Best Deity Civ

Best Deity Civ

  • Babylon

    Votes: 14 17.9%
  • Korea

    Votes: 5 6.4%
  • Maya

    Votes: 4 5.1%
  • Poland

    Votes: 41 52.6%
  • Other

    Votes: 14 17.9%

  • Total voters
    78
I've been playing some Venice games because of this thread, but only on Immortal. I've been really focusing on the trade routes (even land routes) first before any expansions. The games are going pretty well and if you can wait about 150 turns before you buy a CS, then you get a really good city and tons of units.
 
Best is a very broad term, though i dont know why you only put science civs up there instead of huns, arabia, china, zulu. For me, the best civ is the huns.
 
Best is a very broad term, though i dont know why you only put science civs up there instead of huns, arabia, china, zulu. For me, the best civ is the huns.

The conditions were "Single Player, Standard speed/size, Continents map. Any victory condition."

Huns can have issues on Continents, no? It'll take you awhile to learn to swim over to the jerks on the other side of the globe ...
 
I've been playing some Venice games because of this thread, but only on Immortal. I've been really focusing on the trade routes (even land routes) first before any expansions. The games are going pretty well and if you can wait about 150 turns before you buy a CS, then you get a really good city and tons of units.

But then you don't get any food ships back to the capital. I don't rush optics, I get my lux techs up and then optics to ensure the CS has a granary but I think you're missing out on a lot of growth.
 
But then you don't get any food ships back to the capital. I don't rush optics, I get my lux techs up and then optics to ensure the CS has a granary but I think you're missing out on a lot of growth.

Well, the games I played had plenty of land tiles so I got workers out and started farming, got a granary etc. Basically it was as if I was a land power. Then I got the trade routes out. The sea routes came later. I didn't miss much growth.

To acquire a trade ship (lots of hammers) so early and then use it 'just' for food is a significant opportunity cost that will take time to recover. You are giving up the gold, the science and the diplo relations. You also have to protect it, more hammers.
 
You'll only miss 1/4 of the science, most likely less since the CS will be providing a few beakers. Sure you miss the gold but you've got new units for defense.
 
Best is a very broad term, though i dont know why you only put science civs up there instead of huns, arabia, china, zulu. For me, the best civ is the huns.

There is a Deity tier thread. The four civs in this poll were considered top-tier in that tier list; that's why I put them here.

There is a lot of argument on that thread about the exact make-up of tiers - so you're not wrong - which is why there are several votes for "other" here. Although Poland seems to be the clear choice so far.

I didn't have a favorite when I made the poll, and haven't voted in it myself. (I didn't feel qualified since I haven't beaten Deity with all four of these civs).
 
There is a Deity tier thread. The four civs in this poll were considered top-tier in that tier list; that's why I put them here.

There is a lot of argument on that thread about the exact make-up of tiers - so you're not wrong - which is why there are several votes for "other" here. Although Poland seems to be the clear choice so far.

I didn't have a favorite when I made the poll, and haven't voted in it myself. (I didn't feel qualified since I haven't beaten Deity with all four of these civs).

Alot of people voting for something does not make it true :) , poland is more like the jack of all traits, ace of none.
 
To acquire a trade ship (lots of hammers) so early and then use it 'just' for food is a significant opportunity cost that will take time to recover. You are giving up the gold, the science and the diplo relations. You also have to protect it, more hammers.
Venice is the only city you are going to have, and it is always better to have a tall huge fat Venice because it is your only source of meaningful culture, science, and gold.
 
Alot of people voting for something does not make it true :) , poland is more like the jack of all traits, ace of none.
No. Poland is the ace of all trades because 1 extra social policy tree helps win a particular victory. Want to go culture? Here, Aesthetics. Want to warmonger? Go Tradition/Liberty, Tradition/Honor, Liberty/Honor, Liberty/Commerce.. hell, even Exploration on some sort of tiny islands. Free Patronage, Free Rationalism -- or, rather, faster Rationalism+Ideologies. Certain social policies are pretty powerful, and acquiring them 20 turns earlier can change the game.
 
I had my most comfortable game on Deity as Greece. Diplo is the easiest victory and Greece just makes it so much easier.
 
Just played 3 games in a row as Poland because of the pattern emerging from the results and I want to change my vote. Now that I understand Deity play a little better (I'm still far from great), it's obvious to me that they are better than Babylon and Korea. Their UA is OP and even their UU is pretty good.

Btw, in the three games I went, broadly speaking

1. Liberty/Honour
2. Tradition/Honour
3. Tradition/Aesthetics

It's obvious they could even do well with straight Piety or straight Honour on the right map.
 
Their UA is OP and even their UU is pretty good.
Lol, I forgot to mention their UB. It's also pretty good, Poland has plains start bias, so you are always going to have some horses, and several resources that get +1 gold from stables early game is not bad at all.
 
No. Poland is the ace of all trades because 1 extra social policy tree helps win a particular victory. Want to go culture? Here, Aesthetics. Want to warmonger? Go Tradition/Liberty, Tradition/Honor, Liberty/Honor, Liberty/Commerce.. hell, even Exploration on some sort of tiny islands. Free Patronage, Free Rationalism -- or, rather, faster Rationalism+Ideologies. Certain social policies are pretty powerful, and acquiring them 20 turns earlier can change the game.

its very obvious that poland is not the best civ for pangaea domination, you dont need social policies for fighting... Nothing can stop the huns, they can achieve sub 100 victory on every difficulty on every land connected map
 
its very obvious that poland is not the best civ for pangaea domination, you dont need social policies for fighting... Nothing can stop the huns, they can achieve sub 100 victory on every difficulty on every land connected map
How consistently can you achieve this, on any random start.
 
I think it depends on the map. If you're on an island map, obviously England is the civ to go. Once you get to Ship of the Lines all you need to do is spam them and you have won.

Babylon is very, VERY good for an early science lead and their great science generation bonuses. If they go faith with Rationalism they can just keep getting Great Scientist and win their way to victory, either usually by science or domination. If I play Babylon, I generally go straight to education then Dynamite and conquer the world that way.

Poland has a ridiculous UA. Seven free polices. Very good Lancer unit, decent unique building (stacks with Lancer unit). They're amazing all round and only really need to survive post medieval. After that they shoot away.

Still can't believe that the developers didn't even consider playing Babylon or Poland (like seriously even once guys? :hmm: ) and see how overpowered they are.
 
As the criteria is highest chance to win, and thd only way to really lose is in the early phase of the game (assuming you don't make a rush, but I would say that is more risky on continents as the civs on the other continent will outtech you) would say Babylon. Poland gets it bonuses later while Babylon gets both a strong early unit and a tech boost.

Venice relies on CS which might cause you to loose in a bad start.
Huns relies on early rush and is in trouble if isolated.
Poland lacks an early advantage comparable to Babylon.
 
The Huns vs The World argument will never be decided. I'll throw a few contenders out for "best Deity civ for *reliably winning any given map*"

1) Arabia

Well balanced, can wipe out a pangaea reliably, great start bias, great UB, UA, UU, can win easily with any victory condition.

2) Shoshone

They always* have a good start, and since the start is usually the only hard part on Deity for an experienced player

3) Inca

Great growth for science (which means they're great at diplo & culture as well), the free roads are awesome, and the free movement in hills is sick for domination in *any* era. Their start bias and UA also make it very easy to defend early aggression. Great synergy. You're going to beeline construction anyway if you want to survive any start on Deity. How many other civs get bonus benefit from taking the most reliable path?

4) Huns. Yes, Attila is good at any start. Liberty free settler, plant that guy right on horses, if they aren't there, use CBs for your first army and capture a neighbor's city with horses. It's not nearly as unreliable as people think. Get creative.

Why does everyone misunderstand continents? Man, do the math. If you can wipe out a pangaea by t100, you absolutely can wipe out your continent by t100. Owning your own continent with no hate from the other one will result in a virtually automatic science/diplo/cultural win, even if you decide not to wipe out that other continent via frigate/horse archer rush, even if you decide not to win via battleships. And frigate/horse archer rush is easier than you think. War is about production, and when you own your own continent, no one can produce more frigates than you. The AI is pitiful at naval combat. :-D

Beeline Astronomy after the Wheel, raze every city that isn't awesome, make tons of CS allies while you tech up, and destroy everything with Frigates.

The Huns are only screwed if they get a completely isolated start. But wait, "screwed" in this case means "left alone with lots of space to place cities" which on Deity is actually "almost guaranteed victory"... So, they're never screwed. Those production bonuses build libraries faster too.

If I had to pick one of the above... man, it's tempting to say Shoshone. Great start = everything.
 
Shoshone's probably the best civ below Deity because spamming :c5citizen: ruins at will is amazing. It gets even more obscene at the lower difficulties where you can take Settlers and Workers.

At Deity, probably Poland or Babylon. In both cases, you wind up with way more early :c5science: than you would otherwise.
 
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