Beta 11

3Miro

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Hi guys, we got to Beta 11. Hopefully we will be able to get Poland-Lithuania for Beta 12 and then we can move to Release Candidate, that is, get to fix bugs and graphics. I will post some suggestions and ideas later.

In the mean time, here is the changelog for Beta 11:
Spoiler :

Changes for Beta 11:

General changes:

Map and province changes:
- Added Amber
- Amber now replaces most of the northern Gems
- Provinces: the islands in the North Sea are correctly part og Gotaland now
- Provinces: the Yorkshire now split into Mercia and Northumbria (needs testing for the English UHV)
- Provinces: Ausgburg was historically part of Swabia, moved Ausgburg and adjusted the Province borders accordingly
- Updated the North-East region for the city names as by krieger546's maps (for Moscow, Germany, Norse and Sweden)
- Moved the fish next to Genoa to make the foundig spot a bit more competitive
- Moved the dense forest and timber near Tyre to prevent Arabia from conquering it on the spawn turn

XML updates:
- Added "The" in front of the Arabian UHV-names
- Capitalized some words in the UHV-names

Python Updates:

Art updates:
- Improved Fonts

Balance:
- Changed the Access dynamics, basically things were reverted to before Vinland
- Atlantic Access is placed on the map from the very beginning and becomes visible with Astronomy
- Vinland requires North American Access
- NA Access is visible with Astroable, NA Access is placed near Iceland and is removed in 1050AD
- The AI is now aware of the Hungarian Stronghold ability (for city improvements only)
- StarFort adds special defense that applies to all unit (Gunpowder and non-Gunpowder)
- The special defense provided by the StarFort cannot be broken by Catapults/Canons
- Added more barbarians to Scotland
- Added some early Barbarians to the Byzantine start (the Sassanid)
- Mongols, Seljuks and Scots can now spawn with the cultural boreders of an Empire (you cannot block them with culture)
- Poland gets couple of Catholic Missionaries
- Cordoba gets one less Settler
- New Germany UHV conditions associated with the Holy Roman Empire, Reformation and Thirty Year War
- Luebec flips to Germany and Germany gets fewer Settlers

Bugfixes:
- Bugfix: Moscow UHV 2 should work now
- Bugfix: Removed the extra French units on spawn, readded the walrus, removed the dense forest near Lyon
- Bugfix: Burgundy UHV 3 should work now
- Bugfix: Fixed the Polish city names, Poznan no longer appears as Poz
- Bugfix: Fixed the third Moscow UHV
- Bugfix: the Hungarian Stronghold ability to damage enemy units is now properly preserved upon save/load
- Bugfix: Kiev UHV counter works properly


You can download the Beta 11 here:

https://sourceforge.net/projects/rfceurope/
 
Mongols, Seljuks and Scots can now spawn with the cultural boreders of an Empire (you cannot block them with culture)
So they spawn inside my borders?
Atlantic Access is placed on the map from the very beginning and becomes visible with Astronomy
This sounds very helpful.

I posted this on beta 10 but I think there should be an Asia access or something like that that allows the Russians to build Siberia and maybe Alaska. With their current status in the year 1800 they'll be maybe 1/4 the actual size.

Also beta 9 was the first one I downloaded and it was very good. Do I delete the current RFCE (beta 9) before I download this one?
 
It used to be the case that if the Byz managed to cover the entire Anatolia with culture or the English cover all of Scotland, then the barbs would not spawn. As is, they will spawn regardless.

Alaska does not belong to this mod, it has been brought up before, but Alaska was of no importance until the end of the 19th century and first Gold Rush.

Siberia was considered on couple of occasions, for now we just add some resources to the eastern border of the map. As is, Russia still has the potential to become the largest country on the map (easily beating the Ottomans and Arabs) and if we give them their real size, it would be impossible to balance.
 
Ha! I decide to play a bit and in the meantime, Beta 11 is out... :D

I played a Norse game on rev666, so only 1 revision away from Beta 11. My main point is that Northumbria is too thin, you can barely fit a good city there. The best would be to raze Edinburgh and found a city 1S of it (in Northumbria), then a city somewhere in northern Scotland.

Secondary point is that independent cities were counted towards the #3 goal, raze 6 cities. I razed Luebeck and Algers (both indy) along with Caen, Calais, York (english cities) and al-Qartajena (cordoban) and I got the UHV.
 
Yes and the Scots had rebellions continuously.

I don't mean actually having Siberia being part of the map (if that's what you meant)but it is rather a colonial project. I guess you are right though because colonies are major boosters to the western civs and Russia is already huge by the late 1700s. But it would still be fun to build. A UHV could be to get Siberia.

Alaska was of no importance until the end of the 19th century and first Gold Rush.
Extending the mod into the 19th century could be possible, couldn't it? There might also be maybe a tech called "new imperialism" that unleashes a wave of African and Asian colonies. But the mod is already like a billion turns long so there really isn't a need for that, I just want to play more.
 
Yes and the Scots had rebellions continuously.

I don't mean actually having Siberia being part of the map (if that's what you meant)but it is rather a colonial project. I guess you are right though because colonies are major boosters to the western civs and Russia is already huge by the late 1700s. But it would still be fun to build. A UHV could be to get Siberia.


Extending the mod into the 19th century could be possible, couldn't it? There might also be maybe a tech called "new imperialism" that unleashes a wave of African and Asian colonies. But the mod is already like a billion turns long so there really isn't a need for that, I just want to play more.


I was thinking that a modmod of this extending from 1800 until 1945 would be awesome..
 
Yes and the Scots had rebellions continuously.

I don't mean actually having Siberia being part of the map (if that's what you meant)but it is rather a colonial project. I guess you are right though because colonies are major boosters to the western civs and Russia is already huge by the late 1700s. But it would still be fun to build. A UHV could be to get Siberia.


Extending the mod into the 19th century could be possible, couldn't it? There might also be maybe a tech called "new imperialism" that unleashes a wave of African and Asian colonies. But the mod is already like a billion turns long so there really isn't a need for that, I just want to play more.

Siberia can only fit as a colonial project, although it would be a rather silly one as only the Russians would be able to build it. Only the Norse can build Vinland, however, the Norse have to compete against time, what would the Russians compete against? We can't have an UHV to conquer Siberia 200 years before its time.

The current Russian UHV conditions are very historic and accurate, I would rather not change them.

This mod will not be extended beyond 1800. The Industrial age should be a separate modmod.
 
Ha! I decide to play a bit and in the meantime, Beta 11 is out... :D

I played a Norse game on rev666, so only 1 revision away from Beta 11. My main point is that Northumbria is too thin, you can barely fit a good city there. The best would be to raze Edinburgh and found a city 1S of it (in Northumbria), then a city somewhere in northern Scotland.

Secondary point is that independent cities were counted towards the #3 goal, raze 6 cities. I razed Luebeck and Algers (both indy) along with Caen, Calais, York (english cities) and al-Qartajena (cordoban) and I got the UHV.

667 had some big changes for Germany. Since we have fewer people working on this right now, the changes are sometimes rather big.

I thought York was in Northumbria. Either way, you should be able to "conquere" it via cultural borders.

I think I should change the Viking UHV to something akin to the Victory points of Civ III Conquests (those were fun mods). We can make "Viking Points" and give +1 for each population in captured or razed city, +1 from pillaging a farm/cottage, +1 from sinking a ship. Then the player has to accumulate 20 or 30 points by a set date.
 
I thought York was in Northumbria. Either way, you should be able to "conquere" it via cultural borders.
Really? Thought it meant "be the only one to have a city there". Seemed so since I don't own (culturally) all of Ireland, I'm just the only one with a city there.

I think I should change the Viking UHV to something akin to the Victory points of Civ III Conquests (those were fun mods). We can make "Viking Points" and give +1 for each population in captured or razed city, +1 from pillaging a farm/cottage, +1 from sinking a ship. Then the player has to accumulate 20 or 30 points by a set date.
That sure would be more fun than the current one!
 
Started game as Germans. Arabs owned Constantinopel in 896, could be interesting.

For the first German UHV some provinces are strangely placed compared to the preplaced ones making suboptimal city locations to win UHV.
 
Really? Thought it meant "be the only one to have a city there". Seemed so since I don't own (culturally) all of Ireland, I'm just the only one with a city there.

There are two ways to "conquer" a province. The first one is to conquer all cities. If there are no cities, then you can either settle one city or you can expand your culture to cover the entire province.

A province that has cities in it and you own all of those cities is "conquered".

A province that has no cities,but is entirely within your cultural borders is also "conquered".
 
After next week i'll return for RFCE for few games, i hope. Since Poland is still on to-do list, as a Pole i may point out first things i noticed only by loading new beta:

- Dynamic names: Poland starts as "Polish Commonwealth" <- Such thing never existed in history, i'm afraid :blush:

I'd put names that way: start -> Duchy of Poles/Kingdom of Poland -> control all core area and turn into Kingdom of Poland in XI c. or into Crown of Polish Kingdom in XIV c. -> conquer lands mentioned in UHV and turn into Polish-controlled.area.name Commonwealth in late XVI c.

Spoiler :
At first, there was ..erm.. "Duchy of Poles", or "Principality" ("Ksi&#281;stwo Polan" - in polish, sorry for my weak english) with a prince as a head of a state. In 1025 first polish king was crowned, and since then Poland is known as "Kingdom of Poland", although not every ruler was a crowned king.

In XIV c. some political changes came, and "Kingdom" was transformed into "Corona Regni Poloniae" "Crown of Polish Kingdom". It was connected with uniting feudal principalities and forming solid, indivisible state monarchy. That name remined offical until Constitution of 1791.

"Commonwealth" refers to: "Polish-Lithuanian Commonwealth", that was federation of Crown and Grand Duchy of L. formed by Lublin Union in 1569. Before that both states were connected only by common ruler; similar things happened before with Hungary and Bohemia


So far, great job! :goodjob:
 
There are two ways to "conquer" a province. The first one is to conquer all cities. If there are no cities, then you can either settle one city or you can expand your culture to cover the entire province.

A province that has cities in it and you own all of those cities is "conquered".

A province that has no cities,but is entirely within your cultural borders is also "conquered".
Thanks, good to know!

Also, no, York is currently set in Mercia, not in Northumbria. (answer to your previous post that I forgot to type)
 
Just so you know, the starting information thread says that the last version is beta 9... Quite a lot has happened since March.
 
Have le french dynamic names been reintroduced yet? Frankish Empire is kind of irking me in the 1400's...

I miss West Francia >> Kingdom of France/the Franks. It gave me a sense of accomplishment each time the name changed, and a sense of shame when I forgot to expand and it was 900 ad and all I had were a super-turtled Paris & Tours :[
 
Didn't Germany used to start with 2 settlers?

Edit: Never mind i see what was changed.
 
Have le french dynamic names been reintroduced yet? Frankish Empire is kind of irking me in the 1400's...

I miss West Francia >> Kingdom of France/the Franks. It gave me a sense of accomplishment each time the name changed, and a sense of shame when I forgot to expand and it was 900 ad and all I had were a super-turtled Paris & Tours :[

Russia is the Muscovites for along time as well.
 
Sounds good. To commemorate svenskarnas dag/Sweden National Day today, I'm going to download the Beta11 and play a game as the Swedes, and see how many amber resources I can take from Muscovy. :)

Thanks 3Miro for all your hard work on this!
 
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