Looking for the best FFH Setup--what modmods would you recommend? Not interested as much in additional civs as I am in better gameplay: better AI decisions, more strategy, etc. What modmods do you play with? Why?
I second Gekko on that; Sephi and his team have done a great job with Wildmana. That said, I would probably also enjoy RifE and Orbis if they had the speed and the competent AI that Wildmana has.
My personal preference is FF.
Orbis is to polished and to trimmed like one of those Beatles haircuts and RifE is (while having the most potential for greatness of the lot) still way, way to instable.
I thought a lot of the AI stuff from wildmana was ported into the base game? Or is wildmana still a lot smarter?
That mod was indeed awesome. I merged some parts of it into Wildmana and later Kael merged them from Wildmana into FFH. So unless you played with a year old version of FFH you could already enjoy it.I read some good things about the "Better Economic AI" (http://forums.civfanatics.com/showthread.php?t=323536). Anyone know if it is compatible with WildMana?
From what I've experienced:
Wildmana has the best AI and the fewest 'major' changes (and most are optional)
Orbis is the most polished, and has the most drastic 'basic gameplay' changes, but the AI is extremely passive.
RiFE has the most potential and the most toys, but is currently unstable and EXTREMELY punishing in the wilds (i.e. add about 50% more civs then you want to survive to the midgame)
All three are still in development, and they all have their own modmodmods, so check back oftem
*starts stopwatch to see how long it take Valkrionn to plug his new version, which will be out ... sometime*
[to_xp]Gekko;9124207 said:nowadays Valk is the new MC.![]()