JellyDonut
Comrade
As you all probably know, there are certain 'bonuses' given to each civilization based on history and gameplay that make that civilization distinct from the rest. They are:
Ability (civs) - Effect 1, Effect 2, Free Tech
Militaristic (Azt, Ger, Rom, Zul, Jap, Chi) - Reduced military improvement costs, Battlefield promotion more likely, Warrior Code OR The Wheel
Commercial (Eng, Fre, Gre, Rom, Ind) - Extra commerce in city center, Lower corruption, Alphabet
Expansionist (Iro, Ame, Rus, Eng, Zul) - Better stuff from barbarian villages, Civilization starts with a scout, Pottery
Scientific (Rus, Ger, Gre, Bab, Per) - Free random tech at the beginning of each new era, Reduced science improvement costs
Religious (Azt, Iro, Egy, Bab, Ind, Jap) - Production costs reduced for religious buildings, No anarchy between governments
Industrious (Ame, Fre, Egy, Per, Chi) - Workers work faster, Extra production in city center, Masonry
Ability (civs) - Effect 1, Effect 2, Free Tech
Militaristic (Azt, Ger, Rom, Zul, Jap, Chi) - Reduced military improvement costs, Battlefield promotion more likely, Warrior Code OR The Wheel
Commercial (Eng, Fre, Gre, Rom, Ind) - Extra commerce in city center, Lower corruption, Alphabet
Expansionist (Iro, Ame, Rus, Eng, Zul) - Better stuff from barbarian villages, Civilization starts with a scout, Pottery
Scientific (Rus, Ger, Gre, Bab, Per) - Free random tech at the beginning of each new era, Reduced science improvement costs
Religious (Azt, Iro, Egy, Bab, Ind, Jap) - Production costs reduced for religious buildings, No anarchy between governments
Industrious (Ame, Fre, Egy, Per, Chi) - Workers work faster, Extra production in city center, Masonry