3Miro
Deity
Hi guys, we got to Beta 11. Hopefully we will be able to get Poland-Lithuania for Beta 12 and then we can move to Release Candidate, that is, get to fix bugs and graphics. I will post some suggestions and ideas later.
In the mean time, here is the changelog for Beta 11:
Changes for Beta 11:
General changes:
Map and province changes:
- Added Amber
- Amber now replaces most of the northern Gems
- Provinces: the islands in the North Sea are correctly part og Gotaland now
- Provinces: the Yorkshire now split into Mercia and Northumbria (needs testing for the English UHV)
- Provinces: Ausgburg was historically part of Swabia, moved Ausgburg and adjusted the Province borders accordingly
- Updated the North-East region for the city names as by krieger546's maps (for Moscow, Germany, Norse and Sweden)
- Moved the fish next to Genoa to make the foundig spot a bit more competitive
- Moved the dense forest and timber near Tyre to prevent Arabia from conquering it on the spawn turn
XML updates:
- Added "The" in front of the Arabian UHV-names
- Capitalized some words in the UHV-names
Python Updates:
Art updates:
- Improved Fonts
Balance:
- Changed the Access dynamics, basically things were reverted to before Vinland
- Atlantic Access is placed on the map from the very beginning and becomes visible with Astronomy
- Vinland requires North American Access
- NA Access is visible with Astroable, NA Access is placed near Iceland and is removed in 1050AD
- The AI is now aware of the Hungarian Stronghold ability (for city improvements only)
- StarFort adds special defense that applies to all unit (Gunpowder and non-Gunpowder)
- The special defense provided by the StarFort cannot be broken by Catapults/Canons
- Added more barbarians to Scotland
- Added some early Barbarians to the Byzantine start (the Sassanid)
- Mongols, Seljuks and Scots can now spawn with the cultural boreders of an Empire (you cannot block them with culture)
- Poland gets couple of Catholic Missionaries
- Cordoba gets one less Settler
- New Germany UHV conditions associated with the Holy Roman Empire, Reformation and Thirty Year War
- Luebec flips to Germany and Germany gets fewer Settlers
Bugfixes:
- Bugfix: Moscow UHV 2 should work now
- Bugfix: Removed the extra French units on spawn, readded the walrus, removed the dense forest near Lyon
- Bugfix: Burgundy UHV 3 should work now
- Bugfix: Fixed the Polish city names, Poznan no longer appears as Poz
- Bugfix: Fixed the third Moscow UHV
- Bugfix: the Hungarian Stronghold ability to damage enemy units is now properly preserved upon save/load
- Bugfix: Kiev UHV counter works properly
You can download the Beta 11 here:
https://sourceforge.net/projects/rfceurope/
In the mean time, here is the changelog for Beta 11:
Spoiler :
Changes for Beta 11:
General changes:
Map and province changes:
- Added Amber
- Amber now replaces most of the northern Gems
- Provinces: the islands in the North Sea are correctly part og Gotaland now
- Provinces: the Yorkshire now split into Mercia and Northumbria (needs testing for the English UHV)
- Provinces: Ausgburg was historically part of Swabia, moved Ausgburg and adjusted the Province borders accordingly
- Updated the North-East region for the city names as by krieger546's maps (for Moscow, Germany, Norse and Sweden)
- Moved the fish next to Genoa to make the foundig spot a bit more competitive
- Moved the dense forest and timber near Tyre to prevent Arabia from conquering it on the spawn turn
XML updates:
- Added "The" in front of the Arabian UHV-names
- Capitalized some words in the UHV-names
Python Updates:
Art updates:
- Improved Fonts
Balance:
- Changed the Access dynamics, basically things were reverted to before Vinland
- Atlantic Access is placed on the map from the very beginning and becomes visible with Astronomy
- Vinland requires North American Access
- NA Access is visible with Astroable, NA Access is placed near Iceland and is removed in 1050AD
- The AI is now aware of the Hungarian Stronghold ability (for city improvements only)
- StarFort adds special defense that applies to all unit (Gunpowder and non-Gunpowder)
- The special defense provided by the StarFort cannot be broken by Catapults/Canons
- Added more barbarians to Scotland
- Added some early Barbarians to the Byzantine start (the Sassanid)
- Mongols, Seljuks and Scots can now spawn with the cultural boreders of an Empire (you cannot block them with culture)
- Poland gets couple of Catholic Missionaries
- Cordoba gets one less Settler
- New Germany UHV conditions associated with the Holy Roman Empire, Reformation and Thirty Year War
- Luebec flips to Germany and Germany gets fewer Settlers
Bugfixes:
- Bugfix: Moscow UHV 2 should work now
- Bugfix: Removed the extra French units on spawn, readded the walrus, removed the dense forest near Lyon
- Bugfix: Burgundy UHV 3 should work now
- Bugfix: Fixed the Polish city names, Poznan no longer appears as Poz
- Bugfix: Fixed the third Moscow UHV
- Bugfix: the Hungarian Stronghold ability to damage enemy units is now properly preserved upon save/load
- Bugfix: Kiev UHV counter works properly
You can download the Beta 11 here:
https://sourceforge.net/projects/rfceurope/