Best UB for OCC?

That is the wonder of going NP in OCC. You get a metric ton of specs, you have no health worries between the NP itself and your masses of forests. Going Rep/Enviro gives you extremely good research. The only downsides are a slow early game, the loss of some of the IWs bonus, and the extra techs needed to power the place.

True, I don't think I've ever tried it with the NP. Giving up the ironworks is :sad:. And how on earth do you avoid chopping for the first, oh, 200 turns of the game?
 
I'm quite partial to the Research Institute myself... OCC games typically last long enough that I'll get some decent use out of it (in regular games, I want something that gives me a head start to something gamebreaking like a Renaissance bloodbath or corporations).

Of the earlier non-situational buildings... maybe the forum. Happiness trouble can be solved for good soon enough, and the importance of health varies wildly from game to game.
 
The Rathaus of course.
 
Why does the madrassa get so little votes? 2 GS + 2 GP for writing, isn't that supposed to be helpful?

Because it requires food for those slots; food I'd rather devote to cottages or to growing trees. Slots are worthless if you can't feed them.

True, I don't think I've ever tried it with the NP. Giving up the ironworks is . And how on earth do you avoid chopping for the first, oh, 200 turns of the game?
Depends on the setup. Two food resources just means lots of whip for everything but wonders, wonders get to work the best tiles out there. Resources do get used.

The big thing is diplomacy, either from religious meddling or sucking up. Keep the AI at each others throats. The other thing is that you can safely chop outside of the BFC; sure you don't get as many :hammers: but getting rid of pretty much all unhappiness and unhealthyness issues for the rest of the game is huge.

Also you can still use the IW, you just no longer get the bonus for coal. Running mass engineers/priests (preferably with AW) actually gives you a shot at a long enough nuke monopoly to irradiate the world. Then you can tech to space at leisure.
 
True, I don't think I've ever tried it with the NP. Giving up the ironworks is :sad:. And how on earth do you avoid chopping for the first, oh, 200 turns of the game?

Even with no forests at all left and without the benefit of Coal for the IronWorks, it's still a good deal with OCC. How often do you actually end up with coal in your available resources? With just 3-5 health resources at most, health is going to be an enormous problem. NP solves that very nicely (again, even without forests).

If you don't have coal, then you're not missing anything by losing power in your city anyway. If you're playing Japan, then you can actually get power back through the Shale Plant. I'll actually have to give that some props as the best UB for OCC just because Factories are so amazing with power and so very not-amazing when you don't have power.

If you do happen to have Forests left, then NP can even take care of enough of your :) needs that you might even be able to skip Globe Theatre too, but early chops are valuable enough to make dropping forests worthwhile even when you know it will cost you specialists later in the game.
 
What's that gonna do in OCC ? :lol:


That's because Civ Corpse is not using the latest patch, so he doesn't know that the Rathaus no longer gives the Rat resource.

Rat: +1:yuck: and +1:food: per city, extra +1:food: for dwarven Civs. All Dwarf units gain March when built in a city with Rat resource.
 
The key in a OCC is that chopping really isn't that useful early on. You don't need to waste time building settlers or workers (save for 1, maybe 2). And really, except for probably the Pyramids, I don't think any of the early wonders are really essential for survival. If you miss out on them, so be it.

Plus, you're not going to be able to grow due to happy/healthiness past size 10-12 anyways for a long time, so it doesn't hurt to leave 10 or so forests in your BFC. Even if you only leave 6, that's still 14 other theoretically useful squares. Not worth chopping out many turns of free health and free specialists just to grab an extra few hammers.

Now, the forests outside of the BFC, that's another matter.
 
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