best non charismatic/agressive war mongers

madscientist

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Which are the best war mongers without the agressive or charamatic traits? I am talking for a full game, so I am not talking about just the casesar or egyptians because of their unique units although that can be a part of it. Surprising to me I found Asoka of all people to be a good option for war-mangering. I can frequently found an early relgion, lightbulb theology, get bronze working as my second tech and quickly hook it up. Never have anarchy and plenty of happy cities with temples plus the organized trait allows late game empire building without breaking the bank. Thoughts?
 
Asoka IMO is the MOST underrated warmongerer. He can change civis in a blink of an eye and those civis are cheaper, letting him run the war civics at less cost to him.
I also like lizzy, Mehmed, Freddy, and vanilla washington.
 
Izzy is agreat war monger up to gun powder (actually only middle ages) and I surprisingly had a diffilult time winning with Fred (finally did it by early war mongering then cruising to space). Mehmed II on the other hand is pretty brutal.
 
no no no, Elizabeth, not Isabella.
Freddy is a nasty warmongerer in warlords; he's early to bronze working, runs an awesome SE throughout the game, and his courthouses are cheap. His UB, which basically doubles production, is available for a measly 47 :hammers:, and with that available, nothing can stop the blitzkreig.
 
Oops, Elizabeth. Never actually tried her for war-mongering, I always just used her taits to cruise to spaceship or Culture victories with minimal territory expansive and massive diplomacy. Gotta rethink that a bit. What you say about Fred makes sense to me but i guess I just had trouble or poor starts went through and 20 starts before I could actually win with him. A few games I got well into into it only to get a stagnant game, being behind in tech with a some massive civ armies arround me, I ended up retiring.
 
no no no, Elizabeth, not Isabella.
Freddy is a nasty warmongerer in warlords; he's early to bronze working, runs an awesome SE throughout the game, and his courthouses are cheap. His UB, which basically doubles production, is available for a measly 47 :hammers:, and with that available, nothing can stop the blitzkreig.

If you try to run an SE all the way to tanks, I'll have them 1st.

Liz, 1st to cavs, gaurenteed.
 
not necessarily. rush to physics, bulb bio, and head for assembly line. even with no panzers, infantry every two turns is hard to beat. All I have to do is watch.
 
Rush to physics is a hell of a rush. Long time to get killed off.
 
If you do your SE intelligently, Liberalism can shoot you in that direction. Since SE lends itself to warmongering, I am never threatened by anyone and most of my units will be upgraded once I reach chem.
 
As you said, Augustus and the Egyptians, for UUs and generally good traits.
Gandhi, for a SE.
HC, if you leverage Quechuas and wonders. (And cottages and terraces, but that's pretty straightforward.)
 
about Fred, hunting gives u information about neigbours early to identified the need of either early rush or REX, hunting also unlock AH. Mining unlock BW so at least he has one resource to support an early rush. that 's the 1st chance.

philosophical means faster tech and earlier to chemstry, that's the 2nd chance to be in the domination position.

the 3rd chanceis that fred has super cheap Assembly plant with organized and COAL. (3 times cheaper!!) that is insane when the time pazer arrival. this assures u domination if u can't get by grads..

i play him in normal speed

with Egyptians, if i run SE and early rush, i often fall into the trap of over expansion even i keep only six cities.
 
But with the chopping nerf, early bronzeworking isn't such a huge priority. It's nice to know if you have copper or not, but i'll often go ag-ah then bw, even if i start with mining.
 
I've started leaving BW later too. Unless you are really lucky with your capital you are going to have to found a city to claim it, in which case early worker techs take priority. If I already have the ideal worker techs for my local resources then I might head to BW first, but otherwise I'd rather develop my first city a little. It will be a while before it can whip the first settler anyway.
 
I would actually put Wang Kon on this list. I am always surprised at his strength when I'm randomly assigned Korea.

To realize Korea's power you have to set aside the Protective trait. It's a very marginal bonus that mostly comes into play after taking an enemy city.

But Financial is a powerhouse trait, and the Hwacha is a powerhouse unit. Beeline to these bad boys and you can walk all over everything. Along the way you pick up Pottery and get your economy going early so that it can support your war of expansion in the Classical Era.

Korea tends to start slow, and this is where Protective can actually be useful. If you get hemmed in early and are limited to two cities, it's not as bad for Korea as for many other civs, for several reasons:

1. Unless your land is atrocious, you can still generate a good deal of research with only 2 or 3 cities thanks to the Financial trait.

2. The Hwacha requires no resources, so that you aren't crippled if you miss a key city site.

3. Aggressive neighbors are a bit easier to deal with thanks to the Protective trait.

So if you can bide your time and get your land developed enough on the way to Hwachas, you can easily take over the world with Korea.

I also endorse Frederick's philo/org combination - he is a surprisingly good war-monger from the very beginning turns.
 
Quin is a very underrated Leader . As long as you beeline fast into machinery and do have a couple good productive cities ready , the Chu_ku_nu is a gamebreaking advantage. Other than with Praetorians , Warring never been easier.
 
Used to be Catherine in vanilla (cre/fin with uber -powerful cossacks) but with the cossack nerfing of Warlords, I'd say Lizzy, Gandhi, Huayana, Wang are good but Mehmed may well be the new king. Expansive and Organised are well-synergised for large empires, his UB gives +2 happy and health and the UU is +25% vs melee, archery and mounted
 
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