I felt the same and the minimum growth actually makes it very toughI feel like i am playing totally different game...
this has happened so many times now already, this is a little too much, almost no point settling at those locations, but then that;s a rare spot where a city can actually gorw if not for endless disease.Decease strikes Kyoto
I put that settler onboard since other locations didn't appeal to me much, I thought we could try that out. Sorry thenThe turns didn't look too bad, though I am hoping there wasn't a settler onboard the ship we lost
Remeber a RaR army has only **2** units. The armies just plain suck until late game and the Pentagon. The Pentagon has a TECH to enable it, so simply building 3 armies isn't enough.A champion army is pretty worthless at this juncture.
This matches my comments on a small wonder well. This early in the game and the tourism bonus will really help over time.I would vote for rushing the Palace gardens ASAP.
Well I watched a cuirassier army get slaughters after a bad attack. I do agree the 2 unit tank armies are good. However, by then you are also getting close to the Pentagon.Actually LK, I have found that a cuirassier, cavalry, MKIV or Armor 2 man armies don't suck.
We're planning to tone done Tank Armies to 2 units again after the Pentagon, since those are clearly overpowered. The real trick about armies is to only load Elites;
I don't think we will agree on this one. I currently have tanks. I am getting leaders from left over elite cavalry. I have already gotten in regular C3C an elite horseman leader during the cavalry and rifleman era attacking a stray MDI. Do I want to put obsolete elites into an army?Don't agree with the Elite argument; if you use every second MGL for a wonder/horribly expensive improvement (pretty realistic), you can fill them entirely with *Elites.