Hi I'm new to these forums but have been following this mod for a few months. It's very good. I've been finding that the strategy with England on this mod is to send armored lancers straight up to York to try to raze it for a decent Northumbria city for the UHV. I reckon either making the York tile Northumbria or moving York 1 tile N could solve this though
Hello!
2nd Moscow UHV is still bugged for me.
It's 1389 and Moscow controls only 2% of land... however I've got checked "20% of land" requirement...
Here is the save. Next turn Moscow gets 1/3 UHV.
Here is the Germany WB save with the German names.
Note that we cannot handle the special German characters, you will have to use Luebeck or something similar.
Does this include ß, or only äöü?
And shall i change ä in ae (used in crosswordpuzzle's etc.) or simply a (looks maybe better)?
I can convert to Judaism but I can't build Jewish missionaries?
Isle of Man is what 3 border pops for Edinburgh? Going to take a while unless you make that moorland city the AI is so fond of.Don't raze York. Try coveting Northumbria with yuor culture, if you cover it completely it will count for the UHV.
Isle of Man is what 3 border pops for Edinburgh? Going to take a while unless you make that moorland city the AI is so fond of.
When playing them I am personally more in favour of moving Edinburgh SW or W so I get room for the monster city Aberdeen.
My four latest games Arabia has been Orthodox. Any one else?
That's intended. We don't want Judaism to spread with missionaries. That would be ahistorical. In RFCE, Judaism is spread to some preset areas on preset dates to represent the diaspora.
The human player can indeed switch to Judiasm. But it's historical not to do so. You also won't recieve any bonus' from Faith Points. And don't worry, the AI is forbidden to switch to Judaism.
2 games so far with Beta 11 and both had orthodox Arabs.
the actual game stability, ie the crashes, have so far ended. hooray. i love the new uhvs for germany, good job.
update two seconds after writing this...the game crashed
That's intended. We don't want Judaism to spread with missionaries. That would be ahistorical. In RFCE, Judaism is spread to some preset areas on preset dates to represent the diaspora.
The human player can indeed switch to Judiasm. But it's historical not to do so. You also won't recieve any bonus' from Faith Points. And don't worry, the AI is forbidden to switch to Judaism.
Heh, funny thing happened with the Cordobans, after I built the capital and the barbarian city of Toledo flipped to us, there were two archers in the city and a bear.. yes a bear! It had a medic upgrade, like every Cordoban unit does. I've disbanded the poor teddy, although i was tempted to attack the Franks with it..imagine their terror, the medic Cordoban Bear attacking!