 
actually the fact that nobody built the Oracle means the other island can't be that advanced, isn't it?

Not necessarily - I've often seen the Pyramids go very late. Oracel also takes longer than it should.

>If we are able now to even get the philo slingshot means they are just as backwards.

Can't hurt to try, as we need it soon anyway.

>we need to find them so get research on those techs going. we need better naval >units than that one we have right now.

The first tech that will offer any improvement at all is Naval Spirit. It requires Dark Ages and is in the MA. The Longships it allows are the first that can enter Ocean, but they still have the Ocean movement penalty and can sink in Ocean. Not until Magnetism will we be completely free to get there.

It will be a while before that option is open.
 
Who's after Romeo? We have three turns until Oracle comes in - let's see if we can get 3 monuments built/rushed so we can switch to Pyramids. With mining, Oracle shouldn't take too long after that. By then we can choose CoL and Demo as our two techs (O/W Demo takes forever.) Incas might even reserach something for us in the meantime.
 
Oh, I forgot to say anything. I've got the save. I'll consider your suggestion. I haven't checked the save yet.
 
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