bed_09 - Random RaR Deity

I will get to this one sometime soon. I vote we expand like rabid monkeys.
 
Summary, I built two towns.
I nearly started a war, but gave in to America's demand of 23 gold.
More towns are coming.
This pic should show the situation.
bed9-1.jpg

http://www.civfanatics.net/uploads9/BED9-1750BC.SAV
 
1700 BC (2) - Learn Dynasticism. Revolt

1650 BC (4) - Enter Monarchy. No one knows Philo yet, so I guess we'll give it a shot.

Well, Philo is still unknown, but with settler we lost some time on research and it is at 4 turns now. We have one settler on one of LK's dots, and we built another city in a bad spot, but we don't have much decent left. Send the champion outside Karakorum over to that new city for defense there. Feel free to change any builds.

bed09_1500BC.jpg


Roster:
ThERat <- up
dmanakho <- on deck
LKendter
romeothemonk
bed_head7
 
Bezhukov said:
I've found that as long as I don't leave a city empty once I have contact with a civ, I'm OK.
I agree empty cities are more dangerous in RaR. Can we please move the spare champ from Karakorum to Tabriz? This is why I built the worker housing. It would let the capitol get more vet units quickly.


Bed_head7 said:
Well, Philo is still unknown, but with settler we lost some time on research and it is at 4 turns now.
If we can pull this one off, we should get 2 monopoly techs. That will do quite a lot to catch up in the tech race.


It is so atypical for me, but to we want to Champion rush America? Peaceful expansion has very little left to gain for us. We have an abysmal 0 luxuries. America has tropical fruit and silver. American hasn't built any additional culture yet, so flips are a low risk. If we eliminate them, then there is NO risk. :hammer:
 
Champion rush seems a necessity in this position. Might as well exploit the one main advantage we have at this point.
 
the Americans settled those hills in the south (I suggested to settle them, but too late). champs would have a tougher time to beat units there. how many champs do we need? 10? will try and build up a good force to strike
 
save

Pre-Turn
change tiles in Karakorum to get growth and guard in 2 each, then will go for a champ rush
reduce lux to 10% and send a champ to tabriz
we have only 2 workers, will change that as well

1.1475BC
found Hovd, tabriz unhappy, increase lux to 30% for 1 turn until MP arrives

IT Karakorum set to 1 turn champ factory

2.1450BC
lux back to 10%

IT America establishes an embassy with us

3. 1425BC
nobody has philosophy yet

IT good news, America declares on Iroquois, we should use that

we get philo, go into the big picture
give iroquois philo and 100 g for CoL and trade
give america philo and 10g for wheel and sailing
leave it for now and you won't believe our luck when we select democracy as next tech
bed91425.jpg


4 .1400BC
what shall we do with Ulan Bator. I would keep him for the GLib
more trading,
Polynesia must have gained CoL in the IT as well :(
philo versus slavery with Polynesia
democracy to Iroquois for mysticism, riding, aristocracy and 40g
democracy and 80g to America for scrape mining and mythology
democracy and riding to Polynesia for naval warfare and bronze working
all of them are up construction, but nothing else
set research to classical education in 10
we are blessed with 2 iron sources and have gems nearby, we can claim them if we settle properly

5. 1375BC
Tatu grows, lux to 20%

IT Iroquois want all our 5g we have, well

6. 1350BC
pillage some road outside American territory connecting cities

7. 1325BC
America and Polynesia know seafaring now, champs approach Atlanta, there are 3 workers as well

8. 1300BC
Hovd needs to go for a scientist for a few turns

9.1275BC
zzzzz

10.1250BC
there are 5 champs unmoved ready to strike, if we wish to do so, 3 more advancing
a war should be quick and hopefully we can gain towns, but Atlanta is on a hill, it might be a hard nut to crack, leave it to next player to declare, there is also an unmoved pioneer in Kazan
suggest to settle so we can claim gems, lux is killing us and we need to reduce science now in order to get cashflow positive
nobody has classical education yet, we get it in 3, employed a scientist in Tatu to keep lux lower

once war is over we should revolt and go for literature, the bottom techs are usually neglected by AI's we might get trading and don't
forget, we have a SGL for a big wonder

we can also found a city near the wool in the mountains on a hill, we need more luxes

bed91250.jpg
 
This game is superfast... :)
I'll try to play tonight
 
Hm, I for one would have taken a completely different approach here:
Ignore the GLib path completely; you don't need it, and it is a huge distraction. Head for Feudalism instead - it is the government for you. Manors are +50% production, +50% Tax and corruption reducers - for 70sp (since they're a MIL/REL/AGR improvment). And Keshiks cost only 60sp...
Most of your cities will have no growth potential anyway.
You should be able to even reach Mounted Archery before the AI, that one has no big priority for them.
And the SGL is best used for Angkor IMHO.
 
I would say that the SGL is best used for the Sphinx, due to our military.
I think we do need 10 champs to beat a spear on a hill.
Nice turns ThERat. Great trading. I say attack Atlanta, then revolt to Demo, if we didn't already.
 
interesting strategy DocT. We didn't follow the Glib path yet, simply trying to find techs for trading that the AI doesn't have yet. and they tend to ignore the bottom so that we can use them as monopolies for trading.

I'd say attack with 5 now. We get at least 3 slaves and at the worst burn some units that will bring down the unit cost. It's worth a try and maybe we can take that town, then settle for peace asap and revolt to democracy (no I didn't since I wanted to prepare for that quick war)
 
My point is: If you consider Feudal Monarchy (and I really would; the test game for the Gov change I played was very similar to this one; Mongols and little room), you shouldn't revolt to Demo at all. The tech itself wasn't a waste; you should be able to trade it around for almost tech parity. Then, get Feudalism, a couple of Keshiks, and go onto the rampage.

And the Sphinx...Baracks cost you 20sp. Do you really want to burn a SGL for that? Angkor OTOH will provide hapiness and insta-culture.
 
Don't forget that sitting on the SGL stops any possibility of an MGL. If we do START getting elites, do we want to deny ourselves an MGL?
 
Champs are so fragile, its pretty difficult to generate an MGL with them. You can overwhlem cities with large number of them, but they generally don't stick around long enough to generate many elite kills.
 
I still vote for the Sphinx. It meets half the requirements for a Wonder based GA, and gives us the all important free rax in every city. StoneHenge wouldn't be bad either. We can easily handbuild Angkor Wat, and probably should.
 
romeothemonk said:
I still vote for the Sphinx. It meets half the requirements for a Wonder based GA, and gives us the all important free rax in every city. StoneHenge wouldn't be bad either. We can easily handbuild Angkor Wat, and probably should.

There is another advantage of Sphinx now - TOURISM. We are early enough to get the maximum tourism very quickly. Since this appears to be continents it will take a while to be able to get the other continent. We need to keep up in science and +10 for tourism would really be nice.
 
Actually I took a look at the game and I have to change my mind. Stonehenge is a much better build. It is normally built at this stage, but free graneries for 2 ages, and a boatload of Tourism, is better than free rax for 1 age.
 
romeothemonk said:
Actually I took a look at the game and I have to change my mind. Stonehenge is a much better build. It is normally built at this stage, but free graneries for 2 ages, and a boatload of Tourism, is better than free rax for 1 age.

I will accept either of these wonders. Growth is good for us since are cities are mostly low food.

I really want the tourism, as that helps a lot long term.
 
Nice turns and trading. One thing though. You mentioned pre turn changing Karakorum for growth and Tribal Guard in two, but if I remember correctly it was set to grow in one, and on growth it would have picked up all the shields you got from setting it to growth in two.

I am fine with building Angkor Wat and rushing Stonehenge. It sounds like a good combo to me. By the way, we just played six turnsets in under 24h, which even early on in the game is quite impressive.
 
Since I never saw this...

ThERat
dmanakho <- up
LKendter <- on deck
romeothemonk
bed_head7
 
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