Best AI

ptoss1

King
Joined
Jun 22, 2012
Messages
653
Are the higher level difficulties still just the same AI with more benefits, or is Prince still the default AI difficulty?
 
actually, chieftain is the default difficulty for the ai. So the ai does get bonuses on prince.
 
actually, chieftain is the default difficulty for the ai. So the ai does get bonuses on prince.

...let's not spread false information, okay?

The AI on all difficulties receives the chieftain happiness bonus (which I believe is 3 extra starting happiness for the human at that difficulty? However, on Prince, the AI and Human creation and research rates are the exact same. As you climb up the difficulty ladder, the AI receives faster research rates, cheaper maintenance (and additional starting units and technology) while the human remains at Prince levels.

As you climb down the difficulty ladder (below Prince), the AI researches, builds, and creates at slower speeds while the human creation speed and happiness are increased while the policy costs are decreased.

ptoss1 said:
Are the higher level difficulties still just the same AI with more benefits, or is Prince still the default AI difficulty?

You threw in an "or" there, but in reality you're repeating the same thing. Yes, the AI does not change, it is the same AI in Settler as it is in Deity. The difference is the advantages received, as described above.
 
They also receive the 60% unhappiness bonus from Chieftan as well, so unless that changed from G&K, there is really no level in which the AI plays within the Happiness system :(

If the AI played with the happiness system, they would always be in negative gold, never expand, and have -15 happiness. It's the reality of the AI.
 
If the AI played with the happiness system, they would always be in negative gold, never expand, and have -15 happiness. It's the reality of the AI.

Wowowowooooowwwhat?:eek: Really? Could you explain why, unfortunately I'm not a modder (an infinite merchant money in Morrowind aside) and I have no idea how the AI in CiV works. Why would it be so incapable of handling the happiness system?
 
So the AI really is that bad huh? What makes this game's AI so hard to code for compared to Civ 4's AI? I'm just saying this because apparently anybody who played Civ 4 thinks the AI there is superior, or at least more enjoyable in comparison to 5's. Is it a basic gameplay design flaw, or does it just take too much programming for the AI to have good resource management, tactical 1 unit per tile competency, and reasonable diplomatic relations all at the same time?
 
AI ruins part of the fun for me. Here is my take on the issue.

The problem with games such as this is that in the "difficulty" department, it appears as if developers just don't bother trying to make a better AI, they just give options for x5 or x10 stats and other unfair advantages. This is fundamentally counterproductive action. What they should instead do, is let the game fair and actually do something to improve the performance of the AI.

There are some folks who do this right or are on the right track. A good example is the dude that uses Fritz chess engine to code the Highly superior AI that doesn't cheat for Homm5.

It is well known that chess engines have now passed Super-GM level. Human GMs will lose to them and so Chess AI shows that it is indeed possible to create an astonishing well made AI for a strategy game that is TBS.

If chess engines can not be used to implement the calculation of an AI for a game such as Civilization, then there are other steps that can be done, but only if there exists the will for it. Get the right Building Orders, set the right anti-manipulation defenses, etc (it would really be extremely easy to make AI always refuse to give money for useless Open Borders, wouldn't it? Yes. They make it? No? Why? Your guess is as good as mine, but there's 2 possible answers, they don't care or they're just incompetent.
 
AI can play with prince happines, without serious problem (in deity)
You can change it in one of the xml files, I was playing like that for about 4 month.

They will be worse in science, but still they will have a lot of city (just smaller) and units.
 
Wandering a little, but when I first started playing Civ 5, I thought the AI was basically doing what I was doing given their starting +'s and -'s. After several hundred hours, and replaying reloads experimenting with taking different actions and viewing AI behavior/outcomes, it seems the AI is "reactive" to the human player, i.e. if it needs 10 battle units given it's relative standing in the game to me, it will simply "roll them out" of the fog (if I've been negligent on military building e.g.) rather than having had built them earlier. I thought they did this to speed up the AI. Am I totally wrong on this?

BTW, I play usually on King....sometimes Emperor and Prince depending on my mood so that's where I'm experiencing ....the biggest advantage we have on the AI is "time travel" (reloading) :lol:

All in all, with minor niggles aside, I think it's brilliantly done (diplomacy with GK hasn't raised my blood pressure as much, a seat of the pants measure)
 
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