Best PC games list of all time

MUD is a text-based game. Zork is somewhat of a predecessor to it. Take Zork, add some internet and make a MMORPG out of it, that's MUD.

My MUD days were before the internet. Privately owned multi-line BBS software. A good MUD community made a membership fee far more palatable.
 
In no particular order:

Civilization IV
Call to Power 2
SMAC+X
Shogun Total War (the first one)
Rome Total War (the first one)
Medieval II Total War (the second one)
Freelancer
Unreal Tournament
The Witcher 2
Dragon Age: Origins
Fallout 3
Skyrim
Football Manager 2013

I've left out some games of the same series which, whilst being good games in themselves, are clearly outdone by the games that made the list. For example, CivIII is a great game, but clearly outclassed by CivIV.
 
A few titles that stuck out to me

Baldur's Gate II is to me the greatest game of all time. (but I always wanted to give Planescape: Torment a try)
Dungeon Keeper was a terrific concept and much fun
The first three C&C titles had tremendous atmosphere which I don't think has been duplicated by a RTS title since.
Max Payne 2 was the only shooter I played in one sitting. Great atmosphere. I definitely think it is better than Far Cry, but I liked Far Cry nevertheless (though I also hate Far Cry because I stupidly started with a relative high difficulty level and now I am stuck)
I wasted vast amounts of time on Anno 1603
Civilization 4 (with mods) of course

Assasins's Creed 1 (haven't played more of the series) doesn't belong on here IMO. It is fun, but also exactly what I imagine shallow mainstream to stand for. The game is way too easy and smooth and repetitive. A very console-like-game.


Honorable mention to Black&White - a very interesting game concept at the time.
 
Assasins's Creed 1 (haven't played more of the series) doesn't belong on here IMO. It is fun, but also exactly what I imagine shallow mainstream to stand for. The game is way too easy and smooth and repetitive. A very console-like-game.

You should give 2 and Brotherhood a try. They did a nice job of mixing things up. They laid the groundwork for the "Ubisoft Sandbox" formula and of all of the later iterations of it (future AC games, FarCry, WatchDogs, etc.). They struck a nice balance between having enough things in the game to do to keep the mechanics fresh and relatively un-repetitive while avoiding the problems of their sequels: namely feature creep, a map absolutely cluttered with "sidequests" and a directive towards completionism that entails countless hours of monotonous grinding and collecting.

Plus I consider AC:2 and Brotherhood to feature some of the best overworld design of all time. The rendering of the Medieval Cityscapes is incredibly faithful to reality. Having spent a lot of time walking around Florence and Rome I found traversing the cities in the game to be something I could do rather easily without needing to look at the map. But the developers did a good job of balancing historical fidelity with game-concerns such that it doesn't take you an hour to walk from the Colosseum to Trastevere as it would in real life. There's always something for you to do or see.

The story is kind of dumb. But you don't really play the game for the story, honestly.
 
Civ IV has to take the trophy for best game soundtrack ever.
 
I wasted a significant amount of time playing Doom over a null modem as it was freakin' awesome when that happened as that was highly unusual versus sharing a screen in earlier games. Some of that time I was ahem allegedly working.

Any game in which I ended up getting yelled at by my wife, "When are you ever coming to bed?", would be on that list. I agree with most of the ones in the OP and that have been mentioned.

I disagree with STW2. It disappointed me as once again mythologizing things too greatly about samurai history. It could have been much more. There's some excellent mods of RTW1 and MTW2 which deal with the samurai era. I bet you'd like them more. To me, it's a genuine shame that they didn't release a series of professionally made castle types for MTW2 as DLC. That game is awesome and so configurable, but for some strange reason it became largely forgotten by CA. It's as though they themselves weren't proud of it. It was really dumb that MTW2 released a broken game, for you could never not only enter the keep in the game, but what's more, they didn't bother to relocate the key location within the borders of the keep, nor did they bother to allow the parapets to be manned by the defender. In that, it was largely eye candy.

Any game in which the company was far thinking enough to foster a modding community should be on the list, as this was a revolution in computer gaming. It's why I still like playing Half-Life 2 as well as Civ 3 even after spending far too much cash for now discarded games.Any game in which there's a hardcore fanbase means that there's the potential to make more dough from them by releasing well made add-ons. Even now with Steam, you'd think that some of these older games could find some new life by releasing to the fans much needed things. And we even gave them a steady stream of ideas that were plausible. How difficult would it have been to say have a broader total amount of units for MTW2 so that you could play from the Dark Ages with diverse units through the Renaissance?
 
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