Best synergy based on leader/UB/UU?

I don't get why some people say Mehmed doesn't have synergy. Org for horizontal expansion + Exp for vertical expansion means you can play for an expansion focused game (see my sig). Also, with Org + Exp, just add the GLH (cheap light house, cheap harbor). Plus, the synergy of having so many cheap buildings (lh, harbor, granary, courthouse, etc.). His UB fits awesome with Exp :) + :health: anyone? His UU is awesome if teamed up with cannons before your opponent hits gunpowder (e.g., Steel off Lib). Or, even just with trebs. One of my fav leaders for sure.

My best games though seem to be with KK. Incredible synergy. I can't think of a leader with a better axerush. Sensational really. 1st opponent with axes, 2nd+ with keshiks, mop up with cavalry that benefit from the Ger. Cheap libraries for specialists to keep up in tech. Cheap theatres/coliseums for :) to combat ww. A powerhouse for emperor and below imo.

His UU actually has negative synergy with the Exp trait in my estimation. Exp is useful for having large pops, drafting(whipping) Janus is best done with small cities. He'd be far better with cha or anything else good for the Janu. Bonus :) is I suppose good for drafting, but it just doesn't strike me with anywhere near the oomph of the ger or even the Stock Exchange.

Shaka, KK, and any of the English all have better synergy.
 
When I draft Jans, it's primarily done in my GT city with the rest distributed across my empire. Having large early cities is pretty much mutually exclusive with later drafting imo.

Anyways, even if I agree that Jans and exp don't mess that well together, he has many synergies imo. The UB + Exp is money imo. All the cheap buildings = awesome. A great GLH leader as well.
 
Page three of this thread, and somehow everyone missed the biggest synergy of all. SB's Protective trait + his UB.
 
Page three of this thread, and somehow everyone missed the biggest synergy of all. SB's Protective trait + his UB.

Granted that is true, but his UU and his other trait don't strike me as particularly synergistic. Archers/LBs from hell, okay I got that. How does that stack with horse based UU + bonus XP for horses + cheaper settlers to get horses online + faster rings to get horses online + cheap libs to get to HBR quicker?

If anything, his UU devalues his UB/Trait combo as massively promoted archers don't need that much of a defensive boost; certainly not at the expense of nerfing offense so badly.
 
Granted that is true, but his UU and his other trait don't strike me as particularly synergistic.

His UU actually proves he's an under-rated leader. He actually has TWO UUs. the Dog, and the Super-Archers. The Philo lets him get his LongBows much earlier, so it all synergizes.

And the fact that SB allows you to get CGIII AND Geurilla II promotions on a machine-gun (which is illegal BTW), is just more icing on the cake with synergy.
 
About the Roman forum... I think one of the points of JFleme is that it is the only, or one of the only unique buildings which is useful in only one city. You won't have more than a GP farm, but even if you do, how many will you have? The usefulness of the Roman UB is limited to the number of cities. (Unless I mistake how the building works... it only adds 25% in the city it's built in, right? :))

A building which offers 10% science is a lot more useful, as it offers that in all cities you build it in. Same for 15% more gold, for instance, for Great Britain.
 
His UU actually proves he's an under-rated leader. He actually has TWO UUs. the Dog, and the Super-Archers. The Philo lets him get his LongBows much earlier, so it all synergizes.

And the fact that SB allows you to get CGIII AND Geurilla II promotions on a machine-gun (which is illegal BTW), is just more icing on the cake with synergy.
Synergy doesn't mean strength, however. Sitting Bull is probably the best defender in Civ, but in single player, the human player is usually on the attacking side, so super-archery units rarely see any action.

The Dog Soldier is pretty weak, IMO. It sacrifices a strength point for being resourceless (not too helpful in most of my games, and if you don't have copper, might as well use chariots anyway) and a greater bonus against melee, which I find unnecessary because normal axe can already handle other melee pretty well.
 
His UU actually proves he's an under-rated leader. He actually has TWO UUs. the Dog, and the Super-Archers. The Philo lets him get his LongBows much earlier, so it all synergizes.

And the fact that SB allows you to get CGIII AND Geurilla II promotions on a machine-gun (which is illegal BTW), is just more icing on the cake with synergy.

I like the super archers, but aside from gems/gold starts + oracle is it really that viable to use them? What tech path do you use to get early LBs with philo?

I don't doubt that he's strong, but CGIII and GII is more than just his UB + trait. 4 promos is 17 XP; Churchill and Boudi are better for that mix (assuming you intentionally are ignoring DI). Cyrus and Charlie also are candidates for better upgraded MGs.

I like SB, but I just don't see the synergy, if I'm running around with super LBs, I don't need a super-ax to defend them, they can handle melee on their own quite well.
 
Mehmed- Expansive means bigger cities and Hammam means bigger cities, Organized means more cities and Janissary means more cities.

Williem- Financial + Dike means water cities are incredible, East Indiaman means you can easily pass over that water, and Creative means you can grab more land as well, plus put that money to use with culture.

Victoria- Imperialistic means more great generals (and therefore better units) and Redcoats mean you will want to put that to use. And Financial stacks very nicely with the Stock Exchange.

Elizabeth- Stock Exchange, Financial, and Philosophical mean lots and lots of economy.
 
@mirthadir
SB gets academy sooner + get back trade philosophy. Super LBs get super only w/ great general attached (CG3/G2/D++ on a hill fort collects GG points like nothing else) but outside AW (or fooling) that's not something very exciting.
 
@mirthadir
SB gets academy sooner + get back trade philosophy. Super LBs get super only w/ great general attached (CG3/G2/D++ on a hill fort collects GG points like nothing else) but outside AW (or fooling) that's not something very exciting.

Early academy and backfill trades I can see, but I'm not sure that getting to feudalism for LB duels is all that powerful of a synergy. I mean SBs LBs are barely ahead of Churchill's and fall behind quickly. If I'm attaching a general I want Churchill or Boudie with leadership CG3/GII/Leadership, but that is more an anti-shaka/anti-monty strat.

SB's LBs are insanely powerful if you can oracle feudalism (writing + monarchy is a stretch, but sometimes possible), but otherwise I just don't see the type of synergy that KK manages.
 
Boudica is ridiculous. Aggressive and Charismatic pretty much means supersoldiers out of the gate with a Barracks and stuff like Theocracy and Vassalage. I know there are better leaders out there, but if you're going to war, Boudica is a top choice for those reasons.

Tokugawa has Aggressive and Protective, which lend themselves to really solid gunpowder troops. Basically, from Samurai up until the Modern Age, Tokugawa, provided he has a decent economic base, will be running the show if he is in good hands (the AI never has good hands, btw).

And of course there's Asoka's Spiritual and Organized combo that lets you manipulate civics like no one else, not to mention expand aggressively with your cheap Courthouses.

Then there's all the dudes with Financial and Philosophical, but those traits are so strong that the synergy gets covered up.
 
His UU actually proves he's an under-rated leader. He actually has TWO UUs. the Dog, and the Super-Archers. The Philo lets him get his LongBows much earlier, so it all synergizes.

The two units serve one purpose, defend. Anything that defend can't be over-rated.
 
I think synergy would have more to do with style of play than just whether that leader gets more use out of his UU, UB.

My thought experiment for unrestricled leader:

I'd want Rome for the Praets. I don't know about the forum being good/bad. I'd want an organized leader to keep more of the cities my opponents build. I'd like imperialistic for the faster GG's (early supermedic if nothing else). I try to find an imperialistic/organized leader. I find . . .Julius Caesar. I like his synergy.
 
Longbows+spear(elephant)+shock dog soldier+cats don't you think thats a good combo.:rolleyes: And how are you going to defend your newly conquered cities? :confused:

Ah, forgot we had the great defender to start with :lol:
 
Longbows+spear(elephant)+shock dog soldier+cats don't you think thats a good combo.:rolleyes: And how are you going to defend your newly conquered cities? :confused:

Ah, forgot we had the great defender to start with :lol:

replace dog soldier with crossbow, and you have a better stack.
 
replace dog soldier with crossbow, and you have a better stack.

With pausible Vassalage and Theocracy.... and you got: a Middleage doom machine :P
 
Unrestricted to have some fun:

Churchill (cha/pro), totem pole and either skirmisher/oromo/Chokunu's :p
 
Unrestricted to have some fun:

Churchill (cha/pro), totem pole and either skirmisher/oromo/Chokunu's :p
Would rather have Hammurabi of Sumeria. Combat Vultures and cheap Ziggurats, how could you beat that? Plus it makes some sense with the double Mesopotamia.
 
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