Best wonders?

CeasarSalad

Chieftain
Joined
Nov 5, 2001
Messages
58
OK, so here's a thread for ranting about your favorite and least favorite wonders. I'm curious to see if opinions have changed at all, now that the game has been out for a while.

My favorites:
1. Pyramids
2. United Nations
3. Hoover Dam
4. Sistine Chapel
5. Leonardo's Workshop

Pyramids because the early game is based so much on how quickly you can get your cities to grow. Pop-rushing, the need to expand, how expensive granarys are, these make this (I think) the most important wonder.

United Nations -- lets face it, it's easier to manipulate the AI into a diplomatic victory than it is to build all of the pieces to that accursed space ship. That, and if the AI gets it before you do, you'll probably lose.

Hoover Dam -- More sheilds == good. Less pollution == good. Cross your fingers and hope for some rivers.

Sistine Chapel -- At the start of the medievil age, you've got a choice -- workshop, sun tzu, or sistine chapel. Chances are you'll start one of these before the other two, and you're most likely only guarenteed the one that you start first. I usually go with chapel, because it enhances the most powerful improvement for keeping your citizens happy, and by this time in the game citizen mood is something that you should be concerned about.

Leonardo's Workshop -- half price upgrades. It's good!

Least favorite:
1. Magellan's Voyage
2. Great Library
3. Sun Tzu
4. Great Wall
5. Manhattan Project

Magellan's -- As expensive as a Tzu, Workshop, or Chapel -- and it grants you an extra movement square per each naval vessel. This is not an important ability to have. I'll still build it in an off city if I'm having a particulary good game but it really is overpriced.

Great Library -- This is about my playing style. I preferr industrious civs. With the extra $$$ for industry, keeping up on research should not be a problem. That and it becomes obsolete only a few centuries later. Save your sheilds, spend them on universities and marketplaces.

Sun Tzu -- Free barracks in every city. So what? By the time that this wonder becomes available I've usually got barracks in my unit-producing cities anyways. It's not as if barracks are expensive. Every city should have one, but that's not a hard thing to acheive without the wonder. Not that it's totally useless, it comes in handy as a sheild holder until Sistine and Workshop become available. :D

Great Wall -- Obsolete too quickly. Weak culture bonus. (2 I think)? Lame.

Manhattan Project -- I um, just never use nukes. I've also never seen the AI use nukes. So ... this wonder has never made a difference in any game, that I've played.
 
Sun Tzu's is one of my favorites. Nothing beats having a ready made barracks waiting in each conquered city to heal up your units. My usual Middle Age conquest goes

1st turn: Take Cities
2nd turn: Quell resistance, heal up, rush a Settler
3rd turn: Disband/Abandon conquered cities (other than those with wonders), rebuild with Settler, Take more cities, repeat.

Without Sun Tzu's it takes another turn or two to heal up, slowing things down considerably. Once the Knights are rolling, there's no need to worry about any other wonders... the Leaders will build them :)
 
With my playing style I value JS Bach's alot higher than the Sistine. I play on huge pangea maps and I shoot for score. Getting 2 free content people in every city is more valuable than trying to build a cathedral in every single city (when I have 100's of cities). And to milk the game you don't want too much culture, that will trigger a culture victory well before 2050 A.D.

I use Sistine's as a placeholder for JS Bach's.

Sun Tzu's is a must. Sure, if you already built barracks in several cities it won't help much other than to get those barracks maintanence free. But this saves you having to build any more barracks, and like Aeson said, you'll get free barracks in all conquered cities.

When shooting for score, you want marketplaces and harbors in all cities, so Adam Smith's is really nice.
 
Must have:

  • Leonardo's Workshop
  • Smith Trading Company
  • Sun Tzu

Nice to have:
  • JS Bach's
  • Cure for Cancer
  • Hoover Dam
 
I think it all depends on your playing style and preferred victory condition:-

As I play for peacful/culture (one city if poss) I will tend to go for Pyramids / Great Library / Sistene / JS Bach / Shakespere / Cure for cancer/longevity - never get them all but I try!

Failing that I go for UN.

I never bother with Sun Tzu but will get Leonardo's if I can to let me keep upgrading defenders cheaply so not to get overrun.

Adam Smith's is a nice bonus but I find market places/banks/wall street work just as well.
 
This is a little off topic, but does anyone know the historical reason of why the Pyramids would put a granary in every city? Maybe they thought the Pyramids just HAD to be in the game, but couldnt really think of any good thing that it could provide so they just thought, "Hell lets make em give granaries, we cant think of anything else." ?
 
Good one RX2000 -never really considered that!

But hey the great pyramid at Giza would hold a lot of grain!!
 
Nice feedback! I hadn't considered the advantage of a barracks in a newly conquered city.

I always build a cathedral in each city, but then, I almost never play anything other than tiny maps so ... it's probably easier without all of that corruption!
 
By the Middle Ages, I usually decide if I am going to try to keep in the game with science (Copernicus, Newton's, and SETI), with my military (Sun Tzu's & Leonardo's), or with wealth (Leonardo's and Smith's). I also will know my access to luxuries and how important Sistine and/or Bach is to my future. The middle ages is my favorite part of the game because of the races to these Wonders and because the monotony of military-military-settler at pop 3 is over and the late game micromanagement tedium hasn't yet set in.
 
CeasarSalad, I see you put The Great Library on your least favourite list, but this is a great mistake IMHO.
Great Library -- This is about my playing style. I preferr industrious civs. With the extra $$$ for industry, keeping up on research should not be a problem. That and it becomes obsolete only a few centuries later. Save your sheilds, spend them on universities and marketplaces.
I don't know what extra $$$ you talk about (except for the few you get from faster roadbuilding), but I have recently understood how great TGL truly is.
In my last finished game, I've researched towards writing and built TGL as fast as possible. As soon as I was pretty sure to get it, I completely stopped researching or buying techs from other civs. That made me a backwards civ tech-wise for a few turns until I got TGL and catched up, but from I stopped researching and until Education was discovered, I had earned more than 20.000 gold most of would have normally been used on research. With that sum I could upgrade units, hurry improvements or whatever.
The Great Library is a wonder that guarentees you that you'll be able to stay close behind the lead in tech race and at the same time get much more cash than the other civs could dream of having combined.
 
I really like the Great Wall... mainly because the first thing I do is run out and attack the first guy I meet, man they hate that...it's like peeing on an ant hill. It good to have added defense when they retaliate.

My second favorite is Sun Tzu, I am warmonger.

My third fav. is the lighthouse... especially if I am on a small continent. Like the extra movement, while it seems small it can mean the matter of defeat and success over a long period of time.

The last one I like is Leonardo's...More GUNS!!!

My least fav. is the Great Library. I ussually build it any way, as I generally beat most civs to it, but I never really concentrate on exploration, thus I never get the advantages of it.

I have never built, and if I see one of my stupid governors building it I repremand him, is the Hanging Gardens. What a silly wonder, heck, all of the small wonders are better than this one.
 
Bach is absolutely necessary for me...since I keep luxuries rates relatively low, I need the happiness benefits from Bach's to build the Cathedrals to quell the unhappy people :p
 
My favs are:
Pyramids--For Growth
Great Library--Mainly so nobody else can get it.
Smiths Trading --Cost of my Harbors, Marketplaces, banks and
Airports are paid for. (in a large empire that
could be costly.)
Leo's Workshop -- Goes without saying.
Theory Of Evolution --Widen the gap between me and others

Longevity -- Extra pop growth can really help civ boom. Also help
those newly conquered/built cities to reach metropolis status.

I hate Manhattan..Nukes are the easy way out...Not much strategy needed.

I like to play world conquest so domination victory is the only way to win my games.

Also I like modern warfare so I tend to keep 2 or 3 Civs alive so we can duke it out using modern armors and mech inf.


BTW
The egyptians were one of the first ones if not the first to plant harveste excess crops for storage for the bad times. They also stumbled across introducing yeast. Workers on the pyramids were paid with loafs of bread.

This is why I'm guessing they use the Pyramids to represent grain storage. Not a direct correlation but how else could they do it and represent a man made wonder?
 
Very simple,
1. Pryamids
2. Sun tzu's
3. Hoover Dam

Ay pattern??

Not only do you get something usefull in every city on the continent (sooooo good in Pangea!), but you also don't have to pay up keep and you can sell all the relevant improvements you already built the turn before you built the wonder and get them straight back. This can mean alot of money if you have alot of cities. :)
 
Most important?

Hoovers- Free hydro plants! I'll go with that.
Sistine- You won't have any problem with cities with chathedrals. This gives tons of hapiness.
Bachs- Good for those ultra corrupt cities, because you can't build chathedrals there.
Sun Tzu- Free barracks, are always nice, but not essential.
Pyramids- I like this wonder, but its a waste of time in building, and its only good if I have a settler flood coming up. Far better to capture then build.
 
How about small wonders like the forbidden palace?
My favorites:
1. and 2. Pyramids and Forbidden Palace (tied)
3. Sun Tzu's academy

The Forbidden palace can double the amount of productive cities u have.
 
I think the Pyramid giving granaries comes from a belief in the Middle Ages that Joseph used the Pyramids as granaries to store the food from the 7 fat years for the 7 lean years.
 
heres my top 5

1: the great library
2: pyramids
3: bachs cathedral
4: theory of evolution
5: hoover dam


worst 5

1: mathatan project
2: magellans voyage
3: shakespears theater
4: universal sufferage
5: the great lighthouse
 
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