Best civs for the A.I.

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Jun 27, 2007
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While we're waiting for future updates that will make the AI more competitive, I was thinking about what civs the AI would function better as.
First the AI does not yet handle spells very well, so the Amurites are out, and the Khazad being limited to adepts in, although I've often seen the Khazad not do well because in the creation map script they get placed around hills and they never seem to have enough food.
Anyone else have thought on this?
 
AI Khazad sucks because their gold limits restrict early expansion. I've never seen them with more than 3 cities. Civs I see consistently powerful are the Balseraphs, Sidar, Svartalfar, Calabim, and Malakim.
 
Best AI leaders in my experience:

Perpentach
Ethne
Mahala
Faeryl
Varn
Both Lanun leaders if and only if you're playing on the highest difficulty levels. (Their Iron Working beeline is horrifying there, but it doesn't really work without immortal/deity level bonuses to speed it along)

Note that the first 3 are also the only good leaders, for AI or humans, for their civs. Keelyn, Einion, and Charadon are comparatively bad whether it's a human or AI using them, especially Charadon.

Guy above me mentioned the Sidar. They are the India of FfH. They look impressive on the tech screen, but they never have an army to protect those beakers.
 
Hippus also tend to do well in my games, particularly Rhoanna. Seems to expand well, financial gives her the economic chops to back it up, and obviously builds a good amount of military. Both leaders like to declare war out of nowhere (at least on Aggressive AI, dunno about normal), and their early uber-cavalry rushes can be pretty lethal if you haven't built up your defences. Tasunke is more of a military threat to your weak points, and will kill half your workers, but Rhoanna is a better all-round threat and general empire-builder, I think.
 
Yeah, Sidar are not a good AI civ. Seems like every game they're in I see them wiped out by barbarians or a neighbor incredibly early.

Flauros is a good AI. Haven't seen AI use River of Blood right, but leveraging Fin/Org to make it to Feudalism and vampires fast seems to be something they do very well.
 
Best AI leaders in my experience:

Perpentach
Ethne
Mahala
Faeryl
Varn
Both Lanun leaders if and only if you're playing on the highest difficulty levels. (Their Iron Working beeline is horrifying there, but it doesn't really work without immortal/deity level bonuses to speed it along)

Note that the first 3 are also the only good leaders, for AI or humans, for their civs. Keelyn, Einion, and Charadon are comparatively bad whether it's a human or AI using them, especially Charadon.

Really, Ethne over Enion? That's philosophical vs. creative right? I think I prefer philosophical in that case, it certainly doesn't strike me as a clear dominance for Ethne.
 
Perpentach always seems to do well and he is the only one I've had summon the Infernals.
 
Human wise is quite a different matter, of course.

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Alex (Consumes barb cities like snacks)
Perp (aggressive, AI can optimize coordinate change resulting from trait change instantly)
Sheelba (Expansion and SoD)
Sand (HN/Invis Units killing my doods)
Card (culture, resource/buildingless horses w/defensive bonuses)
Faeryl (Stack of HN units moving like it is grouped?)
Teb (Barb city snacker, AI uses skels)
Hippus (but once you become horse archer immune, they done)

Ranking depends on their luck and any can become a real problem on immortal.
 
The best way to resolve this, IMMHO, is this:

http://forums.civfanatics.com/showthread.php?t=273660

Judging by its behavior, I don't think the AI is too good at figuring things out. After all, we are interested in an AI competing against us as a player, not each other? And considering how they treat each other is easy to figure out. The AIs I listed above kick people and AI butts all over the map (sometimes me).

Regarding unrestricted: Perp, Teb, Keelyn, Kandros, and Cardith are commonly successful. (I've only tested a couple hundred times).
 
Agreeing on:

Perpentach
Mahala
Capria
Faeryl
Rhoanna
Tasunke
Hannah

I've seen these do well:
Auric
Beeri
Jonas
Sheelba
 
which is quite funny actually, since Auric isn't even finished yet. That's going to be one monster civ in ice...
generally, the Ljos do rather well aswell, atleast in midgame when they've got their FoL going full force and rangers running about.
 
The main reason Auric Ulvin does so well is his massive numbers of experienced units; any unit produced by his capital starts at level 3, and that gives him a huge edge in the early game, which is where many AIs suffer.
 
The main reason Auric Ulvin does so well is his massive numbers of experienced units; any unit produced by his capital starts at level 3, and that gives him a huge edge in the early game, which is where many AIs suffer.

That doesn't hurt, but for some reason - perhaps the fact that he mostly ignores the religion line due to settings - he's usually also got a solid economy going after the +4xp units from his palace let him stake out a whole bunch of turf. It's completely counterintuitive for the reincarnation of Mulcarn to be a genius of urban planning, but by the standards of the AI, he sort of is.
 
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