Rome the Backward
(IT) -- Take Khurasan, losing an Archer. 3 slave workers! The Arabs will give us Anjar (Saltpeter/Oil city

), 19 gold and The Wheel for a rest. However, he would also give us The Wheel, Map Making, Polytheism and 19 gold for Code of Laws and a rest. I'd rather just trade CoL after signing peace -- first deal accepted.
That's a good one -- Arabia will trade us neither map Making nor Polytheism for CoL. *sigh* I guess we'll have to wait until their wonders are built.
There are Horses south of Khurasan, near Pompeii and near the former site of Medina. There are even more Horses near Arab Basra. No other ones visible.
Khurasan starts a Temple, Anjar starts a Spear.
I rename Viro to Viroconium so we don't get the name as a suggestion again. We can call it Viro.
330 BC (1) -- Barbs attack Pisae. They fail miserably.
Cumae: Warrior --> Settler
Pompeii: Warrior --> Archer
Rome produces an AC.
Found Brundisium on the site already chosen. Warrior.
310 BC (2) --
Rome: Spearman --> Spearman
Kufah: Warrior --> Temple
Spot those barb stacks in the east. Yeesh!
290 BC (3) -- Barbs kill an exploring Archer. Settler pair retreats to the relative safety of Pisae.
Veii: Settler --> Settler
Hispalis: Barracks --> Spearman
Ravenna riots... Oops. It gets a taxman.
Pisae switched to Walls to guard against barbs.
270 BC (4) -- Our Warrior and Archer exploring the north both go down fighting huge stacks of barbs. The barb tribes are much more problematic this game than Arabia!
Rome: Spearman --> Settler
Disperse a barb camp to the south.
250 BC (5) -- An AC kills five barb Horsemen, but still dies. The stacks to the east are about halved in strength.
Viro: Worker --> Worker
230 BC (6) -- No barb activity. *whew*
Rome produces an AC. It heads to the east.
210 BC (7) -- Barbs approach Viro. We won't be able to hold them off.
Rome: Settler --> Spearman
Neapolis: Worker --> Worker
Pisae: Walls --> Spearman
Ravenna: Worker --> Spearman
Syracuse founded in old Arabia. It brings in Horses. Warrior.
190 BC (8) -- Barbs kill a Warrior near Viro rather than attacking the city.
Disperse another barb camp. Workers flee the barbs.
170 BC (9) -- Barbs fail miserably at Pisae, but flawlessly kill a Warrior in Pompeii. Strangely, the rest of the stack doesn't follow up, leaving the city with a single Warrior. Probably better to let the barbs steall most of our gold than continue to lose troops and slow our expansion. I move the Warrior out of Pompeii.
Veii: Settler --> Settler
Antium: Temple --> Spearman
Byzantium: Warrior --> Barracks
I spot a Sea square across the Ocean near Arabia. Our Curragh goes suicide to investigate -- and we see Coast and a border but inches away!
150 BC (10) -- Pompeii is pillaged many times -- we lose most of our gold and the city is now size 1, but the entire southern barb force is gone.
Our Curragh doesn't sink! We meet
the Americans... who are up all visible techs
and in the Middle Ages. *gulp* There are yellow borders south of America.
Rome: Spearman --> Settler
Pompeii switches to a Spearman.
I'll leave all remaining decisions to the next player. The southern and eastern barb stacks are almost entirely gone, but there is a stack in the jungle to the northeast of Ravenna and another far to the north near where our Warrior was killed.
Roman Arabia, the Basran OCC and America:
Rome Proper, including the subdued regions to the east and south.