Best Civ-Specific Ability?

Which Civ-Specific Ability Is Best?

  • Militaristic

    Votes: 61 10.0%
  • Commercial

    Votes: 73 11.9%
  • Expansionist

    Votes: 62 10.1%
  • Scientific

    Votes: 153 25.0%
  • Religious

    Votes: 98 16.0%
  • Industrious

    Votes: 164 26.8%

  • Total voters
    611
Originally posted by brandon749
France got too much. The USA should have gotten commercial and industrious.
Vive la France!!!
:king:
 

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I vote for industrious, then commercial. With either, you can buy science and a solid military. You can also build temples, etc.
I think France got the leg up here.
The one way to determine it is to design a totally equal, 15 country scenario, with one country per attribute combo (there's 15 possible combos, if you didn't add it up). You can then play all 15 and see which looks the best and see which opponent consistently does well.
 
Originally posted by Traquenard-fx

Vive la France!!!
:king:

I agree!

This Highlander still upholds the Old Scottish/French Alliance!!!:goodjob:

For the power and the majesty!:king:
Vive la France!:lol:
 
Religious was underestimated on this poll, in my opinion. Consider the situation as you move farther from home. You take over enemy cities or build your own near theirs. If you are Industrious or Commercial, not much is happening fast because of corruption. You can build a barracks or library with scientific or militaristic, but with religious, you can still get a temple in for cheap. If you are on the outskirts of the other guy's empire, chances are your temple will pull his nearby cities your way. The other major advantage of religious is that you can skip the anarchy. The anarchy usually hits you in the middle of war, when you can't take democracy anymore and are headed back to the safety of communism, but those wasted production turns are like a kick in the face, and forget about winning the wonder building race. Look at the best Civ in the game: the Japanese...
 
If you are Industrious or Commercial, not much is happening fast because of corruption.

But commercial is there to LOWER corruption! Things will happen FASTER if you are commercial.

FRANCE RULES!

P.S. up until the modern era where they are completely spoiled by having G.I. Jane/A medical test subject/Cancer patient as their leader. What is with the bald head? Why? Her industrial picture looks so cool! Why make it worse?
 
I know but the corruption is NOT significantly lower for commercial civs, at least once you get outside of your continent or even at the periphery. One extra gold per city is no advantage, especially later when you should already have Wall Street and the butchered Adam Smith's. And at the outrageous unhappiness levels of regent and higher levels, if you cant build a temple with ease forget about it...
 
I think that Expansionist it crap. The only good thing you can get out of those huts are techs. Now why bother with the huts if you can get guarranteed free techs with Scientific?

The problem with Scientific however is that it takes time to get all the benefits. It doesnt give you a critical advantage in the beginning of the game when its pretty much crucial. This is where Industrious helps. With Industrious, on your early stage of the game, you save your popluation by producing twice fewer workers and you get an extra shield which is a huge surplus when your average city only gives you about 5-6 shields.

Commercial and Religious are bread and butter perks so to say. You either get more revenue or save some profits on the lower Luxuries rate, so they're both of about equal economical essence. Both give accross the board economic advantages plus some minor extras. But they wont give you any free items like Scientific and, to some extent, Industrious. Religious to me is somewhat worse because it turns out almost all of my citizens are Happy even when the Luxuries rate is 0. Just build all the necessary buildings in proper time.

I don't get why Military is so popular. I think your production power and scientific advances determine whether you have the military edge over other civs. This perk won't give you better or free units to conquer the world...

Now yous see why I play Persians most of the times ;) The problem with them however is that their special units (immortals) are useless for my strategy. The German' Panzers rule here... Whatever, my vote goes to Industrious!
 
Why is Militaristic getting knocked?


It rules.

I don't reall give a damn about the "chance for a leader" or even the military buildings being cheaper.



It's just my men are better. I find it ODD if I win more than two battles with a unit and it hasn't turned veteran or elite yet. Once I get Sun Tzu's Art of War made all of my units produced are veterans, and after a combat or two they become elite. Being militaristic you don't even need to have A LOT of units, just get them in some fighting and they become GREAT.


Expansionist is better than Scientific in my opinion as well. Science gives you three free techs during the game. As expansionist, I build a scout right away to go with my original and haul ass all over the place. I have played like 5 games as expansionist and I've almost always gotten AT LEAST three techs from goody huts alone. As expansionist its not uncommon for the SECOND thing I research to be monarchy, which then lets me produce more than other civilizations.


As a result, Zulu rule.

In the beginning of the game I can find tons of techs, plus I find the barbarian settlements and FARM THEM.

That's right, I don't wipe them out. They're a training ground. I send my units against the ones that leave their town and after a battle or too they become veterans and then elite. Then I send them off to find my real enemies. Can't beat that.


Plus, if you want to wipe them out, the Zulu Impi is very fast and can take out barbarian towns with ease.
 
Commercial and Industrial are probably the best combo because the extra commerce also helps science, getting you a small science boost, you can support more units, and with industrial, you can quickly produce stuff, and work faster. This is good for France. Ironic how AI France always dies.
 
I have found that the Babs and their Scientific and Relegious benefits are a great advantage. Every game I have played with them I am 1st in culture (by a long way) and no one can take (or at least hold) any of my cities. My people are always happy and thus corruption seems to be low. Free techs and cheaper to educate and make happy are all great.

Now when the mighty Babalonian armys are ready we will take the world over via power of arms and power of culture. :lol:
 
I would like to take back my earlier Commercial bashing. I am currently wrapping up a campaign as the Greeks where it seems I will win either thru domination, culture, or space race, I havent decided how to finish yet. I only played with five other civs and one of them, the Aztecs, remained isolated until the industrial age dawned for us old worlders. Going in with cavalry and later tanks I was able to strip the Jaguar warriors of their holdings, and the lower corruption of Commercial has allowed me to rebuild a thriving culture continent while pounding away at my enemies at home (one tip I left out of my strategy article was the surgical strike- bringing your best units against every enemy's culture capitals and razing them to the ground- does wonders for the histograph).
 
Although science is usually my top priority, it seems to me that it´s too easy to trade technologies. Buying them is often cheaper than researching them, and changing research targets results in the loss of all previous progress, so opening up a large technology gap is therefore difficult. For that reason, I think the militaristic bonuses are the best.
 
Expansionist seems gimped. Half of the goody huts just give maps up to 3 squares away, yawn. The only advantage seems to be no chance of hostiles. It is an ability that stops being valuable about 50 turns into the game. It needs an advantage like starting with size 2 cities, or settlers and workers costing less, or settlers only taking one pop, or having a row of the growth block removed. Something. Even in the game where I was left alone until 500bc as zulu ona huge continent, gaining about 6 free techs, I was still way behind the curve of all the other civs, because they rapidly trade all of the early techs anyway. If the huts offered up more settlers to expansionists, even that minor change would be more reasonable.

All the rest are pretty useful though. I'd still say industry and science combo is best, as it always seems to be in every 4x game that has come out. The value of short anarchy can be enormous for religion - you can rapidly switch to depotism right after a war to use enemy surplus population to build structures, and then pop back into republic/democracy to reap the rewards.
 
I've read all these posts and you guys don't think about the playing style you choose.
On a small map filled with civs you'll play Militarist/Expansionist or Mil/Rel I guess, but on large maps you should go for Industrial/Commercial, Com/Sci or Ind/Sci
They all have their uses, just act on them.

Anyway, this is how I put it:

Small Maps:
1. Mil
2. Rel
3. Exp
The others are useless

Big maps:
1. Ind
2. Sci
3. Com
The others are useless

But hey, It's just a game and Mao rulezz!! So I'll play the Chinese :)
 
industrious and commercial. only because of the flexability they allow. with these i can concentrate on peace or war as i see fit. the way i see it production builds units and improvements (not to mention wonders) and money pays for my army and scientific research. this IMHO gives the best of both worlds especially in late game play. as such the french of course are my favourite civ to play - shame about the modern pic of saint joan:lol:
 
I am changing my tune on Expansionist. It comes after countless games where I play without it and then meet England early in the game and they have like 7 extra techs than me. Expansionist does work, well, if you are playing on a large or huge map with Pangea and preferably less than full opponents. Make two or three scouts and send them out in every direction. I have actually cleared the Ancient phase based on hut captures only. I think the Russians are really the best for this because they also get the free tech bumps from Scientific, so once you can no longer count on huts you should be able to cruise along anyway. Playing at Chieftain level with no barbarians also helps expansionist. In the future they ought to give expansionist faster settler building and maybe cheaper espionage...
 
I am surprised many people vote for scientific.I got one word for those of u who vote scientific

MORON

I tried scientific civ...... and
Seriously I found out that Industrious,Militaristic,Commercial,Religious (i used to say Religious is bad but after playing several games....) are much better than Scientific and it is unbalanced becuase scientific are really craps It just gives u 3 tech the whole games and cheaper buildings only so its reallly useless .Religious are really way better and I understand whats the crap use of scientific.It still research as slow.... I love CSA argument who is better who is worst !Scientific and Expansionist are really the useless abilities!
 
First) Industrious. I was recently corrected; having workers work twice as fast is not mealy 'almost broken'.

Second) Religious. Quick culture boost to access all 20 city squares. Gain at least ten extra years product changing governments. Can change governments tactically.

Third) Science. Almost as good as Religious. However Religious gives the same as Science but does it better.

Fifth to Second: Militristic. Very strategy dependant. Excellent if you intend taking your first city before 3000BC and try to average one every two or three turns for the rest of the game. If you don't fight a war then obviously totally useless.

Fifth to ( Second L ): Expansionist. On a small/crowded world/island totally useless. One a large land mass with lots of huts, and if you are prepared to cheat L (retry hut until you get something good) then it works well.
 
the combo scientific and religious gotta be the one. Chaper science imrpovment for fast research and cheaper religous improvment to make the people happy. Both of which generates LOTS of culture. Also, your gonna have several "we love the president day's" eventually whitout having to spent anything on luxury. Not to mention the free techs and the ability to switch government without the anarchy
 
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